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*'''Sports''': ''Mario'' has a long-standing tradition of applying its aesthetic to a variety of team sports-based games and incorporating specific ''Mario''-flavored twists. The two longest-running ''Mario Sports'' sub-series are ''{{iw|mariowiki|Mario Golf|series}}'' and ''{{iw|mariowiki|Mario Tennis|series}}'', both of which are regularly developed by {{s|mariowiki|Camelot Software Planning}}. ''Mario Sports'' games have also been based on [[mariowiki:Mario Strikers (series)|soccer]], [[mariowiki:Mario Baseball (series)|baseball]], [[mariowiki:Mario Hoops 3-on-3|basketball]], and [[mariowiki:Mario Sports Superstars|more]]. The [[mariowiki:Mario & Sonic (series)|Olympic Games]] series have received one game per season starting in 2008 (excluding the 2018 Winter Olympics), and in an unprecedented twist, marking the first ever crossover between ''Mario'' and its former "rival" franchise, ''[[Sonic (universe)|Sonic the Hedgehog]]''. | *'''Sports''': ''Mario'' has a long-standing tradition of applying its aesthetic to a variety of team sports-based games and incorporating specific ''Mario''-flavored twists. The two longest-running ''Mario Sports'' sub-series are ''{{iw|mariowiki|Mario Golf|series}}'' and ''{{iw|mariowiki|Mario Tennis|series}}'', both of which are regularly developed by {{s|mariowiki|Camelot Software Planning}}. ''Mario Sports'' games have also been based on [[mariowiki:Mario Strikers (series)|soccer]], [[mariowiki:Mario Baseball (series)|baseball]], [[mariowiki:Mario Hoops 3-on-3|basketball]], and [[mariowiki:Mario Sports Superstars|more]]. The [[mariowiki:Mario & Sonic (series)|Olympic Games]] series have received one game per season starting in 2008 (excluding the 2018 Winter Olympics), and in an unprecedented twist, marking the first ever crossover between ''Mario'' and its former "rival" franchise, ''[[Sonic (universe)|Sonic the Hedgehog]]''. | ||
==In ''[[Super Smash Bros.]]''== | ==In ''[[Super Smash Bros.]]''== |
Revision as of 18:30, September 22, 2019
Mario (universe) | |
---|---|
Developer(s) | Nintendo |
Publisher(s) | Nintendo |
Designer(s) | Shigeru Miyamoto Takashi Tezuka |
Genre(s) | Platformer Puzzle Racing Sports Party Action-adventure Role-playing |
Console/platform of origin | Game & Watch |
First installment | Mario Bros. (1983) |
Latest installment | Dr. Mario World (2019) |
Article on Super Mario Wiki | Mario (universe) |
The Mario universe (マリオ, Mario) refers to the Super Smash Bros. series' collection of characters, stages, and properties that hail from Nintendo's expansive and highly successful Mario video game franchise. The Mario universe is Nintendo's flagship franchise, and it is flat-out the most successful game franchise in global sales and in history (although the Pokémon franchise has found even greater success when counting non-game media). The Mario universe is a franchise of fantasy video games, and the most popular games are the fantasy adventure platform games called the Super Mario games. Mario himself is Nintendo's mascot and is considered the most famous video game character in the world. Mario and his brother Luigi, along with their many friends and nemeses, have appeared in dozens upon dozens of Nintendo's video games, many of them being best-sellers and several of which are considered some of the greatest games ever released.
As a direct result, there are more Mario-themed characters, items, and properties to be found in the Smash Bros. series than any other Nintendo franchise, not the least of which are fourteen distinctive playable characters who originated from the series between Smash 64 and Ultimate: Mario, his clone Dr. Mario, Luigi, Bowser, Princess Peach (who has Toad as an attack), Rosalina (who uses Lumas to attack), Bowser Jr. (who has the Koopalings as alternate costumes), Daisy (who functions as a clone of Peach), and even the Piranha Plant. The Mario universe is so expansive, in fact, that Donkey Kong, Yoshi and Wario are considered stars of their own sub-universes: Donkey Kong, Diddy Kong and King K. Rool from the Donkey Kong universe, Yoshi from the Yoshi universe, and Wario from the Wario universe. The Wrecking Crew universe is also a sub-universe of the Mario universe, although no playable characters hail from it. It is the most heavily represented universe in the Super Smash Bros. series, by far, with the highest Trophy, sticker, and item count in the series, with the total amount of playable characters falling second to the Pokémon universe (nine to ten if Pokémon Trainer is counted as three separate characters).
Franchise description
By the beginning of 1981, Nintendo had developed a series of cabinet arcade games which were moderately successful in Japan, but its efforts to market them to Western audiences had fallen flat. In the most spectacular representation of this performance, thousands of units of an arcade shooter named Radar Scope, the first game Shigeru Miyamoto ever helped develop, were left sitting in warehouse storage. The president of the newly founded Nintendo of America division, Minoru Arakawa, faced financial disaster, so he pleaded with Nintendo CEO Hiroshi Yamauchi to provide him with a new game which he could install as a replacement into Radar Scope machines. Miyamoto agreed to the task of "fixing" the game so it would appeal to gamers, and instead of tweaking the original, he designed an entirely new coin-op game out of the Radar Scope hardware, and created new characters that could then be marketed and used in later games.
The finished product, Donkey Kong, became a huge success for Nintendo and moved 60,000 units by 1982. Its popularity was owed to the many differences from the maze and shooter games of the time that being the first example of a platform game with actual jumping mechanics afforded it; these included its multiple-stage structure and its visual approach to story and characterization. It is considered to be the earliest video game with a storyline that unfolded on the screen itself, with cutscenes in between levels establishing a love triangle between characters inspired by the Popeye comic. The eponymous ape Donkey Kong is the de facto villain, shown stealing away a damsel-in-distress (later given the name Pauline), and it is up to the player-character, a carpenter named "Jumpman" at the time, to save her. This was the earliest incarnation of the character that came to be known as Mario, and his design's most iconic elements were necessitated by severe pixel-based graphical limitations; he was given a mustache because that was the only way to show he had a human face, and he was depicted wearing colorful overalls to show he was wearing something more defined then a shapeless blob. Mario was given his official name in Miyamoto's modestly successful 1983 arcade follow-up Mario Bros., which also introduced Mario's green palette-swapped brother Luigi, changed his occupation from carpenter to plumber, and introduced the idea of him using strong jumping abilities to fell turtle-like enemies.
Over the course of the North American video game industry recession that lasted from 1983 to 1985, Nintendo released the Famicom (the Western equivalent of which was the NES), which eventually found success as a hardware platform in its own right. Miyamoto began development of a successor to Mario Bros. for the console, and the game went through many ideas before settling as a side-scrolling platformer with a very clearly defined diversity to its gameplay elements, onscreen characters, and setting. The 1985 release of Super Mario Bros. is labeled by many as the single most influential video game involved in not just the popularization of the side-scrolling game genre, but the direction the video game industry itself would take following the 1983 crash, and is often described as the game that began the modern era of video games. Almost all of the game's aspects have been praised on separate occasions; the precise controls, creative power-up system, and well-tuned speed and momentum mechanics came into play against a varied set of level-design obstacles and distinctive enemies, and Mario's whimsical quest through his newly established setting, the Mushroom Kingdom, to rescue his love interest Princess Toadstool from the dragon turtle-like Bowser was timeless. The game became the best-selling title in the history of the industry, a record it held for over twenty years.
The Super Mario franchise indisputably became Nintendo's foremost property immediately, and Mario himself earned a permanent position as the company's mascot. It became a custom to release a steady stream of Mario-related titles for each and every Nintendo console and handheld launched in the company's history, and as of 2013, over 200 games featuring Mario characters in some way, shape or form have been released. While many entries into the series enjoyed a high level of success, none of the subsequent Mario games necessarily had anywhere near as much influence on video game genres as Super Mario Bros. itself had, but there is one clear exception: Super Mario 64 was the core platform-based series' inaugural transition into the third dimension, released in the Americas in September 1996, with a free-roaming, non-linear design and an overarching collection aspect. A launch title for the Nintendo 64, it became the system's best-selling game and is given much of the credit for allowing the Nintendo 64 to attain the success that it had. The game set many precedents for the 3D platformer genre that would forever reappear in 3D platformers to follow, including player-character movement precisely dictated by the controller's analog joystick, a hub-based level design where each level accessible from the hub was a self-contained area containing a large variety of objectives to complete, and the first-ever "free" camera in a game with 3D environments, where the camera could be controlled independently of the character and was not rigidly fixed either to the character's position or a specific point in the level itself. Numerous other Mario platformers, particularly Super Mario Bros. 3, Super Mario World, Super Mario Galaxy and Super Mario Odyssey, are also frequently cited as some of the greatest games ever made; rather than kickstarting their respective genres as Super Mario Bros. and Super Mario 64 did, they instead garnered high praise for innovating on and refining the formulas set by the first 2D and 3D installments.
