Power Meter: Difference between revisions

Detailed how the gauge fills as well as fixed a bunch of information and structuring. Need Ultimate images of the Power Meter though. Evidence of how it fills; https://docs.google.com/spreadsheets/d/1i1VWiYHOqWjaq4hdL2odMlQX2rANArwiUwrfoYe9aKc/edit
m (→‎Trivia: Whoopsie)
(Detailed how the gauge fills as well as fixed a bunch of information and structuring. Need Ultimate images of the Power Meter though. Evidence of how it fills; https://docs.google.com/spreadsheets/d/1i1VWiYHOqWjaq4hdL2odMlQX2rANArwiUwrfoYe9aKc/edit)
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The '''Power Meter''' ({{ja|K.O.ゲージ|Kei Ō Gēji}}, ''K.O. Gauge'') is a [[fighter ability]] unique to [[Little Mac]] in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' that is shown above his [[damage meter]]. It is filled as Little Mac takes or deals damage (even to [[shield]]s), and each level of charge (represented by the color of the bar) plays a soft, specific sound to notify the player of its charge. Once the bar is full, a loud bell sound reminiscent of those in a boxing ring plays, and the bar becomes a flashing "K.O." sign, causing his [[neutral special move]], the [[Straight Lunge]], to be replaced with a powerful move named the '''[[Straight Lunge#KO Uppercut|KO Uppercut]]'''. While intended to be a [[one-hit KO]] per its name, its base [[knockback]] is not quite high enough to OHKO at 0%, and reaches [[KO]] potential at about 30% when performed on the ground, although this is dependent on the [[weight]] of the character; the lightest character, {{SSB4|Jigglypuff}}, can start getting KO'd at 12% and {{SSBU|Pichu}} can get KO'd at 10%, where as someone like {{SSBU|Bowser}} or {{SSBU|King K. Rool}} do so at about 40%.
The '''Power Meter''' ({{ja|K.O.ゲージ|Kei Ō Gēji}}, ''K.O. Gauge'') is a [[fighter ability]] unique to [[Little Mac]] in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' that is shown above his [[damage meter]]. It is filled as Little Mac takes or deals damage (even to [[shield]]s), and each level of charge (represented by the color of the bar) plays a soft, specific sound to notify the player of its charge.  


The meter is emptied when the KO Uppercut move is used, successfully or not, and immediately empties once the player presses the special button, meaning it can be depleted if the player spams the special button during [[hitstun]]. The meter will also be emptied if Little Mac is KO'd, takes a hit that causes him to [[tumble]] (except for the first four seconds after reaching full meter), or traverses through a door in [[Smash Run]].
Once the bar is full, a loud bell sound reminiscent of those in a boxing ring plays, and the bar becomes a flashing "K.O." sign, causing his [[neutral special move]], the [[Straight Lunge]], to be replaced with a powerful move named the '''[[Straight Lunge#KO Uppercut|KO Uppercut]]'''. While intended to be a [[one-hit KO]] per its name, its base [[knockback]] is not quite high enough to OHKO at 0%, and reaches [[KO]] potential at about 30% when performed on the ground, although this is dependent on the [[weight]] of the character; the lightest character, {{SSB4|Jigglypuff}}, can start getting KO'd at 12% and {{SSBU|Pichu}} can get KO'd at 10%, where as someone like {{SSBU|Bowser}} or {{SSBU|King K. Rool}} do so at about 40%.


When Little Mac is inhaled by Kirby, Kirby copies Straight Lunge, but does not gain a Power Meter and so does not get the KO Uppercut move.
When Little Mac is inhaled by Kirby, Kirby copies Straight Lunge, but does not gain a Power Meter and so does not get the KO Uppercut move.


When Little Mac transforms into [[Giga Mac]], the power meter disappears for the entire duration of the Final Smash.
When Little Mac transforms into [[Giga Mac]], the power meter disappears for the entire duration of the Final Smash.
==Filling the Power Meter==
The Power Meter fills when it reaches 100 Units. To visualize this, the meter is separated by arrows that represent 10 each. For the opponent, the damage they deal is equal to the amount of % they deal. For example, 10% will fill one arrow. However, for Little Mac, he gets a 0.3* multiplier on the units he fills his meter with. So if Little Mac deals 10%, he will only fill the Power Meter by 3 Units. As a result, Little Mac will get KO Uppercut much more slowly should he be at an advantage, while he will get it quicker if he is losing. Overall, Little Mac is guaranteed to get KO Uppercut if he either deals 333.33*% or takes 100%. In the context of a regular game, Mac will usually get KO Uppercut from around 65%.
The meter is emptied when the KO Uppercut move is used, successfully or not, and immediately empties once the player presses the special button. This means it can be depleted if the player spams the special button during [[hitstun]]. The meter will also be emptied if Little Mac is KO'd or traverses through a door in [[Smash Run]]. After four seconds, Little Mac can also lose KO Uppercut if he is sent into [[tumble]].


==Origin==
==Origin==