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| ==Nintendo [[Wii U]]:== | | ==Nintendo [[Wii U]]:== |
| {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | | {|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" |
| !Game Title:!!My thoughts: | | !Game Title:!!Opinion:!!Extra Thoughts?! |
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| |Nintendo Land||Don't have much to say about this game. It's OK, and I think it makes great use of the gamepad. However, the minigames aren't very fun regardless and most of them require multiple players in order to be played, lowering my opinions of the game even more. | | |Nintendo Land||[[Image:Bronze.png]]||Thank god it'a a pack-in game. Otherwise, I'd consider it a rip-off. |
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| |New Super Mario Bros. U + New Super Luigi U||While still a great game and definitely the best of the NSMB series, I honestly find this game to be a bit underwhelming. The game's graphics could've pushed the Wii U's capabilities much more, the soundtrack could have been completely original (the game has its own overworld and athletic themes, yet still reuses most of the soundtrack from its predecessors), the ability to play as your Mii should not have been exclusive to the alternate modes, and the story mode could've contained so many more levels (only 9 worlds with around 10 levels each is WAY too few for a game on a system capable of much more) as I beat the game in less than 48 hours (EVEN when I intentionally completed every individual level along the way) and took about half that time to beat NSLU. Not even collecting all the star coins added too much more game time. The game (good level design aside) is also rather easy and too generous with extra lives, gives no reward for 100%ing it, and (with the exception of the final fight with Bowser) its bosses were pathetic. However, the game is still a great source for multiplayer fun, and has an incredibly addicting Challenge Mode, alongside a vastly improved Coin Battle mode. On the subject of New Super Luigi U, I found it to be rather overhyped in terms of how hard its levels would be (with the exception of a select few) and even if you DID find them harder than I did, you can just use Nabbit, and the game won't penalize you at all for it. Hell, even nabbing the secret exits and star coins you'll inevitably miss on your first playthrough isn't too hard to do. Like the vanilla game, it is once again too generous with 1-Ups, and is even shorter due to its 100-second level timers. Further worsening the experience for me is that the multiplayer was made nearly impossible to enjoy, due to the game's emphasis on speed-running. Overall, the DLC levels are well-crafted and definitely make up for the base game's lack of content, but come with their own flaws. While it may seem like I hate this game, it is in fact the exact opposite. It's still a great experience, and if it somehow didn't come with your Wii U, you should definitely buy it. And be sure to look for the version that has both games on the same disc in order to save money. | | |New Super Mario Bros. U + New Super Luigi U||[[Image:Silver.png]]||Huge mistake to make this the big launch title. |
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| |Super Mario 3D World||Officially my second favorite Mario game, and in my view, a better experience than 3D Land. The visuals are stupendous, the soundtrack is officially my favorite from the series, the level design is some of the most imaginative the series has seen since the Galaxy games. The gameplay is awesome, with four playable characters who control differently, but still can all do the same things, thus making choosing the right character for a level a complete non-issue. I enjoyed the new power-ups, with the Cat Suit being one of my new favorites, and the game's challenge is very high but not too frustrating. ANOTHER big plus is the fact that they finally started using original bosses, (albeit piss-easy ones) and that the special worlds as a whole are a lot better than those in 3D Land, (though the Mushroom and Flower worlds aren't getting any points for originality). Overall, the game is a blast, and should be in the collection of any Wii U owner. | | |Super Mario 3D World||[[Image:Gold.png]]||I wouldn't mind seeing another game in this style, to be honest. |
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| |Super Mario Maker||This was the first level-designing game that I ever played, and boy did I make a good choice. The game is full of charm, and the ability to choose between four different gameplay styles and add sound-effects were great touches. It's also incredibly fun to see what other players can create online. Despite all my praise, I absolutely don't like how few levels can be uploaded at a given time, and the fact that it takes forever to unlock everything (unless you decide to advance the Wii U's clock ahead constantly, like I did). Overall, the game is enjoyable, and I don't think I'll grow bored of it any time soon, as this is a game that can never truly be beaten. | | |Super Mario Maker||[[Image:Silver.png]]||One of those "endless games" that solely depends on your willingness to keep playing it. Me? I lost interest after about five months. |