The Mario setting itself most often stars Mario, a free-spirited and heroic man with strong jumping abilities who is, by this point at least, a celebrity in the colorful and cartoon-like Mushroom Kingdom. Mario is often accompanied by his taller and more cowardly brother Luigi, who is occasionally mocked in-universe for being less famous than his sibling, but also goes on a few adventures of his own. His love interest and the ruler of the kingdom, Princess "Peach" Toadstool, regularly gets taken away by Mario's trouble-making arch-nemesis, Bowser, who is depicted as a menacing figure and/or a comedic one depending on the game. The most common setup for a Mario game is that Mario goes on an obstacle-laden quest to defeat Bowser and save Peach. Mario games rarely devote focus to lore or characterization; Mario, his world, and the established personalities that are his numerous allies and enemies represent Nintendo's primary "tileset" for creating colorful games of various genres that prioritize the quality of the gameplay itself, and Mario games sometimes satirize some conventions in video games. The Mario franchise is so big, and its side characters so thoroughly established, that several of these characters are the stars of their own semi-regular releases: Donkey Kong has starred alongside a simian supporting cast of his own in various games that, for a time, were primarily handled by British company Rareware; a pet-like dinosaur companion for Mario named Yoshi was introduced in the SNES launch title Super Mario World, and has been the focus of several of his own games; and a mischievous anti-hero equivalent to Mario who debuted in Super Mario Land 2: 6 Golden Coins for the Game Boy, Wario, has starred in both his own platformers and a series of party games that deliver a more outward parody of video game trends.
The many games of Mario have explored a large variety of video game genres, and one genre the series seems to avoid making a purely Mario-centric title for is the fighting genre, a gap the series regularly fills in with its guaranteed appearances in every installment in the Super Smash Bros. crossover series:
- 2D Platforming: The genre most closely associated with the Mario brand, which was begun by Super Mario Bros. for the NES. These are linear side-scrollers that follow the same basic formula, for the most part (the Western Super Mario Bros. 2 played very differently because it was a Mario-series conversion of an unrelated game named Yume Kōjō: Doki Doki Panic). While there was an extended period where new Mario games were no longer two-dimensional platformers, a sub-series focused on the official return to the 2D platforming formula, New Super Mario Bros., began releasing for each of the most recent Nintendo platforms, starting with the Nintendo DS in 2006 and going on until 2019’s New Super Mario Bros. U Deluxe for the Nintendo Switch. In celebration of the 2D series’s 30th anniversary, Super Mario Maker was released in September 2015 for the Wii U, in which players can create and share their own 2D Mario levels online for others to play. In addition, the game featured a robust online feature-set with a multitude of options for finding courses and creators, all of which were only added to with subsequent update patches. A Nintendo 3DS port was released in December 2016 and an expanded sequel for the Switch, aptly titled Super Mario Maker 2, will be released in June 2019.
- 3D Platforming: The seminal Super Mario 64 paved the way for 3D Mario platformers on each of the Nintendo home consoles that followed the Nintendo 64. In some ways, these are the "biggest" Mario releases; Super Mario Sunshine for the GameCube incorporated a radical gameplay twist in the form of the F.L.U.D.D. spraying device on Mario's back; a pair of Super Mario Galaxy games on the Wii placed all of the action on tightly spherical settings; and Super Mario 3D Land for the Nintendo 3DS and Super Mario 3D World for the Wii U, both of which exchanges the free-roaming world aspect for a more contained linear level design. The most recent game, Super Mario Odyssey for the Nintendo Switch, returns to the sandbox level design as seen in 64 and Sunshine. Apart from 3D Land/World, these titles are themed on adventure and exploration, often thrusting Mario into unfamiliar locales; Sunshine is set on a faraway tropical island, both Galaxy games take place in outer space, and Odyssey is pitched as a "globe-trotting adventure" that takes place in various kingdoms.
- Racing: All high-profile Mario titles in this genre belong to an officially recognized sub-series called Mario Kart. Like several other Mario releases, the first Mario game in this genre, Super Mario Kart for the SNES, is credited for essentially popularizing a new genre in the video game industry, in this case the weapon and obstacle-based kart racing sub-genre. It is an unbroken Nintendo tradition to release one Mario Kart game for each and every major Nintendo home console and handheld system. The most recent entry in the series is Mario Kart 8 Deluxe on the Nintendo Switch with a mobile game releasing this summer 2019 as Mario Kart Tour.
- Party: Yet another genre the Mario brand influenced, the first installment in the long-running Mario Party series was released for the Nintendo 64 in 1999. The most recent entry is Super Mario Party for the Nintendo Switch. In the Mario Party series, multiple players roll the dice to move characters across a board like in a board game, then compete in one of many dozens of available minigames to amass a high coin total and purchase a means of winning, typically Stars, among other things.
- RPG: Super Mario RPG: Legend of the Seven Stars was a result of an out-of-the-ordinary partnership between Nintendo and SquareSoft, developers of Final Fantasy, grafting the Mario aesthetic and reflex-based gameplay onto a JRPG format. This was the starting point for what would become a fair number of Mario-centric JRPGs that differentiate themselves from other titles in the genre by incorporating elements of timing and reflex to some of the standard battle commands. These are some of the only Mario games that feature a heaver slant towards storytelling; additionally, almost every game introduces a diverse cast of original characters to rival that of the main Mario universe. Mario has since established two entirely separate RPG-based sub-series: Paper Mario, where all characters are presented as flat paper-thin illustrations occupying three-dimensional areas, and Mario & Luigi, which is centered on cooperative combat between Mario and Luigi. However, the Paper Mario sub-series began to swerve away from its RPG roots and into the action-adventure genre with Paper Mario: Sticker Star, which was met with a highly polarized reception for its focus on gameplay and gimmicks rather than story, exploration and traditional RPG elements. While Mario himself is present and playable in all RPG titles, he is frequently teamed up with other party members as battle partners and/or alternate playable characters, including Luigi, Peach, Bowser, and numerous original characters, such as Geno. The most recent Mario RPG entry is Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, a remake of the Nintendo DS game Mario & Luigi: Bowser's Inside Story.
- Puzzle: Dr. Mario was a Tetris-style puzzle game for NES that starred Mario in a Doctor's costume throwing pills to combat differently colored viruses. There have been some occasional puzzle games following this, but an official puzzle-based sub-series entitled Mario vs. Donkey Kong began on Game Boy Advance, which pays homage to Mario's original rivalry with Donkey Kong. The most recent puzzle release is Dr. Mario World for mobile devices.
- Sports: Mario has a long-standing tradition of applying its aesthetic to a variety of team sports-based games and incorporating specific Mario-flavored twists. The two longest-running Mario Sports sub-series are Mario Golf and Mario Tennis, both of which are regularly developed by Camelot Software Planning. Mario Sports games have also been based on soccer, baseball, basketball, and more. The Olympic Games series have received one game per season starting in 2008 (excluding the 2018 Winter Olympics), and in an unprecedented twist, marking the first ever crossover between Mario and its former "rival" franchise, Sonic the Hedgehog.
In Super Smash Bros.
Being Nintendo's biggest franchise, the Mario universe understandably outnumbers every other universe in Smash 64. It is one of two universes to have two playable characters, and is the only one to have two stages, and a boss character. Yoshi and Donkey Kong also appear as playable characters with their own stages, however they are represented as different universes.
Characters
- Mario: Mario is the mascot of Nintendo, and the most well-known video game character in the world. He first appeared in the arcade game Donkey Kong as the main protagonist, and since then, has appeared as the main hero in the Mario franchise. He has appeared in many Nintendo games spanning a large variety of genres. In almost every game that he is playable in, he is the most balanced character. This is also true in Smash 64, as he acts as a balanced starting character. Mario's appearance and moves are based of his appearance in Super Mario 64. An exception is his neutral special, which is his iconic Fireball attack from his sidescroller games. His up special is Super Jump Punch, a rising, multi-hitting punch based on Mario jumping and hitting a coin block. His down special is Mario Tornado, a spinning attack loosely on the Spin Jump from Super Mario World.
- Luigi: Luigi is Mario's younger, lankier twin brother who acts as the co-star and deuteragonist of the Mario franchise. He first appeared in the arcade game Mario Bros. as a green palette swap of Mario. Since then, he has started to gain his own personality and abilities. In Smash 64, he appears as an unlockable character. His appearance is based off of Mario Kart 64, which was his last major appearance. Luigi is a clone character of Mario, fittingly enough. However, some of his moves have unique attributes. While his neutral special is also a Fireball attack, Luigi's are green, and they travel in a straight line, unaffected by gravity. His up special is also Super Jump Punch, but instead of being multi-hit, it is a single hit that can cause high damage and knockback if timed correctly. His down special is Luigi Cyclone, a variation of Mario Tornado with only two hits and different knockback.
Boss
- Metal Mario: A spin-off from a form Mario can take in Super Mario 64, Metal Mario makes his gaming debut as an unplayable minor boss in the 1P Game mode. He is fought in Stage 9, on his own stage, Meta Crystal. His moveset is identical to Mario's, with minor differences. Metal Mario barely flinches to ordinary attacks and is almost unaffected by throws at low percentages. In addition, he has extremely fast falling speed due to his weight. Although he is mute in this game, whenever he moves, he makes metallic sounds.
Stages
- Peach's Castle: This stage takes place in the sky above Peach's Castle from Super Mario 64. The actual castle itself can be fully seen in the background. There are two main platforms, the top which is a long bridge that players can go through. The bottom platform has a larger block moving left and right underneath it. On the top two corners there are two floating, inward-angled platforms that move slowly up and down. There is also a floating Bumper on the top center of the stage that slowly moves left to right.
