Traction: Difference between revisions

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'''Traction''' is a measure of how far a character can slide on the ground, either by [[shield]]ing an attack or by [[wavedash]]ing.
'''Traction''' is a measure of how far a character can slide on the ground, either by [[shield]]ing an attack or by [[wavedash]]ing.  It is generally considered best for characters to have a moderately low traction, so they can wavedash an optimal distance.


==Traction ranking==
==Traction ranking==
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This is a ranking of each character's traction, from greatest to least.
This is a ranking of each character's traction, from greatest to least.


21. [[Roy]]
21. [[Roy]]<br>
22. [[Yoshi]]
22. [[Yoshi]]<br>
23. [[Marth]]
23. [[Marth]]<br>
24. [[Mewtwo]]
24. [[Mewtwo]]<br>
25. [[Ice Climbers]]
25. [[Ice Climbers]]<br>
26. [[Luigi]]
26. [[Luigi]]


[[Category:Game Physics]]
[[Category:Game Physics]]

Revision as of 13:42, January 12, 2007

Traction is a measure of how far a character can slide on the ground, either by shielding an attack or by wavedashing. It is generally considered best for characters to have a moderately low traction, so they can wavedash an optimal distance.

Traction ranking

This is a ranking of each character's traction, from greatest to least.

21. Roy
22. Yoshi
23. Marth
24. Mewtwo
25. Ice Climbers
26. Luigi