Talk:Wario (SSBU): Difference between revisions

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==Forward Smash being 'faster'==
==Forward Smash being 'faster'==
Just as an FYI, I conducted an analysis on new Wario footage the other day. I found Forward Smash has the exact same frame data as before, hitbox coming out frame 18, and the total FAF being 66. Just putting this out there, you can go ahead and analyse frame by frame if you wish, most Wario Ultimate footage has a Forward Smash in there somewhere. [[User:EyeDonutz|EyeDonutz]] ([[User talk:EyeDonutz|talk]]) 04:15, 13 November 2018 (EST)
Just as an FYI, I conducted an analysis on new Wario footage the other day. I found Forward Smash has the exact same frame data as before, hitbox coming out frame 18, and the total FAF being 66. Just putting this out there, you can go ahead and analyse frame by frame if you wish, most Wario Ultimate footage has a Forward Smash in there somewhere. [[User:EyeDonutz|EyeDonutz]] ([[User talk:EyeDonutz|talk]]) 04:15, 13 November 2018 (EST)
==Does Wario need to be nerfed and is he too disjointed?==
When i saw the hitboxes, i noticed that his hands lacked a hurtbox, his attacks have large disjointed hitboxes, since they reach way far compared to his limbs and head, and his neutral aerial is way too lenient in terms of ending lag, Wario can act just 4 frames after the hitboxes cease. I think that the hitboxes should be smaller or a little closer to Wario and his neutral aerial should have much more ending lag. What do you think?

Revision as of 07:04, October 19, 2019

Forward Smash being 'faster'

Just as an FYI, I conducted an analysis on new Wario footage the other day. I found Forward Smash has the exact same frame data as before, hitbox coming out frame 18, and the total FAF being 66. Just putting this out there, you can go ahead and analyse frame by frame if you wish, most Wario Ultimate footage has a Forward Smash in there somewhere. EyeDonutz (talk) 04:15, 13 November 2018 (EST)

Does Wario need to be nerfed and is he too disjointed?

When i saw the hitboxes, i noticed that his hands lacked a hurtbox, his attacks have large disjointed hitboxes, since they reach way far compared to his limbs and head, and his neutral aerial is way too lenient in terms of ending lag, Wario can act just 4 frames after the hitboxes cease. I think that the hitboxes should be smaller or a little closer to Wario and his neutral aerial should have much more ending lag. What do you think?