Ike (SSBB): Difference between revisions

9 bytes removed ,  5 years ago
m
no edit summary
mNo edit summary
Line 12: Line 12:
}}
}}
{{cquote|''Commander of the Greil mercenaries. He's so strong, he wields a two-handed sword like a normal blade.''|cite=''Brawl'' manual description}}
{{cquote|''Commander of the Greil mercenaries. He's so strong, he wields a two-handed sword like a normal blade.''|cite=''Brawl'' manual description}}
'''Ike''' ({{ja|アイク|Aiku}}, ''Ike'') is a newcomer  appearing in ''[[Super Smash Bros. Brawl]]''. He was revealed in the [[Smash Bros. DOJO!!]] on August 1st, 2007. Ike is voiced by Michihiko Hagi in the Japanese version, and by Jason Adkins in the English version, whom they have voiced the character in ''Fire Emblem: Path of Radiance'' & ''Fire Emblem: Radiant Dawn'' in the English and Japanese versions respectively.
'''Ike''' ({{ja|アイク|Aiku}}, ''Ike'') is a newcomer  appearing in ''[[Super Smash Bros. Brawl]]''. He was revealed in the [[Smash Bros. DOJO!!]] on August 1st, 2007. Ike is voiced by Michihiko Hagi in the Japanese version, and by Jason Adkins in the English version, who voiced the character in ''Fire Emblem: Path of Radiance'' and ''Fire Emblem: Radiant Dawn'' in the English and Japanese versions respectively.


Ike is currently ranked 23rd on the [[tier list]] in middle tier. Ike possesses extreme power throughout his moveset, with some of the strongest attacks in ''Brawl'', and nearly every attack of his is capable of KOing under 150%. In addition to this, Ike possesses arguably the greatest average [[reach]] in ''Brawl'', made better by nearly every attack having [[disjointed hitbox|disjointed reach]], and possessing many attacks with [[transcendent priority]]. Ike also has a recovery that protects him greatly, great endurance thanks to his heavy [[weight]] and great [[momentum cancelling]] abilities, and fearsome [[edge guarding]] capabilities. Ike's biggest boon however, is his amazing [[jab]], that is fast, possesses great reach for a jab, deals high damage, and can jab cancel to create highly damaging [[combo]]s and setups into KO moves (such as [[up tilt]] and [[back aerial]]). Ike suffers greatly though from his incredibly slow and laggy moves, with the speed of his attacks being on par with {{SSBB|Ganondorf}} for the worst in ''Brawl''. As a result, Ike is highly reliant on reads and [[spacing]] to land hits when his opponents are outside his jab range. Additionally, Ike's recovery gains short distance, and is very susceptible to [[gimp]]ing, with [[semi-spike]]s being especially deadly. Ike also lacks any [[projectile]], which when combined with his large size and below average movement speed plus mobility, makes it difficult for him to break through [[camp]]ing, as well as being incapable of camping himself. This overall results in average [[matchup]]s (with remarkably few counters for a mid tier character, plus an even matchup against three characters in the top/high tiers, though his especially terrible matchup against {{SSBB|Meta Knight}} is problematic), and Ike has achieved above average [[tournament]] results.
Ike is currently ranked 23rd on the [[tier list]] in middle tier. Ike possesses extreme power throughout his moveset, with some of the strongest attacks in ''Brawl'', and nearly every attack of his is capable of KOing under 150%. In addition to this, Ike possesses arguably the greatest average [[reach]] in ''Brawl'', made better by nearly every attack having [[disjointed hitbox|disjointed reach]], and possessing many attacks with [[transcendent priority]]. Ike also has a recovery that protects him greatly, great endurance thanks to his heavy [[weight]] and great [[momentum cancelling]] abilities, and fearsome [[edge guarding]] capabilities. Ike's biggest boon however, is his amazing [[jab]], that is fast, possesses great reach for a jab, deals high damage, and can jab cancel to create highly damaging [[combo]]s and setups into KO moves (such as [[up tilt]] and [[back aerial]]). Ike suffers greatly though from his incredibly slow and laggy moves, with the speed of his attacks being on par with {{SSBB|Ganondorf}} for the worst in ''Brawl''. As a result, Ike is highly reliant on reads and [[spacing]] to land hits when his opponents are outside his jab range. Additionally, Ike's recovery gains short distance, and is very susceptible to [[gimp]]ing, with [[semi-spike]]s being especially deadly. Ike also lacks any [[projectile]], which when combined with his large size and below average movement speed plus mobility, makes it difficult for him to break through [[camp]]ing, as well as being incapable of camping himself. This overall results in average [[matchup]]s (with remarkably few counters for a mid tier character, plus an even matchup against three characters in the top/high tiers, though his especially terrible matchup against {{SSBB|Meta Knight}} is problematic), and Ike has achieved above average [[tournament]] results.