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| |Mario Kart 8||Easily the best in the Mario Kart series. The game has the best visuals of any Mario game to date, and the soundtrack is amazing, (they actually used live-recorded instruments as opposed to the MIDI files of previous games). The roster is also well done, (though the "Baby" and "Metal" characters were flat-out unnecessary) and the game has the best selection of Nitro tracks in the entire series. Though it didn't really change the gameplay, the anti-gravity sections were a nice addition, and they really worked well with MK7's gliding and underwater mechanics. I also think that the game does the best job with Retro tracks than any other game in the series. With MKDS and MK:SC, the retro tracks were merely graphically updated versions with no real changes whatsoever, while MKW and MK7 changed them up slightly in order to make use of their new mechanics. Here, some of the retro tracks aren't even recognizable anymore, (and of course, their remixed tracks bring the house down). Aside from the roster issue I mentioned above, flaws with the game include the fact that there are too few vehicles in the "ATV" class, (making their addition feel very last-minute) and the MKTV feature, which I haven't ever found myself using. | | |Mario Kart 8||[[Image:Gold.png]]||A ton of fun, but the roster is garbage. |
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| |Yoshi's Woolly World||I absolutely love this game's art-style and despite playing incredibly similarly to the main Yoshi games, it still feels surprisingly different and extremely creative. The level design is really clever, complete with well-hidden collectibles, and unlike Yoshi's New Island, the game actually provided challenge even when you weren't looking to 100% it. I also really enjoy the soundtrack for it. Flaws with the game include the repeated mini-bosses and boss-tactics (literally every boss fight involves finding its weak point and ground-pounding it three times). And on that note, Baby Bowser's appearance at the end of the game seemed rather unneeded. His appearances in the Yoshi series honestly feel like Joker's appearances in the Batman Arkham series (they're important in some games, but their appearances in others seem forced). | | |Yoshi's Woolly World||[[Image:Gold.png]]||Cringiest ad campaign I've ever subjected my TV to. |
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| |Donkey Kong Country: Tropical Freeze||My new favorite DK game, and for many reasons. The visuals are superb, the soundtrack is officially my favorite from any video game, and the levels are designed well, even though there's less of them than DKCR. The game's challenge is also a lot higher than DKCR's, (especially the bosses and Key Temples) and the unlockable world at the end of the game is downright brutal. I also love the addition of new characters to partner up with, (though I'm still disappointed that you can't play as them in single-player) though this leads to some lack of balance and/or compelling to play with certain ones; Diddy is useless since he's outclassed by Dixie, and Cranky's ability, while fun, is too situational for its own good. Thus, I most often choose Dixie, especially since most of the collectibles and secret exits are built around using her abilities. And hell, she can even reach collectibles and secrets that were meant for other characters, making them EVEN MORE obsolete. | | |Donkey Kong Country: Tropical Freeze||[[Image:Gold.png]]||Still has my favorite VGM soundtrack period. |
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| |[[Super Smash Bros. for Wii U]]||See [[User:MeatBall104#My Stance on the Smash Bros. series:|here]] for details. | | |[[Super Smash Bros. for Wii U]]||[[Image:Gold.png]]||N/A |
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| |The Legend of Zelda: The Wind Waker HD||Without question, this game is better than Skyward Sword could ever hope to be (as much as I liked that game) what with its lack of a stamina meter and finicky motion-controls. It boasts a fantastic art-style and soundtrack, and I could definitely appreciate the improvements that it has over the original version (especially the Triforce Shard Hunt, though even in its original version, I'd still rather play it over Skyward Sword's spirit trials). However, one thing they didn't improve was the difficulty. While the addition of a Hero Mode was nice, I was hoping that they would increase the difficulty of Normal Mode as well, as it's still incredibly easy. Almost everything in the game only deals 1/4 hearts worth of damage, and the game is incredibly generous with hearts, making potions and fairies almost completely useless. I also find the dungeons involving partners to be incredibly tedious, as now you have more than one character to manage, and neither partner could fight, and would often teleport far away if you left them behind in a room. | | |The Legend of Zelda: The Wind Waker HD||[[Image:Silver.png]]||Fun, but way too easy. Nice that they removed some padding, though. |