- Mushroom Kingdom: The game's only unlockable stage, Mushroom Kingdom is an audiovisual throwback to the original Super Mario Bros. In the middle of the stage is a long pit. Above the pit are two platforms that move up or down depending on the weight on them. On either side of the pit are suspended platforms and Warp Pipes that players can go through. Piranha Plants will occasionally come out of the pipes and can damage players. A Pow Block will randomly spawn in the air that players can interact with.
Items
- Bob-omb: This common enemy is a walking black bomb that patrols around and explodes in many Mario games. In some games, a Bob-omb can be picked up and thrown at an opponent as a volatile projectile. In Smash 64, a Bob-omb can be picked up and thrown at to cause a big explosion. If not picked up, it will start to walk on its own until it self-destructs.
- Fire Flower: This power-up is a semi-sentient orange flower imbued with the power of fire. In many Mario platformers, Mario and Luigi can pick this up and gain the ability to launch fireballs from their hands. In Smash 64, however, it is used more as a weapon that can be wielded to project a continuous stream of fire into the area in front of the wielder.
- Green Shell: Koopa Troopas come in different colors of shells. A green-shelled Koopa is the most common Koopa found in several Mario games. It walks off the edges of platforms, and if jumped on by Mario, it recedes into its shell. The shell can either be kicked or thrown at enemies. In Smash 64, a Green Shell can be thrown at players to cause them damage.
- Red Shell: A red-shelled Koopa is found in many Mario games. Unlike a green-shelled Koopa, a red-shelled Koopa does not walk off edges, but it can recede in its shell after being jumped on and the shell can be kicked in the same way. In Smash 64, after a Red Shell is throws, it will actively target the nearest player on the ground, damaging them in the process.
- Starman: This power-up is found in many Mario platformers. It is a glowing yellow star with eyes that bounces around after being spawned. If Mario touches it, he will be made invincible for a short period of time, during which any enemy that touches him will be instantly defeated. In Smash 64, touching a Starman will make the player invincible for a total of 10 seconds.
Music
- 5: A remix of the original stages music from the original Super Mario Bros.. It is in fact, a mixture of the world ground and underground themes. It is heard on the stage Peach's Castle.
- 13: The original 8-bit theme from the first stage of the original Super Mario Bros.. It is heard on the stage Mushroom Kingdom under normal circumstances.
- 14: The original 8-bit "Hurry Up" version of the normal stage music heard in the original Super Mario Bros.. It is heard on the stage Mushroom Kingdom when there are 30 seconds left and during Sudden Death.
- 15: The victory fanfare of both Mario and Luigi is an orchestration of the standard "Stage Complete" theme heard on the original Super Mario Bros..
- 27: A remix of the "invincible" music that would occur when Mario picks up a Starman in Super Mario Bros., and it occurs when the player picks up the Starman item during a match.
In Super Smash Bros. Melee
Melee has a lot more Mario content than before. Three new characters join Mario and Luigi as playable characters, and the Mario universe continues to have the most stages and items, along with having the most trophies. Three bosses also appear, one being considered half Mario, half Smash Bros. property. Sub-universe characters Yoshi and Donkey Kong return as well.
Characters
- Mario: Mario returns as a starter character, now having his appearance being based on of both Super Mario 64 and Mario Kart 64. When making the transition from Smash 64 to Melee, Mario was neither strongly buffed nor strongly nerfed. This again makes him a balanced fighter without any glaring advantages or disadvantages. He can now wall jump just like in his games, and is now given a side special, which is the Cape from Super Mario World. The Cape reflects projectiles and spins characters in the opposite direction.
- Luigi: Luigi returns as an unlockable character, whose appearance is once again based on his design in Mario Kart 64. Luigi is no longer a full on clone of Mario, but is considered a semi-clone. This is because he gained a few new neutral attacks. Luigi also gained a side special, which is Green Missile. This move can be charged, and once let go, Luigi is launched sideways like a rocket, causing damage. Luigi is notable for having the longest wavedash in the game. Overall, Luigi got a slight buff compared to his previous appearance.
- Peach: Peach is the princess of the Mushroom Kingdom who usually gets kidnapped and must be rescued by Mario. She first appeared in Super Mario Bros., where she needed to be rescued from the evil Bowser. In Melee, Peach is a new starter character, with her appearance being based around her most recent appearance in Mario Party 3. She is a lightweight character with the unique ability to hover in the air when holding the jump button. Her neutral special is Toad, a counterattack where she pulls out Toad to reflect damage. Her side special is Peach Bomber, a horizontal attack where Peach attacks with her hip. Her up special is Peach Parasol, where Peach pulls out her parasol to slowly float down. Peach's down special is Vegetable which is based on a way to attack in Super Mario Bros. 2. Peach would pull out a turnip (occasionally an item) from the ground, and throw it at opponents.
- Bowser: Bowser is the main antagonist of the Mario franchise who first appeared in Super Mario Bros.. Bowser constantly tries to kidnap Princess Peach and take over the Mushroom Kingdom with his army of Koopa Troopas, Goombas, and others. In Melee, Bowser is a new starter character, whose appearance is based from Super Mario 64 and Mario Kart 64. Bowser wields great power and bulk, but is lacking in agility due to his heavy weight. His neutral special is Fire Breath, an attack taken directly from Super Mario 64 where Bowser breathes fire in front of him. His side special is Koopa Klaw, where Bowser slashes and bites his opponent. His up special is Whirling Fortress, which is loosely based on the Koopalings going in their shells and spinning sideways. Bowser's down special, Bowser Bomb, comes from Super Mario Bros. 3 where Bowser would jump up and perform a ground pound.
- Dr. Mario: Dr. Mario is simply Mario in a doctor's uniform from the puzzle spin-off series, Dr. Mario. In it, Mario dresses up as a doctor and throws Megavitamins into a bottle to destroy three species of Viruses trapped within. In Melee, Dr. Mario appears as a new unlockable character. He is a clone of Mario with some slightly altered specifications. In general, Dr. Mario's attacks are stronger than Mario's, but with slightly shorter reach and recovery. He has a different neutral special, Megavitamins. These are pill projectiles that act similar to Fireballs, except they do a little more damage and have a slightly longer range. His side special is Super Sheet, which is slightly slower, longer and more powerful than Mario's Cape. His up special is Super Jump Punch, just like Mario but a bit stronger. His down special is Dr. Tornado, similar to Mario's down special but it is a little stronger and deals less hits.
Bosses
- Metal Mario: Metal Mario returns in Melee to play the same role of minor boss again. Metal Mario is encountered in the eleventh stage of the Adventure Mode. Here, Metal Mario must be fought on the stage Battlefield, after the player defeats the fifteen Fighting Wire Frames. Just like before, Metal Mario is a heavy, flinch resisting clone of Mario. The only difference from Smash 64 is that he does not resist as much knockback. One should note that the player can play as and fight against a Mario under the effect of the Metal Box.
- Metal Luigi: Metal Luigi makes his first, and only appearance as a single character in Melee. Here, he plays the role of minor boss along with Metal Mario in the eleventh stage of the Adventure Mode. The player can only fight against Metal Luigi if Luigi has already been unlocked. Naturally, Metal Luigi is a heavy, flinch resisting clone of Luigi. Just like Metal Mario, Metal Luigi is mute and only makes metallic noises when moving. One should note that the player can play as and fight against a Luigi under the effect of the Metal Box.
- Giga Bowser: Giga Bowser is the gargantuan and powered up version of Bowser. He makes his gaming debut in Melee. Because he only appears in Smash Bros., and his trophy is under the Super Smash Bros. universe, he is considered half Mario, half Smash Bros. property. In Melee, he is the secret final boss of both the Adventure Mode, and the Event Mode. He is fought on the stage Final Destination in both instances. Although he is more than twice the size of Bowser, his moveset is almost identical to Bowser's. His attacks are considerably stronger in power, knockback, and range.
Stages
- Mushroom Kingdom: Princess Peach's Castle: Taking place on the rooftops of Peach's castle, this stage is far more representative of the castle in its Super Mario 64-onward incarnation. Occasionally, one of three colored buttons spawn on the stage, and when pressed on, some "!" blocks and two semi-solid platforms of the same color will spawn. Sometimes, a Banzai Bill will appear from a random side of the screen (including the top) and move in a slow straight path until it crashes into the castle, creating an explosion.
- Mushroom Kingdom: Rainbow Cruise: In homage to the final stage of Super Mario 64, this stage is an aerial obstacle course that has a scrolling camera. It starts off on a flying ship (with two semi-solid platforms) that is facing left. After some time, the ship sinks, and players must travel through many moving and collapsing platforms. This is when the players must keep up with the scrolling camera. The stage moves in a clockwise order and at the end, it returns to where it started, getting ready for another cycle to start.
- Mushroom Kingdom: The spiritual successor to the Mushroom Kingdom stage of the original Smash Bros., this Mushroom Kingdom stage is once again a homage to the original Super Mario Bros.. The stage is split up into three sections: two walk-off small sections on the left and right, and one main section in the middle. Between the outer ones are two pits. Above the ground, the are rows of Brick Blocks than can be broken. Sometimes, "?" blocks may appear instead. Hitting one of these blocks will make an item spawn.
