Sweet spot (Hitbox): Difference between revisions

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*All attacks of [[Marth]] except [[counter]] has a sweetspot on the tip of the sword, especially his forward smash which is very weak when non tipped but very powerful when tipped.
*All attacks of [[Marth]] except [[counter]] has a sweetspot on the tip of the sword, especially his forward smash which is very weak when non tipped but very powerful when tipped.
*[[Meta Knight]]'s [[Shuttle Loop]] has a big sweetspot in the middle of the rising up motion, whereby powerful horizontal knockback is given.
*[[Meta Knight]]'s [[Shuttle Loop]] has a big sweetspot in the middle of the rising up motion, whereby powerful horizontal knockback is given.
*[[Mr. Game & Watch]]'s [[Down smash]] at the very tip of the side of the hammers when they touch down send the opponent skyward instead of sideways.
*[[Ness (SSBB)|Ness's]] [[back aerial]] is signifigantly more powerful if sweet spotted and it makes an electric sound effect as well.
*[[Ness (SSBB)|Ness's]] [[back aerial]] is signifigantly more powerful if sweet spotted and it makes an electric sound effect as well.
*[[Ness]]'s Forward Smash has a sweet spot on the tip of his bat.
*[[Ness]]'s Forward Smash has a sweet spot on the tip of his bat.

Revision as of 14:37, January 5, 2010

The sweet spot of an attack is the area of the hitbox with the most desirable knockback effect - usually, the most powerful part of the attack. For example, the sweet spot for most of Roy's attacks is the area of his sword closest to his body, while Marth's is at the end of his blade. Sweet spots are critical to learn to master a character. Most sweet spots on moves come out straight away, e.g. the move has 2 hitboxes, one with a sweet spot and one very weak one. Notable sweet spot moves include:

  • Captain Falcon's Knee Smash Forward aerial. The Knee is one of the best horizontal killers in the game, giving a massive knockback when sweet spotted and an electrified effect.
  • Charizard's down tilt has a sweet spot at the tip of his tail, doing more damage and knockback then if it wasn't sweetspotted. It also has a different sound effect as well.
  • Ivysaur's Vine Whip has a sweetspot at the tip of the vine which deals considerable knockback.
  • Jigglypuff's Rest has a sweetspot when the eyes touching the opponent which an extremely high knockback.
  • King Dedede's side smash has a sweetspot at the tip or head of the hammer, giving an extremely high knockback.
  • Kirby's Hammer (only in Melee) has a sweetspot at the head of the hammer. When hit with the other parts it will have not many knockback with no KO potential at all. With the sourspot being bigger then the sweetspot, it is rarely used in competetive play.
  • Luigi's Super Jump Punch has a sweetspot just before he jumps near the center of his body. If this hits a character they will take high damage and knockback, plus a fiery effect and a distinctive 'ping' noise.
  • Mario's Forward Smash is notable for having the most visible sweet spot (the flame that he shoots out of his hand).
  • All attacks of Marth except counter has a sweetspot on the tip of the sword, especially his forward smash which is very weak when non tipped but very powerful when tipped.
  • Meta Knight's Shuttle Loop has a big sweetspot in the middle of the rising up motion, whereby powerful horizontal knockback is given.
  • Mr. Game & Watch's Down smash at the very tip of the side of the hammers when they touch down send the opponent skyward instead of sideways.
  • Ness's back aerial is signifigantly more powerful if sweet spotted and it makes an electric sound effect as well.
  • Ness's Forward Smash has a sweet spot on the tip of his bat.
  • Ness's D-air has a sweet spot that makes it a meteor smash.
  • Sheik's Up Smash has a sweetspot on the tip of her hands.
  • The end of Wolf's Wolf Flash is a very visible sweet spot, electrifying the opponent and possibly spiking them.
  • All of Zelda's aerials save her neutral aerial and up aerial have sweet spots. Her forward and backward aerials are the famous Lightning Kicks, giving ridiculous knockback when sweetspotted, and her down aerial sweet spot is one of the most powerful spikes in the game.
  • The end part of Zero Suit Samus's forward B Plasma Whip has a visible, fire imbued sweet spot. It is also one of the easiest to hit with, as the whip will often push enemies into the sweetspot.
  • The Home-run Bat has a sweetspot near it's tip, known as a tipper, but is only useful in the Home-run Contest, because all parts of the bat one-hit KO.

Sour spot

The exact opposite of a sweet spot, a sour spot is an area with the least powerful part of the attack, such the tip of Roy's blade.

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