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| |The Legend of Zelda: Twilight Princess HD||My all-time favorite Zelda title by far (though Breath of the Wild is looking like it may turn out even better)! Its story and soundtrack are the best in the series, and it was a surprisingly major improvement over the original version (not counting the only marginally improved graphics). Personally, I believe that this game has the best set of side-quests in the series (yes, even better than Majora's Mask!) and the fact that Heart Containers now consist of FIVE pieces and not four makes it even more challenging. However, the game does have its fair share of flaws that prevent it from getting a perfect score. For one thing, though the game does fix some of the issues that the GameCube/Wii versions had to make things a bit more streamlines, most of the upgrades that remedy the problems aren't available until a decent ways into the game. Secondly, the addition of Hero Mode doesn't change the fact that the game was very easy (would it have killed Nintendo to make the enemies a bit stronger/smarter or maybe even make Link a bit weaker?), and the third and most major flaw is that the game lacks postgame content, being a "save your progress right before the final boss even after you beat it" kind of game. | | |The Legend of Zelda: Twilight Princess HD||[[Image:Gold.png]]||I already loved the game before the remake, and this version's "improvements" feel almost negligible. Plus, content locked behind an amiibo? No thanks. |
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| |Hyrule Warriors||The first Zelda spin-off game to actually be good, and it feels surprisingly Zelda-like despite it being a crossover with ''Dynasty Warriors''. The game has a plethora of remixes of classics from throughout the series and it looks gorgeous. Unlike others who reviewed the game, I don't find the act of slaughtering hordes of weak enemies to be tedious, and I was able to clear multiple levels in one sitting without getting bored. However, the game's difficulty is about on par with that of Twilight Princess, even on Hard Mode, and its story was rather forgettable, despite being completely focused on a plot element that is nothing but a minor cliché in other games. I also dislike the inconsistent voice work. While there is a narrator for the scenes between levels, the actual cutscenes instead feature the characters doing nothing more than grunting and making climactic noises. Still a fantastic game though, with a nice amount of fanservice in more ways than one. | | |Hyrule Warriors||[[Image:Silver.png]]||First hack-and-slash game I ever played. |
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| |Sonic Lost World||Though I still prefer the 3DS version, this version of the game isn't half bad, and is very close behind its handheld counterpart in terms of how good it is. This game is hands down the best Sonic has ever looked, and the soundtrack is officially my favorite in the series. Though it did take some getting used to, I do think that game controls remarkably well, (except for the parkour, which was implemented MUCH better in the 3DS version) and the level design is very creative, (except for the flying ones, which I have never even attempted to play through again after beating them the first time) with a lot of emphasis on platforming and exploration, which helps the game's overall replayability. The only real flaws with the game are the lack of cohesion with the level design, the ridiculously easy boss battles, and the inability to re-watch cutscenes. | | |Sonic Lost World||[[Image:Silver.png]]||Misunderstood classic, right here. |
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| |Sonic Boom: Rise of Lyric||(NOTE: I did not buy this game until AFTER the huge patch was released, so my opinions will be different from those who played it beforehand)! I'm probably the odd man out when I say this, but I actually like this game. (Read: LIKE, not LOVE)! Is it the best Sonic game? Hell no, but it's certainly not the worst either! (That would be Secret Rings, imo). While definitely not the ideal gameplay for Sonic, I think the overall gameplay (with the exception of the Riptide missions) is decent, and the level design is somewhat clever, being full of hidden collectibles and spare parts that reward you for venturing off the path. The combat isn't nearly as tedious as everyone else says it is, and it's fun experimenting with the different attacks each character has (though I still think the Werehog in Unleashed was better overall). Since I got the game after the patch, I never came across any glitches, not even GRAPHICAL ones, (except for the occasional slowdown), and while I'm on the subject of the graphics, they definitely aren't as good as they were hyped up to be, and while cutscenes are animated fine, the in-game models (especially those for the NPCs) are downright ugly and are animated poorly. Aside from that, my only real problems with the game are the hassle of traversing the large hub-worlds between levels, the story not being written as well as that of Shattered Crystal or the TV show, and the fact that enemies are extremely good at landing hits on you, making you lose rings constantly. Overall, this game is not as bad as everyone says it is, but it's certainly no masterpiece. It's a perfectly average platformer that goes through the motions, and doesn't offer anything truly unique, and if you really want to try a game from this alternate continuity, play Shattered Crystal first, since it's MUCH better. | | |Sonic Boom: Rise of Lyric||[[Image:Bronze.png]]||Disappointing, but hey, at least the TV show was great! |