- Mushroom Kingdom II: This unlockable stage functions as a throwback to Super Mario Bros. 2. Like Mushroom Kingdom, this stage consists of three sections, the left and right which are walk-offs. The middle section is a little lowered, and between the sections are pits. The waterfall in the background can produce small logs which players can stand on until they fall into the pits. Randomly, Birdo appears as a stage obstacle shooting out eggs from her mouth. Pidgets can also appear riding on carpets that players can stand on.
Items
- Bob-omb: Returns from Smash 64, essentially unaltered in function and purpose.
- Fire Flower: Returns from Smash 64 essentially unaltered in function and purpose.
- Freezie: Freezies are enemies from the original Mario Bros. that kill Mario and Luigi upon a contact. In Melee, when it appears, it slides in one direction and will fall off the stage if not picked up in time. It can be hurled at opponents to encase them in a slab of ice, and they will be temporarily frozen as others attack him or her and pile on the damage without any knockback.
- Green Shell: Returns from Smash 64, essentially unaltered in function and purpose.
- Metal Box: An item based on the Metal Box from Super Mario 64. This would provide Mario with a Metal Cap, allowing him to change into Metal Mario, giving him much greater weight and power. In Melee, albeit without the cap; characters temporarily into a living metal model of themselves, increasing their resiliency but also their dropping weight, and making them mute.
- Poison Mushroom: An item from Super Mario Bros.: The Lost Levels. Poison Mushrooms looked similar to Super Mushrooms, but would actually hurt Mario, instead of making him bigger. In Melee, the Poison Mushroom is an item that looks like the Super Mushroom but will cause the character it touches to temporarily become tiny, and therefore much weaker and lighter.
- Red Shell: Returns from Smash 64 essentially unaltered in function and purpose.
- Starman: Returns from Smash 64 essentially unaltered in function and purpose.
- Super Mushroom: An iconic power-up from the original Super Mario Bros. that carried on to almost every other Mario game. In many of its appearances, the Super Mushroom increases whoever grabs it in size and extends their life meter by one. In Melee, if a player touches one, they grow in size and increase their bulkiness and strength for a short period of time.
Enemies
- Goombas: First appearing in Super Mario Bros., these brown creatures are described as traitors to the Mushroom Kingdom that operate under the employ of Bowser. They walk sideways and damage whoever they bump into, but are easily defeated by bouncing off their heads. They act the same way in Melee where they appear on the first stage of Adventure Mode.
- Green Koopa Troopas: First appearing in Super Mario Bros., these turtle-like henchmen of Bowser's army who walk off ledges and retract into their shells when jumped upon, and the shell can be picked up and thrown or kicked at other enemies in many Mario games. This is fully reflected in their appearances in Melee, where they appear on the first stage of Adventure Mode.
- Green Koopa Paratroopas: First appearing in Super Mario Bros., these are Green Koopas Troopas that have white wings on their shell. They fly in set patterns, and when Mario jumps on them, they lose their wings and convert into regular Green Koopa Troopas. This is fully reflected in their appearances in Melee, where they appear on the first stage of Adventure Mode.
- Red Koopa Troopas: First appearing in Super Mario Bros., these red shelled versions Koopa Troopas do not walk off ledges, but they still retract into their shells when jumped upon, and their shells can still be used at items to throw and kick at other enemies. This is fully reflected in their appearances in Melee, where they appear on the first stage of the Adventure Mode.
- Red Koopa Paratroopas: First appearing in Super Mario Bros., these are Red Green Koopas Troopas that have white wings on their shell. They fly in set patterns, and when Mario jumps on them, they lose their wings and convert into regular Red Koopa Troopas. This is fully reflected in their appearances in Melee, where they appear on the first stage of Adventure Mode.
Music
- 1: Princess Peach's Castle: An orchestrated remix of the famous stage music from the original Super Mario Bros, with elements of the same game's "underground" theme overlapping with it. It is heard on the Princess Peach's Castle stage in Vs. Mode, and also as the primary music for Mushroom Kingdom Adventure. It is also used as Bowser's credits theme.
- 2: Rainbow Cruise: A medley of two Mario series tracks. The first half of the track is the remixed first half of an energized tune heard in Super Mario 64, while the second half is a remix of the underwater theme heard in Super Mario Bros. It is also used as Peach's credits theme.
- 21: Mushroom Kingdom: A perfect preservation of the original 8-bit normal stage music heard in the original Super Mario Bros., appearing on Mushroom Kingdom as the primary track.
- 22: Mushroom Kingdom (Finale): The original 8-bit "Hurry Up" music heard in Super Mario Bros. It is heard on the stage Mushroom Kingdom when the match's timer reached thirty seconds.
- 23: Mushroom Kingdom II: The original 8-bit normal stage music heard in Super Mario Bros. 2, appearing on Mushroom Kingdom II as the primary track and as Luigi's credits theme.
- 24: Mushroom Kingdom II (Finale): The original 8-bit Boss music in Super Mario Bros. 2, appearing on Mushroom Kingdom II as the primary track when the match's timer reached thirty seconds.
- 30: Super Mario Bros. 3: A synthesized rock-based medley of the first stage music and the first overworld music in Super Mario Bros. 3. It is heard as a secondary track on Yoshi's Island and the single-player Mushroom Kingdom Adventure. It is also used as Mario's credits theme.
- 36: Dr. Mario: A synthesized remix of the Fever music track first heard in the original Dr. Mario and all of its sequels. This is heard as a secondary track on both Mushroom Kingdom and Mushroom Kingdom II. It is also used as Dr. Mario's credits theme.
- 38: Mario's Victory: The victory fanfare of Mario, Luigi, Peach, Bowser, and Dr. Mario is an orchestration of the standard "Stage Complete" theme heard in Super Mario Bros..
- 77: Starman: A remix of the "invincible" music that would occur when Mario picks up a Starman in Super Mario Bros., and it occurs when the player picks up the Starman item in a match.
Full trophy list
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In Super Smash Bros. Brawl
In a maneuver both traditional and expected, Super Smash Bros. Brawl is rife with Mario-based content. In addition to every previous character from the universe (sans Dr. Mario, making Brawl the only Smash Bros. game to cut a Mario character) returning, the sub-franchise revolving around series anti-hero Wario has been recognized as its own universe for this game, as well as Diddy Kong joining Donkey Kong as the second Donkey Kong rep. Yoshi returns as well. Discounting the sub-universes, Mario is third only to Pokémon and Zelda in terms of total characters (counting the Pokémon Trainer as three separate characters and Zelda/Sheik as two) and has twice as many stages as the next most represented franchise. Brawl is also the last game in the series to have an unlockable Mario stage.
Characters
Four characters from the Mario franchise are playable in Brawl, not counting any sub-franchises, in which case the total number is eight. On the final character select screen (after all characters are unlocked), the first two columns are dedicated to the playable Mario characters, with the first column being the Mushroom Kingdom denizens, and the second column being the sub-series stars.
- Mario: Mario, the face of gaming, was given a slight character model redesign for his appearance in Brawl as his appearance is based off his current design from the later Mario games, such as Luigi's Mansion and Super Mario Sunshine. He is also armed with F.L.U.D.D. this time around, replacing the Mario Tornado from the previous games. Like the rest of the Brawl roster, Mario has a new Final Smash. His is a massive fireball that expands as it engulfs the stage, called the Mario Finale. Mario is ranked 31st in the current tier list, his balance an impediment when others excel in many areas.
- Luigi: Luigi returns as an unlockable veteran once again. He remains similar to his brother, but has been further differentiated from him with several new attacks. In addition, Luigi still retains his Luigi Cyclone, giving him another special move unique from Mario. Like Mario, his appearance is also based off his current design from the later Mario games, such as Luigi's Mansion. Luigi's Final Smash, Negative Zone, creates a huge circular field of energy that has random effects on enemies caught inside. He is currently 28th on the tier list, his bizarre physics both a boon and a curse.
- Peach: Peach reappears from Melee. Her model has been updated to match her current design introduced in Mario Party 4. Her new Final Smash, Peach Blossom, involves Peach blowing numerous kisses that damage all enemies and put them to sleep while a vast amount of peaches fall from the sky. Though she has fallen from her high Melee showing to 19th on the tier list, she is still a solid choice and is still the highest ranking of the non-subseries Mario characters.
- Bowser: Bowser also makes a return after first appearing in Melee. His newfound Final Smash is Giga Bowser Transformation, in which he transforms himself to Giga Bowser for 10 seconds to increase his power substantially. Bowser is considered the least viable of the Mario universe characters, even when subseries are taken into account, clocking in at 33rd on the tier list. Giga Bowser (in both Brawl and Smash 4) is part of Bowser's Final Smash. So since he appears as a semi playable character and as a Final Smash trophy for Brawl and Super Smash Bros. for Wii U, he leaves the boss roster until his appearance in Super Smash Bros. Ultimate.
Boss
- Petey Piranha: A recurring character in contemporary Mario games, Petey appears in the Subspace Emissary mode as the first Boss fought. He captures Peach and Zelda in cages, and uses them to attack the player. The player's goal is to free one of the princesses by attacking their cage. When Petey is defeated, the most damaged cage is broken, and the princess inside is saved. The unsaved one is then turned into a trophy by Wario.
