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Smashville's only dynamic element is a floating [[soft platform]] that moves from side to side over the stage. | Smashville's only dynamic element is a floating [[soft platform]] that moves from side to side over the stage. | ||
The stage is home to numerous [[background characters]] from the ''Animal Crossing'' series, and features a [[time change|day-night cycle]] that runs according to the console's internal clock. On Saturday evenings from 8:00 PM to 12:00 AM, [[K.K. Slider]] will appear in the background performing a concert. Other background characters spectate the fight, reacting to KOs and visibly favoring one fighter or another. | The stage is home to numerous [[background characters]] from the ''Animal Crossing'' series, and features a [[time change|day-night cycle]] that runs according to the console's internal clock. On Saturday evenings from 8:00 [[PM]] to 12:00 AM, [[K.K. Slider]] will appear in the background performing a concert. Other background characters spectate the fight, reacting to KOs and visibly favoring one fighter or another. | ||
Small, red balloons sometimes float overhead, carrying [[food]] items if they are enabled (even if the overall [[item]] frequency is set to "none"). The balloons can be popped with one hit. Moves that change once hitting a hurtbox will interact with the balloons, such as [[Bouncing Fish]]. | Small, red balloons sometimes float overhead, carrying [[food]] items if they are enabled (even if the overall [[item]] frequency is set to "none"). The balloons can be popped with one hit. Moves that change once hitting a hurtbox will interact with the balloons, such as [[Bouncing Fish]]. |
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