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| |Bayonetta 1 & 2||Let me get this out of the way now: If you haven't played an M-rated game before, play these games first! With the exception of a few specific enemies, the gore is barely noticeable at all, the suggestive content and partial nudity are minimal, and the swearing is mostly limited to a few characters, (one of which disappears just 1-2 chapters into both games). Anyways, both of these games are fantastic and highly replayable, with the most compelling stories I've ever seen in a videogame, (moreso for the first game) and fun, frantic gameplay. The games also both have excellent soundtracks and superb graphics, (especially the second game). Unlike most other beat-em-up games I've played, the combat here feels more natural (i.e. it doesn't feel like it was just tacked on) and has the most gameplay options I've ever seen in a single game (while not having so many that it makes progression difficult). I love the Witch-Time mechanic, as well as the Torture Attacks and Umbran Climax, which also open up opportunities for strategy. The games both also have some of the best sets of bosses I've even encountered in my history of gaming, and though I'm not one to critique something like this, the enemies are all well designed from a visual standpoint. However, both games suffer from overall ease and short length, (though the second game is a bit harder) and the first game suffers from unnecessary QTEs and a pointless and mind-numbing Angel Attack minigame. The second game is overall the better experience, though it doesn't do much to achieve that. It suffers from a less exciting story, (which, while different, still shares a lot of plot-points, right down to Enzo almost getting his dick pulverized) an even shorter adventure, and hardly any new changes to the gameplay, except for the new Umbran Climax and the Tag Climax mode which is not all that fun. (And for a very personal issue, I prefer Bayonetta's outfit from the first game). Overall, both of these games are a blast to play, and should be in the collection of ANY Wii U owner, (as well as the first choice for those who are deciding on their first M-rated game). | | |Bayonetta 1 & 2||[[Image:Gold.png]]||First M-rated games I ever played, let alone owned. |
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| |Batman: Arkham City Armored Edition||The second-best Arkham game. Though I don't enjoy it as much as Origins, I do think that this game did some things better. There are more gadgets, more side-quests, and an even better set of boss-fights (the best of the bunch is Mr. Freeze, who you can't attack in the same way twice). The ability to play all the DLC from the start (unlike in the 360/PS3 versions) was also a nice touch. My main issue concerns the plot. While it isn't as predictable as the one in Origins, I do think that it relies too much on filling pre-requisites to accomplish certain tasks (something that makes me feel worn out at points, especially since a large chunk of the game's story is told through gameplay rather than cutscenes), and I think it tries too hard to squeeze in as many DC villains as possible. | | |Batman: Arkham City Armored Edition||[[Image:Gold.png]]||When will Arkham Collection come to Switch?! |
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| |Batman: Arkham Origins||Oddly, this game happens to be my favorite of the Arkham series. Despite the story's predictability (seriously, once the Joker's name is mentioned, you can instantly figure out his role in the plot), it still manages to be entertaining, and has plenty of moments that kept me on my toes. It even threw some curveballs that only added to the experience, and still got me hooked even though they would prove to be false in the other games (such as Alfred's supposed death). It also doesn't help that this game goes full CGI instead of just using slightly polished in-game graphics for its cutscenes. Story aside, the gameplay is as solid as the other games, with plenty of side-quests and optional missions (though I'm bummed out that two of the game's assassins aren't part of the plot). This game also impresses me more due to the Riddler's quest being nowhere near as tedious, and the addition of a fast-travel system to compensate for the larger overworld. Additionally, I also find this game to be more challenging than its fellow brethren, and the additional story modes provide an unforgettable challenge. However, aside from my issues with the plot, the only other flaws I can think of are the lack of original gadgets (most of the new ones are just clones of gadgets from other games), and the Shock Gloves which trivialize the second half of the game. | | |Batman: Arkham Origins||[[Image:Gold.png]]||Best in the series. |
| |} | | |} |