Mario (SSBU): Difference between revisions

Tag: Mobile edit
Tag: Mobile edit
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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Mario has undergone a mixture of buffs and nerfs in his transition to ''Ultimate'', but he was overall significantly nerfed. Compared to other veterans, Mario received few major direct changes in his transition from ''SSB4'' to ''Ultimate''; however, the more drastic changes he has received stem from the universal changes made to the game's engine, which has inadvertently lead to a slightly higher learning curve compared to the previous installment. In spite of this, the indirect changes to the game's engine also notably benefit his playstyle, making it more rewarding.
Mario has undergone a mixture of buffs and nerfs in his transition to ''Ultimate'', but he was overall very slightly nerfed. Compared to other veterans, Mario received few major direct changes in his transition from ''SSB4'' to ''Ultimate''; however, the more drastic changes he has received stem from the universal changes made to the game's engine, which has inadvertently lead to a slightly higher learning curve compared to the previous installment. In spite of this, the indirect changes to the game's engine also notably benefit his playstyle, making it more rewarding.


Mario has received a few direct noteworthy buffs. [[Fireball]] has reduced endlag, a larger hitbox, and inflicts more hitlag on opponents, significantly improving its safety and follow-up potential. [[F.L.U.D.D.]] has reduced ending lag and a stronger pushback effect as a result of its increased set knockback, allowing Mario to disrupt and edgeguard opponents with it more effectively. As a result of his buffed specials, not only has Mario's already oppressive edgeguarding improved considerably, but his approach has also improved; this makes his previously harder match-ups such as {{SSBU|Cloud}} or {{SSBU|Sonic}} significantly easier. A few of his standard attacks have received buffs as well; [[forward tilt]] is much more effective as a spacing option due to its higher base knockback, lower ending lag, and the increased [[shieldstun]] for [[tilt attack]]s. Additionally, his [[down aerial]] connects more reliably than before and deals increased damage and knockback, improving its damage-racking capabilities and KO potential. [[Forward smash]] also deals consistent damage across all angles, and when angled up or down, has increased knockback scaling, slightly improving its already-impressive KO potential even further.
Mario has received a few direct noteworthy buffs. [[Fireball]] has reduced endlag, a larger hitbox, and inflicts more hitlag on opponents, significantly improving its safety and follow-up potential. [[F.L.U.D.D.]] has reduced ending lag and a stronger pushback effect as a result of its increased set knockback, allowing Mario to disrupt and edgeguard opponents with it more effectively. As a result of his buffed specials, not only has Mario's already oppressive edgeguarding improved considerably, but his approach has also improved; this makes his previously harder match-ups such as {{SSBU|Cloud}} or {{SSBU|Sonic}} significantly easier. A few of his standard attacks have received buffs as well; [[forward tilt]] is much more effective as a spacing option due to its higher base knockback, lower ending lag, and the increased [[shieldstun]] for [[tilt attack]]s. Additionally, his [[down aerial]] connects more reliably than before and deals increased damage and knockback, improving its damage-racking capabilities and KO potential. [[Forward smash]] also deals consistent damage across all angles, and when angled up or down, has increased knockback scaling, slightly improving its already-impressive KO potential even further.
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