Assist Trophies
The Mario franchise features easily the most commonly summoned Assist Trophy characters with a total of three (whereas no other represented franchise has more than one) - this total goes up to four when Kat & Ana (from the Wario series) is counted.
- Hammer Bro: A single member of the duo that Mario has fought since Super Mario Bros., Hammer Bro somewhat predictably tosses hammers at the foe when summoned, and then disappears.
- Lakitu and Spinies: Appearing in his original 8-bit form from Super Mario Bros., Lakitu throws Spinies at the ground, which wander around damaging players like they did in the original game. That being said, Lakitu can receive damage from opponents and be defeated prematurely.
- Waluigi: Luigi's mischievous and villainous answer to Wario, known almost exclusively through his Mario spin-off appearances. Waluigi runs to an opponent, stomps them into the ground, and then either finishes them off with a solid kick or a smack with his tennis racket.
Common Enemies
- Goomba: Appear as common enemies in the Subspace Emissary. They can be seen helping several of Bowser's minions in stealing Donkey Kong & Diddy Kong's banana hoard to lure the two Kongs into Bowser's clutches. They appear in later stages as well, such as The Great Maze, as common enemies.
- Koopa Troopa: Appear as common enemies in the Subspace Emissary. They also help steal Donkey Kong's and Diddy Kong's banana hoard.
- Koopa Paratroopa: Appear as common enemies in the Subspace Emissary. They also help steal Donkey Kong's and Diddy Kong's banana hoard. They float in midair, as well as hop to and fro. They are typically defeated in one or two hits.
- Hammer Bro.: Appears as a common enemy in the Subspace Emissary mode. They also appear as Assist Trophies. They throw several hammers at foes, however, because they do not aim at enemies directly, the hammers are fairly easy to dodge, and do little damage.
- Bullet Bill: Appear as common enemies, and behave similarly to how they acted in Mario platformers, shooting across the screen to hit the player character.
Stages
In total, when sub-franchises are accounted for, 12 of the 41 playable non-custom stages are based off the various Mario-related games. Only the six stages with the Super Mushroom icon are listed below. For the Yoshi stages, see Yoshi's Island (SSBB) and Yoshi's Island (SSBM) (for info on the Melee stage). For the Donkey Kong stages, see 75m, Rumble Falls, and the Melee stage Jungle Japes. For the Wario stage, see WarioWare, Inc. (the only Wario stage in the whole game).
- Delfino Plaza: Based on the main hub area from Super Mario Sunshine. Taking place at first on a platform, the stage flies around and through the plaza area and touches down at certain parts, where the current area in the plaza itself then becomes the ground for the stage for a period of time, and then the platform swoops in and carries the player to another area. The stage's movement mechanics are similar to Melee’s Mute City.
- Luigi's Mansion: Luigi's Mansion is based on the game of the same name. There are pillars in the mansion that can be destroyed to make the whole mansion fall apart. The Mansion eventually comes back together again.
- Mushroomy Kingdom: While the two previous Smash Bros. games have featured Mushroom Kingdom stages based on the original Super Mario Bros., Mushroomy Kingdom is a full recreation of World 1-1 from Super Mario Bros., apparently aged since the original Super Mario Bros. from a vibrant green land into a barren desert. However, while the previous Mushroom Kingdom stages were in a pixel-art style, the Mushroomy Kingdom stage is a completely enhanced version of the stage, even featuring a fitting mix of the original Overworld theme. From time to time, World 1-2, an underground level, will load, instead of World 1-1.
- Mario Circuit: This stage is taken from the Mario Kart series, and takes place at an intersection of a figure-8 track that's a bit like Figure-8 Circuit from Mario Kart DS, with Shy Guys racing through it on karts. Players can be damaged if they make contact with any passing Shy Guys.
- Mario Bros.: A recreation of the classic Mario Bros. game, complete with enemies. A stage that almost completely throws the rules of Smash Bros. out the window, KOing opponents normally here is notoriously difficult due to the way the stage is arranged. Instead, the enemies are a player's main means of scoring KOs by using them as projectile weapons.
- Melee Stages: Rainbow Cruise: A returning stage from Melee. It is basically unaltered.
Items
All these items are classified within the main Mario series. For information on the Hammer and Spring items, see the Donkey Kong universe page.
- Banana Peel: A staple "weapon" from the Mario Kart series which racers typically drop behind them so that racers behind run over them and spin out and get slowed down. In Brawl when it is thrown on the ground by a character, his opponents will slip on it and fall down if they step on it, getting slightly damaged and being temporarily incapacitated.
- Bob-omb: The Bob-omb returns from Smash 64 and Melee, essentially unaltered as a very potent throwing weapon.
- Fire Flower: The Fire Flower also returns from the previous Smash Bros. games without notable alteration in function or purpose. However, thanks to the new physics of Brawl, it can now be used while moving around and jumping.
- Freezie: The Freezie returns from Melee without significant changes.
- Golden Hammer: The Golden Hammer is an item in Brawl, originating from the game Wrecking Crew. It acts similarly to a regular Hammer, but it improved in every way. It is more powerful, is swung faster, and can even let the user float in midair. However, it is exceptionally rare. Also, like the Hammer's Headless Hammer, the Golden Hammer can become the Golden Squeaky Hammer, which is useless and a liability the character is trapped into "using" until it disappears (but at least its hammer head does not fall off so that opponents can pick it up and throw it at the player).
- Green Shell: The Green Shell returns from Smash 64 and Melee, essentially unchanged.
- Hothead: A new item hailing from Super Mario World. This fiery sun-like entity travels across and around platforms and walls, damaging what it collides with, both in its original game and in Brawl when picked up and thrown by a character. The Hothead does not harm the character that activates it.
- Lightning Bolt: Hailing from the Mario Kart series, it does exactly what it does in the series, shrinking all characters on the stage except for the one who used it. However, it occasionally backfires, and shrinks the player who activated it. It also may shrink every player.
- Metal Box: The Metal Box returns from Melee with the same basic function and purpose. It is also a mode on Special Brawl.
- Peach: Although debuting in Brawl, it can't be considered a part of the Super Smash Bros. universe as it only comes after Peach's Final Smash, Peach Blossom. It heals 5% damage if eaten.
- Poison Mushroom: The Poison Mushroom returns from Melee without significant changes, and also returns as a mode in Special Brawl.
- Starman: Returns from Smash 64 and Melee essentially unaltered.
- Super Mushroom: Returns from Melee basically unaltered in function and purpose.
Music
See List of SSBB Music (Super Mario Bros. series), and List of SSBB Music (Mario Kart series) See also Donkey Kong, WarioWare, Inc., Yoshi and Nintendo (which features some tracks originating from Mario games)
By far, the Mario series has the most music tracks in the game (not counting tracks based on musical motifs that originated in the Smash Bros. series). Only tracks from the main Mario series are listed here (even then, not all are classified in-game under the Super Mario Bros. series).
- Delfino Plaza - Taken directly from Super Mario Sunshine, this was the music that played in the hub overworld of Delfino Plaza, with the "Yoshi" woodblock rhythm inserted at a point. It is the theme for the Delfino Plaza stage.
- Title/Ending (Super Mario World) - A remix/medley of two songs from Super Mario World—the title screen music, as well as the credits music. It is used on the Delfino Plaza stage. This song is also played during both Mario and Peach's Classic Mode credits.
- Main Theme (New Super Mario Bros.) - A completely redone version of the theme that plays on the generic overworld stages in New Super Mario Bros. accompanied with the "Level Complete" theme at the end. It is used on the Delfino Plaza stage.
- Ricco Harbor - This is the music that plays in Ricco Harbor, the second level of Super Mario Sunshine. This track is taken directly from said game, and it is used on the Delfino Plaza stage.
- Main Theme (Super Mario 64) - The music that plays on many levels (with several variations) from Super Mario 64, this is taken directly from the same game. It is used on the Delfino Plaza stage.
- Luigi's Mansion Theme - A haunting orchestrated version of the main theme of Luigi's Mansion. It is the theme for the Luigi's Mansion stage. This song also plays during Luigi's Classic Mode credits.
- Airship Theme (Super Mario Bros. 3) - An orchestrated remix of the Airship theme from Super Mario Bros. 3. A similar remix is heard in Super Mario Galaxy. It is used on the Luigi's Mansion stage.
- Castle/Boss Fortress (Super Mario World/SMB 3) - A techno-styled medley of the fortress music from Super Mario World as well as the boss music from Super Mario Bros. 3. It is used on the Luigi's Mansion stage.
- Ground Theme (Super Mario Bros.) - A soothing remix of the very well-known Mario theme song. It is theme for the World 1-1 variant of the Mushroomy Kingdom stage.
- Ground Theme 2 (Super Mario Bros.) - A more upbeat remix of the same Mario theme song. It is used on the 1-1 variant of the Mushroomy Kingdom stage.
- Gritzy Desert - A completely redone version of Gritzy Desert's music from the Nintendo DS RPG Mario & Luigi: Partners in Time. It is used on the 1-1 variant of the Mushroomy Kingdom stage.
- Underground Theme (Super Mario Bros.) - An ambiance laden remix of the popular underground theme from the original Super Mario Bros. It is the theme for the World 1-2 variant of the Mushroomy Kingdom stage.
