Weight: Difference between revisions
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It is considered an advantage for a character to be heavy; however, extra weight can make characters slightly more susceptible to combos. A notable example in [[Melee]] is that characters with lower than 87 weight fall down when hit by [[Fox McCloud (SSBM)|Fox]]'s [[shine (Fox)|shine]], and thus are invulnerable to his shine combos. | It is considered an advantage for a character to be heavy; however, extra weight can make characters slightly more susceptible to combos. A notable example in [[Melee]] is that characters with lower than 87 weight fall down when hit by [[Fox McCloud (SSBM)|Fox]]'s [[shine (Fox)|shine]], and thus are invulnerable to his shine combos. | ||
==Weight ranking== | ==Melee Weight ranking== | ||
Following are the characters in [[Super Smash Bros. Melee]], ranked in order of heaviest to lightest. Metal weights assume that you multiply by 3 in order to achive them. Super mushroom weights are 1.6 times the original weight of the character and poison mushroom weights are 5/8 of the original weight. | Following are the characters in [[Super Smash Bros. Melee]], ranked in order of heaviest to lightest. Metal weights assume that you multiply by 3 in order to achive them. Super mushroom weights are 1.6 times the original weight of the character and poison mushroom weights are 5/8 of the original weight. | ||
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== Brawl Weight Ranking == | |||
Here is the order of characters' weights in [[Brawl]]. | Here is the order of characters' weights in [[Brawl]]. | ||
==Super Heavy== | ===Super Heavy=== | ||
*[[Bowser (SSBB)|Bowser]] | *[[Bowser (SSBB)|Bowser]] | ||
*[[Donkey Kong (SSBB)|Donkey Kong]] | *[[Donkey Kong (SSBB)|Donkey Kong]] | ||
*[[Dedede (SSBB)|Dedede]] | *[[Dedede (SSBB)|Dedede]] | ||
==Heavy== | ===Heavy=== | ||
*[[Samus (SSBB)|Samus]] | *[[Samus (SSBB)|Samus]] | ||
*[[Charizard (SSBB)|Charizard]] | *[[Charizard (SSBB)|Charizard]] | ||
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*[[Snake (SSBB)|Snake]] | *[[Snake (SSBB)|Snake]] | ||
==Medium-Heavy== | ===Medium-Heavy=== | ||
*[[Yoshi (SSBB)|Yoshi]] | *[[Yoshi (SSBB)|Yoshi]] | ||
*[[Wario (SSBB)|Wario]] | *[[Wario (SSBB)|Wario]] | ||
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*[[Wolf (SSBB)|Wolf]] | *[[Wolf (SSBB)|Wolf]] | ||
==Medium== | ===Medium=== | ||
*[[Mario (SSBB)|Mario]] | *[[Mario (SSBB)|Mario]] | ||
*[[Lucario (SSBB)|Lucario]] | *[[Lucario (SSBB)|Lucario]] | ||
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*[[Sonic (SSBB)|Sonic]] | *[[Sonic (SSBB)|Sonic]] | ||
==Medium-Light== | ===Medium-Light=== | ||
*[[Ice Climbers (SSBB)|Ice Climbers]] | *[[Ice Climbers (SSBB)|Ice Climbers]] | ||
*[[Pit (SSBB)|Pit]] | *[[Pit (SSBB)|Pit]] | ||
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*[[Ness (SSBB)|Ness]] | *[[Ness (SSBB)|Ness]] | ||
==Light== | ===Light=== | ||
*[[Zelda (SSBB)|Zelda]] | *[[Zelda (SSBB)|Zelda]] | ||
*[[Olimar (SSBB)|Olimar]] | *[[Olimar (SSBB)|Olimar]] | ||
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*[[Marth (SSBB)|Marth]] | *[[Marth (SSBB)|Marth]] | ||
==Super Light== | ===Super Light=== | ||
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]] | *[[Zero Suit Samus (SSBB)|Zero Suit Samus]] | ||
*[[Kirby (SSBB)|Kirby]] | *[[Kirby (SSBB)|Kirby]] | ||
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*[[Squirtle (SSBB)|Squirtle]] | *[[Squirtle (SSBB)|Squirtle]] | ||
==Featherweight== | ===Featherweight=== | ||
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]] | *[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]] | ||
*[[Jigglypuff (SSBB)|Jigglypuff]] | *[[Jigglypuff (SSBB)|Jigglypuff]] |
Revision as of 00:06, April 25, 2008
Weight is a measure of how far a character can be knocked back horizontally by an attack, if damage is held constant. It affects the vertical knockback also, in concert with falling speed.
It is considered an advantage for a character to be heavy; however, extra weight can make characters slightly more susceptible to combos. A notable example in Melee is that characters with lower than 87 weight fall down when hit by Fox's shine, and thus are invulnerable to his shine combos.
Melee Weight ranking
Following are the characters in Super Smash Bros. Melee, ranked in order of heaviest to lightest. Metal weights assume that you multiply by 3 in order to achive them. Super mushroom weights are 1.6 times the original weight of the character and poison mushroom weights are 5/8 of the original weight.
Rank | Character | Weight (Poison) (NTSC) | Weight (Standard) (NTSC) | Weight (Super) NTSC) | Weight (Poison, Metal) (NTSC) | Weight (Metal) (NTSC) | Weight (Super, Metal)(NTSC) | Weight (Poison) (PAL) | Weight (Standard) (PAL) | Weight (Super) (PAL) | Weight (Poison, Metal) (PAL) | Weight (Metal) (PAL) | Weight (Super, Metal) (PAL) |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bowser | |||||||||||||
Donkey Kong | |||||||||||||
4 (PAL) |
Samus | ||||||||||||
5 (PAL) |
Ganondorf | ||||||||||||
3 (PAL) |
Yoshi | ||||||||||||
C. Falcon | |||||||||||||
Link | |||||||||||||
8-9 (PAL) |
Dr. Mario | ||||||||||||
8-9 (PAL) |
Luigi | ||||||||||||
10 (PAL) |
Mario | ||||||||||||
Ness | |||||||||||||
Peach | |||||||||||||
Sheik | |||||||||||||
Zelda | |||||||||||||
Ice Climbers | |||||||||||||
16-19 (PAL) |
Marth | ||||||||||||
16-19 (PAL) |
Mewtwo | ||||||||||||
16-19 (PAL) |
Roy | ||||||||||||
16-19 (PAL) |
Young Link | ||||||||||||
Falco | |||||||||||||
Pikachu | |||||||||||||
23 (PAL) |
Fox | ||||||||||||
22 (PAL) |
Kirby | ||||||||||||
Jigglypuff | |||||||||||||
Mr. Game & Watch | |||||||||||||
Pichu |
Brawl Weight Ranking
Here is the order of characters' weights in Brawl.