Knock-off: Difference between revisions
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[[Image:KO.jpg|thumb|right|As shown here, Link has Knocked-out Mario]] | [[Image:KO.jpg|thumb|right|As shown here, Link has Knocked-out Mario]] | ||
A '''knock-out''' (abbreviated "KO") is the term used to describe the situation where a player is [[knockback|knocked back]] beyond the [[stage]]'s [[blast line]]s by the opponent's actions. | A '''knock-out''' (abbreviated "KO") is the term used to describe the situation where a player is [[knockback|knocked back]] beyond the [[stage]]'s [[blast line]]s by the opponent's actions. In a [[time]] match, the player who is awarded the KO receives one point, while the KO'd player loses one. The player who is knocked out disappears from the match and returns on the [[revival platform]], unless they have no remaining [[stock]]. The knocked-out player also loses one [[stock]], if applicable. In the [[Subspace Emissary]], characters will be KO'd automatically if they are crushed by solid objects such as moving walls and platforms. | ||
In the [[Subspace Emissary]], characters will be | |||
==Also see== | ==Also see== |
Revision as of 03:34, July 18, 2008
A knock-out (abbreviated "KO") is the term used to describe the situation where a player is knocked back beyond the stage's blast lines by the opponent's actions. In a time match, the player who is awarded the KO receives one point, while the KO'd player loses one. The player who is knocked out disappears from the match and returns on the revival platform, unless they have no remaining stock. The knocked-out player also loses one stock, if applicable. In the Subspace Emissary, characters will be KO'd automatically if they are crushed by solid objects such as moving walls and platforms.