- Underwater Theme (Super Mario Bros.) - An eccentric song that remixes the underwater theme from Super Mario Bros.: it first starts off as the original NES version, then becomes an orchestrated version and finally turns into a bluegrass version. It is used on the World 1-2 variant of the Mushroomy Kingdom stage.
- Underground Theme (Super Mario Land) - A remix of the underground theme from the Game Boy hit Super Mario Land. It is used on the World 1-2 variant of the Mushroomy Kingdom stage.
- Mario Circuit - A techno-styled remix of the Mario Circuit tracks' music from Super Mario Kart, starting with Mario Circuit 1. It is the theme for the Mario Circuit stage.
- Luigi Circuit - A remix of an oft-used racetrack music from Mario Kart 64, the first being the eponymous Luigi Raceway. It is used on the Mario Circuit stage.
- Waluigi Pinball - Completely redone, this is a version of the Waluigi Pinball racetrack music from Mario Kart DS. It is used on the Mario Circuit stage.
- Rainbow Road - Taken directly from Mario Kart: Double Dash!!, this was the music that played on Rainbow Road, the final track in both this title as well as all other Mario Kart games excluding the retro courses featured in Mario Kart DS and Mario Kart Wii. It is used on the Mario Circuit stage.
- Mario Tennis / Mario Golf - A medley of various songs from both Mario Golf games as well as both Mario Tennis games for the N64 and GCN. It is used on the Mario Circuit stage.
- Mario Bros. - A medley of the "stage-starting" theme based on Mozart's Eine kleine Nachtmusik and the title screen jingle from the original arcade game Mario Bros. It is the theme for the Mario Bros. stage.
- Power-Up Music - Taken directly from Wrecking Crew, this was the theme that played when Mario grabbed the Magic Hammer. It is used on the Mario Bros. stage, and also plays when any character grabs a Golden Hammer.
- Chill (Dr. Mario) - A remix of the "Chill" music from the popular puzzler Dr. Mario. It is used on the Flat Zone 2 stage.
- Rainbow Cruise (Melee) - A remix of Rainbow Ride's music from Super Mario 64, taken directly from Melee. It is the theme for the Rainbow Ride stage.
- Peach's Castle (Melee) - An arrangement of the overworld/underground theme from Super Mario Bros., taken directly from Melee. It is used on the Rainbow Ride stage.
- Yoshi's Island (Melee) - A banjo-based cover of the Athletic theme from Super Mario World, taken directly from Melee. It is used on the Yoshi's Island (Melee) stage.
- Super Mario Bros. 3 (Melee) - A medley of the overworld theme and the music for Grass Land from Super Mario Bros. 3, taken directly from Melee. It is used on the Yoshi's Island (Melee) stage.
- Dr. Mario (Melee) - A remix of the first two primary musics from Dr. Mario, taken directly from Melee. It is used on the PictoChat stage.
- Mario Series victory theme - An orchestrated version of the "level complete" fanfare from the original Super Mario Bros.
- snd_bgm_A11_MLRPG02 - This track was originally going to be in Brawl, but was cut for unknown reasons. It is assumed that it is a track from Mario & Luigi: Partners in Time.
- snd_bgm_A12_MORINOKINOKO - Japanese translates Mushroom Forest, this track was also going to be in Brawl. It is assumed that this track was the theme for Toadwood Forest, also from Mario & Luigi: Partners in Time.
Trophies
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Stickers
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In Super Smash Bros. 4
As with past installments, the Mario franchise is well represented in Super Smash Bros. 4. The four primary fighters from Melee and Brawl — Mario, Luigi, Peach and Bowser — were confirmed to return in no more than three months after the games' official showcase at E3 2013. After a hiatus of new representation in Brawl, the series received newcomers in Rosalina and Bowser Jr., as well as the return of Melee fighter Dr. Mario. Even with the conclusion of DLC in February 2016, the Mario franchise still has the most playable fighters, excluding the series-related characters Donkey Kong, Diddy Kong, Yoshi, and Wario, who all return as well.
Characters
- Mario: Mario was revealed alongside the games at June 11, 2013, expectedly. While accented, his design is less detailed than in Brawl and closely reflects his more recent appearances in the Super Mario installments. Mario himself has received significant buffs in the transition from Brawl and his frequent usage in competitive play reflects this.
- Luigi: Luigi was revealed during the Nintendo Direct of August 2013, as part of Nintendo's "Year of Luigi" commemoration. Like his brother, his design is less detailed and reflects the more recent Mario games. Luigi's jump is now his trademark Scuttle that debuted in Super Mario Bros. 2, and his Final Smash is now the Poltergust 5000 from Luigi's Mansion: Dark Moon. Unlike the last three Super Smash Bros. games, where he had to be unlocked, Luigi appears as a starter character in both versions of the game.
- Peach: The confirmation of Peach's return was announced on the official website in September 2013, on the anniversary of Super Mario Bros. original release. The detailing in her dress is brighter and has a more simplistic design, closer to her appearances in the Mario series. General aesthetics and moveset changes were made that reflect Peach's character, such as the inclusion of a pink ribbon in her up smash and a small rainbow in her up aerial.
- Bowser: Bowser, confirmed alongside Mario at E3 2013, has arguably received the greatest amount of changes out of all the returning Mario veterans. His dinosaurian, hunched posture from previous games is replaced with an upright stance. In correspondence with these changes, Bowser now uses his legs in many of his attacks as well as when dashing, as opposed to the scuttling animation from previous titles. Bowser's greater mobility and improved approach options have significantly benefited his utility in competitive play.
- Dr. Mario: Originally, Dr. Mario was to be an alternate color for Mario, but it was decided during development that the fans of his original moveset would appreciate the full character's inclusion. As a result, Dr. Mario returns from Super Smash Bros. Melee. He is the first fighter to be absent in between Smash Bros. installments, followed by the DLC fighters Mewtwo and Roy. While his moveset was recreated faithfully, the changes made to Mario in Brawl make Dr. Mario more distinct from the fighter he was cloned from, and various tweaks done through the equipment mechanic also result in him functioning like a stronger, yet slower Mario. His Final Smash is a variation of the Mario Finale that uses giant Megavitamins, appropriately dubbed Doctor Finale.
- Rosalina & Luma: The mysterious Rosalina debuted in 2007 as an important side character in Super Mario Galaxy. She allied with Mario to defeat Bowser, who stole the stars she had used to power her Comet Observatory. She is a celestial caretaker of the cosmos, who watches over the stars with her many star-shaped companions, the Lumas. Since her debut, Rosalina has received widespread acclaim and has had many reoccurring appearances in the platforming Super Mario games and the Mario Kart series. Rosalina - accompanied with Luma — was announced for SSB4, the first newcomer unveiled after the E3 2013 showcase. Her character embodies a "puppet" mechanic, where one who controls Rosalina also controls Luma. Her unique physics and attributes are closely inspired by Super Mario Galaxy. She is a starter character in both versions of the game, which is unique considering that Rosalina has had to be unlocked in every previous game she was playable in.
- Bowser Jr.: Bowser Jr. is Bowser's spoiled son, introduced in the 2002 title Super Mario Sunshine. Like his father, Bowser Jr. has the unquenchable desire to defeat Mario. He has become a reoccurring antagonist in the Mario series. This is especially prevalent in the New Super Mario Bros. subseries, where he often appears as the primary villain while Bowser takes a secondary role. In the subseries he pilots his Junior Clown Car, a flying, emotive vehicle that is stuffed with unorthodox weaponry. It is this interpretation of Bowser Jr. that appears in SSB4, where he pilots his Clown Car during battle and utilizes its bizarre gizmos. Uniquely, the Clown Car receives less damage when hit than Bowser Jr. himself, allowing for unique styles of defensive play. What's also special about Bowser Jr. is that he is not alone — instead of alternate colors, Bowser Jr. can be swapped with one of the seven Koopalings, who also use their own personal versions of the Junior Clown Car. Bowser Jr. and the Koopalings were leaked as playable characters during the ESRB leaks and were officially confirmed during The 50-Fact Extravaganza. He is an unlockable fighter in Smash for Nintendo 3DS, but is a starter character in Super Smash Bros. for Wii U.
Mii Costumes
Costumes
- Toad Outfit (DLC): The outfit is based on Toad, a recurring Mario character that debuted in the original Super Mario Bros. The costume was released with a corresponding hat as downloadable content on September 30, 2015. The color of the vest depends on the Mii's default color. The costume changes depending on the Mii's gender, with a male being bare chested underneath the vest and the female having an undershirt.
- Geno Outfit (DLC): The outfit is based on Geno, a playable ally from Super Mario RPG: Legend of the Seven Stars. He has been heavily requested to be a full playable fighter by fans since the development of Super Smash Bros. Brawl. The costume was released with a corresponding hat as downloadable content on December 16, 2015 to correspond with the release of Cloud and the Chocobo Hat. An official Mii based on Geno's likeness can be downloaded via QR code on the official site.
Hats
Items
Bold italics denotes an item or Assist Trophy new to the Smash Bros. series.
- Grass (container): pluckable red stalks from Super Mario Bros. 2. Upon pressing the attack button, the grass is plucked and with it comes a randomly selected item. If the item can be held, it automatically is in the character's hand. If the item is used by touching it, such as a Super Mushroom, it instantly takes effect.
