Chef: Difference between revisions

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==Overview==
==Overview==
In ''[[Super Smash Bros. Melee]]'', Mr. Game & Watch pulls out a frying pan with his left arm and tosses sausages, (in later games he also tosses other food) which fly erratically through the air. The sausages do low amounts of damage, but they can be used to deter angled attacks. Up to five sausages can be tossed in one use of the move. The pan itself is somewhat more powerful and is a [[semi-spike]]. It also does [[flame]] damage if the move is performed close to an opponent. If the player taps the special button repeatedly, the speed that Mr. Game & Watch tosses the food out will be increased.
In ''[[Super Smash Bros. Melee]]'', Mr. Game & Watch pulls out a frying pan with his left arm and tosses sausages, which fly erratically through the air. In later games, he can toss several different types of food. The projectiles do low amounts of damage, but they can be used to deter angled attacks. Up to five sausages can be tossed in one use of the move. The pan itself is somewhat more powerful, being a [[semi-spike]] with [[flame]] damage if the move is performed close to an opponent. If the player taps the special button repeatedly, the speed that Mr. Game & Watch tosses the food out will be increased.


The foods' trajectories are not truly random, and are instead chosen from five predetermined trajectories. Similar to the mechanics of Mr. Game & Watch’s [[Judge]], a food will not be launched with the same trajectory as either of the two previous foods. This means that at any one time three of the five trajectories are possible. At the start of the match, the previous two trajectories are set to the second shortest and second longest trajectories. In ''Ultimate'', the food's trajectory can be almost completely controlled. With backwards input, the food flies slightly closer to Mr. Game & Watch; similarly, with forwards input, it flies lower and further away.
The foods' trajectories are not truly random, and are instead chosen from five predetermined trajectories. Similar to the mechanics of Mr. Game & Watch’s [[Judge]], a food will not be launched with the same trajectory as either of the two previous foods. This means that at any one time three of the five trajectories are possible. At the start of the match, the previous two trajectories are set to the second shortest and second longest trajectories. In ''Ultimate'', the food's trajectory can be almost completely controlled. With backwards input, the food flies slightly closer to Mr. Game & Watch; similarly, with forwards input, it flies lower and further away.
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