- Super Mushroom (status): a traveling red mushroom from Super Mario Bros. that causes the users to grow on contact. This increases the damage output, range, and knockback of their attacks at the expense of a bigger hurtbox.
- Poison Mushroom (status): a traveling red mushroom from Super Mario Bros.: The Lost Levels that causes the users to shrink on contact. Unlike the other returning items in the game, the Poison Mushroom's design has not changed to reflect its recent pink-spotted purple appearance in Super Mario 3D Land.
- Super Star (status): a bouncing, traveling star from Super Mario Bros. that grants temporary invincibility on contact.
- Metal Box (status): a special type of block from Super Mario 64 that turns the user into their metal form. In this state the user does not flinch very easily and is very strong, at the cost of being incredibly heavy.
- Lightning (status): a bolt of electricity from Super Mario Kart. Touching the item either shrinks all of the user's opponents, the user themselves, or everyone.
- Bullet Bill (transformation): a sentient bullet item from Mario Kart DS. It spawns on stage as a small bullet that can be picked up. When "thrown", the user transforms into a large Bullet Bill and flies across the stage.
- Fire Bar (battering): a new battering weapon based on the spinning bars of flame from Super Mario Bros. Every second time it makes contact with an opponent, it loses a fireball. The greatest knockback and damage output is at the base of the bar.
- Golden Hammer[note 1] (battering): a rare hammer from Wrecking Crew. Like the regular Hammer, the Golden Hammer sets the user in a locked state of constantly whacking the hammer. The duration of the attack is much shorter than it was in Brawl. While normally very powerful, there is chance of the hammer being a harmless, squeezable toy that leaves the fighter wielding it vulnerable. Despite formal acknowledgement of a Wrecking Crew series, the Golden Hammer is still classified as a Mario item.
- Fire Flower (shooting): a fiery plant from Super Mario Bros. Wielding it allows the fighter to erupt flames from its floral disk, although prolonged usage of the flower causes the flames to get smaller and eventually die. When it spawns, the Fire Flower slowly falls to the ground and sways back-and-forth, like in the New Super Mario Bros. games.
- Bob-omb (throwing): a sentient bomb from Super Mario Bros. 2. When it spawns, it will sit idle unless picked up. If left waiting too long, its key will begin to turn and the bomb will begin to walk until it detonates.
- Freezie (throwing): a sentient crystal of ice from Mario Bros. that freezes any opponents it is tossed at. Unlike in Brawl, it does not slide off of ledges, and it will freeze any fighters who actively attack it instead of picking it up.
- Hothead (throwing): a sentient ball of flames from Super Mario World that travels along the platform it was thrown to. It does not damage the user and grows bigger and faster if it makes contact with fire or electric attacks.
- Green Shell (throwing): the discarded shell of a Koopa Troopa from Super Mario Bros. that trails along the ground when tossed. Unlike in Brawl, its proportions more accurately reflect the modern design of the Koopas' shells. Red Shells appear in Smash Run with an identical function.
- Banana Peel (throwing): discarded fruit skin from Super Mario Kart. Tossing it at an opponent causes them to trip. With the removal of random tripping, it is one of the few instances in the game where fighters can legitimately slip. It alternatively could be tossed on the ground as a potential trip-causing trap. It is also part of Diddy Kong's moveset.
- Soccer Ball (special): a seemingly generic ball that cannot be grabbed, but when hit, will fly across the stage as a dangerous, inflamed projectile. This attribute comes from the Mario Strikers games.
- POW Block (throwing): a destructive block from Mario Bros. that launches grounded opponents into the air when hit or thrown, much like the POW Blocks in the Mushroom Kingdom and Mario Bros. stages. It shrinks after each consecutive hit and can be hit a total of three times before disappearing.
- Spiny Shell (throwing): a spiny, blue Koopa shell from Mario Kart 64 that homes in and strikes an opponent when tossed. Its design is based on its appearance in Mario Kart 7 and Mario Kart 8.
- Boomerang (throwing): a blue boomerang from Super Mario 3D Land that can be tossed and return to the user after going a certain distance. When caught, its power increases. Boomerangs can be caught by opponents.
- Super Leaf (status): a tanooki leaf from Super Mario Bros. 3. When equipped, the user sprouts raccoon ears and a ringed tail. It allows the user to float in mid-air like Peach. During development, it potentially was also going to allow users to strike opponents with the tail, but this concept was scrapped. When fluttering, the floating sound effect from Super Mario 3D Land plays.
Assist Trophies
- Hammer Bro.: an armored turtle from Super Mario Bros. that hops around and tosses hammers at opponents. It does not harm the summoner. Its design has been simplified to reflect its appearance in recent Mario titles. It also appears as an enemy in Smash Run.
- Lakitu & Spinies: Lakitu is a cloud-riding turtle from Super Mario Bros. that flies to the top of the stage and drops Spinies onto opponents. It does not harm the summoner. Lakitu travels faster than it did in Brawl, making it more useful. They also appear as enemies in Smash Run.
- Chain Chomp: a monster from Super Mario Bros. 3 that resembles a toothy ball-and-chain. It lunges and chews on opponents within range of its chain, which is tied down by a post. Its post can be damaged by opponents and broken, releasing the Chomp onto the stage briefly before disappearing. It also appears as an enemy in Smash Run.
- Waluigi: Wario's mischievous partner from the Mario series. He dashes at a random opponent on stage and stomps them into the ground. After accumulating enough damage, he launches the opponent away with his tennis racket. He does not harm the summoner. He is the only Assist Trophy that does not also appear as an enemy in Smash Run. When Waluigi was unveiled during the "Smash Direct" of April 2014, he was presented as a Wario Assist Trophy. This is notable because Waluigi had never appeared in a Wario title and Wario himself was not yet confirmed for SSB4.
Smash Tour items
- Super Mushroom (Red): a red mushroom from Super Mario Bros. The user starts battle in their giant form.
- Poison Mushroom (Red): a red mushroom from Super Mario Bros.: The Lost Levels. The user shrinks a foe at the start of battle.
- Super Star (Blue): a star from Super Mario Bros. It makes the user invincible and twice as fast.
- Metal Box (Red): a special type of block from Super Mario 64. The user starts battle in their metal form.
- Bob-omb (Red): a sentient bomb from Super Mario Bros. 2. The user starts battle with a Bob-omb in hand.
- POW Block (Blue): a destructive block from Mario Bros. It makes all other players drop fighters.
- Chain Chomp (Blue): a toothy, ball-and-chain being from Super Mario Bros. 3. It launches away nearby opponents.
- Sidestepper (Red): a sewer-dwelling crab from Mario Bros. It speeds up the user's sideways dodges.
- Boo (Red): a spectral being from Super Mario Bros. 3. The user starts battle invisible.
- Ghosts (Luigi's Mansion) (Blue): colorful phantoms from Luigi's Mansion. They allow the user to walk through stationary opponents without triggering a battle.
- Daisy (Baseball) (Red): the princess of Sarasaland from Super Mario Land, sporting her outfit from the Mario Baseball titles. The user automatically catches thrown items.
Enemies
Enemies that appear in both Smash Run in the 3DS version and Smash Tour in the Wii U version.
- Kamek[note 1]: Bowser's elderly attaché in the Mario and Yoshi series. In Smash Run, Kamek behaves like the Magikoopa enemies from Super Mario World; he teleports from various spots across the stage and casts multi-shaped projectiles at opponents with his wand. Contact with these projectiles causes stats to drop. He also appears as a stage element on Mushroom Kingdom U.
- Banzai Bill: a large, shark-mouthed bullet from Super Mario World that slowly homes-in on opponents in Smash Run. If obstructed, it detonates. In Smash Tour, it appears at the start of a turn and strikes the board at the end of it and explodes. It is based on its appearance in New Super Mario Bros. 2 in the 3DS version and New Super Mario Bros. U in the Wii U version. It previously appeared as a stage hazard on Melee's Princess Peach's Castle stage.
Smash Run enemies
Enemies exclusive to the 3DS version. They appear in Smash Run.
- Goomba: an aggressive fungal being from Super Mario Bros. that charges at opponents. It can be defeated by jumping on its head. It previously appeared as an enemy in Melee's Mushroom Kingdom and Brawl's Subspace Emissary.
- Koopa Troopa: a bipedal turtle-like creature from Super Mario Bros. that will headbutt nearby opponents. Attacking it causes it to retract into its shell, which can then be used as a projectile. It previously appeared as an enemy in Melee's Mushroom Kingdom and Brawl's Subspace Emissary. There are two variants of Koopa Troopa:
- Green Koopa Troopa: a Koopa with a green carapace that will walk off ledges.
- Red Koopa Troopa: a Koopa with a red carapace that does not walk off ledges.
- Koopa Paratroopa: a winged Koopa Troopa from Super Mario Bros. that will headbutt nearby opponents. Attacking it causes its wings to fall off. It previously appeared as an enemy in Melee's Mushroom Kingdom and Brawl's Subspace Emissary. There are two variants:
- Green Koopa Paratroopa: a Paratroopa with green carapace that hovers either horizontally or vertically in a set path.
- Red Koopa Paratroopa: a Paratroopa with red carapace that bounces on the ground with its fluttering wings.
- Hammer Bro.: an armored turtle-like creature from Super Mario Bros. that hops around and tosses hammers at opponents. Like in Super Mario Bros., it can shift between platforms. It also appears as an Assist Trophy and previously appeared as an enemy in Brawl's Subspace Emissary.
- Lakitu: a cloud-riding turtle from Super Mario Bros. that drops Spiny Eggs onto opponents. It also appears as an Assist Trophy, but it uniquely is based on Lakitu's appearance from New Super Mario Bros. 2, not its in-game sprite from Super Mario Bros.
- Spiny: a shelled creature from Super Mario Bros. covered in spines. They are dropped by Lakitu and cause damage on contact.
- Bill Blaster: the cannon-like vessel of Bullet Bills. There are infrequent variants that will occasionally fire other enemies or items instead of Bullet Bills. Unlike in Super Mario games, Bill Blasters can be attacked and destroyed in Smash Run.
- Bullet Bill: a sentient bullet from Super Mario Bros. launched from the Bill Blaster. Like a missile, it will often lock-on to nearby opponents and explode on contact. It also appears as a transforming item and previously appeared as an enemy in Brawl's Subspace Emissary.
- Shy Guy: a masqueraded figure from Super Mario Bros. 2 that run towards opponents with flailing arms, causing damage on contact. Kart-driving Shy Guys also appear as hazards on the Rainbow Road, Mario Circuit, and Mario Circuit (Brawl) stages. There are four different variants in Smash Run:
- Red Shy Guy: a Shy Guy in red robes and blue shoes. It has the strongest attacks and drops Attack stat boosts when defeated.
- Blue Shy Guy[note 1]: a Shy Guy in cyan robes and purple shoes. It has the strongest defense and drops Defense stat boosts when defeated.
- Yellow Shy Guy[note 1]: a Shy Guy in yellow robes and green shoes. It has the highest jump and drops Jump stat boosts when defeated.
- Green Shy Guy[note 1]: a Shy Guy in green robes and brown shoes. It is the speediest Shy Guy and drops Speed stat boosts when defeated.
- Chain Chomp: a metallic monster from Super Mario Bros. 3 that resembles a toothy ball-and-chain. It lunges and chews on opponents within range of its chain, which is tied down by a post. Its post can be damaged by opponents and broken, releasing the Chomp onto the stage briefly before disappearing.
- Flame Chomp: a metallic monster from Super Mario Bros. 3 that is trailed by a tail of fire. It releases the fireballs that make up its tail as projectiles. When it runs out of fireballs, the Chomp shuffles towards the nearest opponent and explodes.
- Spike Top: a spiked, beetle-like creature from Super Mario World that scuttles along the floor, walls, and ceilings of the Smash Run arena. Its shell protects it from projectiles, and the namesake spike on its carapace protects it from downward blows.
- Big Goomba: a large variety of Goomba from Super Mario Bros. 3. It charges towards nearby opponents like regular Goombas, but is a lot more powerful. It takes multiple jumps to defeat it. It previously appeared as an enemy in Brawl's Subspace Emissary.
Smash Tour enemies
Enemies exclusive to the Wii U version. They appear in Smash Tour. Unused data left in the game's files suggests that the Viruses from Dr. Mario and Petey Piranha were originally going to appear as bosses, but were ultimately scrapped.[1][2] Models of the former were re-purposed for a collectible trophy.
- Nabbit: a cunicular thief from New Super Mario Bros. U who travels along the Smash Tour board, picking up any item he comes across. The first player that bumps into him retrieves his whole loot.
Stages
- Peach's Castle (64) (DLC): a floating arena staged above the grounds of the titular palace from Super Mario 64. The platforms are structured like a pinball table, with a bumper at its apex and light shield-shaped structures in the uppermost corners. A broad, masonic platform shifts back-and-forth at the base. This stage is large enough to accommodate 8-Player Smash and is one of the possible stages to appear in Level 2 (3DS) and Level 6 (Wii U) of All-Star Mode as a home stage for Peach and Bowser. Its Ω form is a floating platform like Final Destination. Peach's Castle was released as downloadable content on July 31, 2015 for both the 3DS and Wii U versions. It is one of four stages from the original Super Smash Bros. to be in SSB4, with the other three being Kongo Jungle, Hyrule Castle, and Dream Land.
- Super Mario Maker (DLC): an area composed of randomly generated set pieces based on concepts from the titular title – Super Mario Maker. As in Mario Maker, the assets used derive from from Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U. The setup varies widely, sometimes existing as a floating platform, other times developing walk-off platforms like Wii Fit Studio. This stage is large enough to accommodate 8-Player Smash. Its Ω form is a floating platform like Final Destination. Super Mario Maker was released as downloadable content on September 30, 2015 for both the 3DS and Wii U versions.
for Nintendo 3DS
Stages exclusive to the 3DS version. According to game director Masahiro Sakurai, the unlockable Kirby stage Dream Land was originally going to be based on Super Mario Land.[3]
- 3D Land (starter): a scrolling stage based on various locations from Super Mario 3D Land, beginning in an area similar to World 1-1 at the base of Peach's Castle. Unlike other scrolling stages, it shifts to other stage types. The stage leads to a seaside valley of shifting platforms, similar to isolated stages like Battlefield or traveling stages like Isle Delfino. Skewers rise from the sea below and destroy the platforms as it pushes through the valley, before arriving at a giant Warp Pipe that transitions back to the beginning of the stage. This is one of the possible stages to appear in Level 6 of All-Star Mode as a home stage for Bowser Jr., who is also unlocked on this stage. Its Ω form is a floating platform like Final Destination.
- Golden Plains (starter): a spacious field based on motifs from New Super Mario Bros. 2 covered with Gold Coins that are collected on contact. Accumulating 100 Coins turns the character gold and increases their attack power. Though not based on one specific location, it is largely derivative of levels from World 1. It is one of the possible stages to appear in Level 2 of All-Star Mode as a home stage for Peach and Bowser. Its Ω form is columnar.
- Rainbow Road (starter): an extraterrestrial arena staged on the titular race course from the Mario Kart series. This incarnation of Rainbow Road comes from Mario Kart 7. Like Mario Circuit, it is a traveling stage littered with hazardous, kart-driving Shy Guys. This is one of the possible stages to appear in Level 7 of All-Star Mode as a home stage for Rosalina & Luma. Its Ω form is a floating platform like Final Destination. Rainbow Road was teased prior to its unveiling in reveal trailer for Rosalina & Luma, "Comet Observatory".
- Paper Mario (starter): a handcrafted stage based on locations from the Paper Mario series. Like Castle Siege, it is a transitional stage that cycles through three different phases. Each one has its own hazards, platform layouts, set order, and is based on a unique location. The three phases are:
- Hither Thither Hill: a grassy plain from Paper Mario: Sticker Star. A large windwill provides secondary rotating platforms. Towards the end of this phase, a large Fan Thing is erected on the left side of the stage and blows powerful gusts of wind. Paper Mario’s columnar Ω form is staged in this phase.
- S.S. Flavion: a seafaring vessel from Paper Mario: The Thousand-Year Door. Due to the limitations of the 3DS system, the paper-made sea is not swimmable. The ship is occasionally approached by the giant Blooper from The Thousand-Year Door or is blasted into the sky by the Whale from the original Paper Mario.
- Bowser's Sky Castle: Bowser's flying fortress from Sticker Star. The main platform is a precarious, tilting bust of Bowser with two small rising platforms to its left and right.
- Mushroomy Kingdom (starter): a now abandoned wasteland from Super Mario Bros. It is a scrolling stage faithfully based on World 1-1. Consequently, Mushroomy Kingdom's main platforms are Pipes and breakable Brick Blocks. As in Super Mario Bros., ? Blocks are found on the stage and will release an item if struck. Unlike in Brawl, there is no underground level. This is one of the possible stages to appear in Level 2 of All-Star Mode as a home stage for Peach and Bowser. Dr. Mario is unlocked on this stage. Its Ω form is columnar.
for Wii U
Stages exclusive to the Wii U version. Unused data left in the game's files suggests that a stage based on Dr. Mario was planned but ultimately scrapped. Like Wily Castle and Gaur Plains, it would have included the Viruses as bosses.
- Mushroom Kingdom U (starter): staged in western regions of the Mushroom Kingdom from New Super Mario Bros. U. It is a transitional stage like Castle Siege and Paper Mario. Kamek uses his magic to make phases transition. There are four phases: Acorn Plains, Rock-Candy Mines, Meringue Clouds, and Slide Lift Tower. Each phase has unique layouts and hazards. However, the order that the phases occur is random. Some hazards intentionally overlap, such as the sprouting of a giant beanstalk or the falling of giant icicles. Nabbit occasionally appears and will kidnap nearby opponents that are vulnerable, although he can be stunned and KOed by anyone's attacks, even while kidnapping someone. It is one of the possible stages to appear in Level 6 of All-Star Mode as a home stage for Peach and Bowser. Only its Ω form can accommodate 8-Player Smash, which is columnar and staged in Acorn Plains.
- Mario Galaxy (starter): a spacious arena staged on a grassy planetoid from Super Mario Galaxy. Bowser's Airships, Starshrooms, and the Starship Mario from Super Mario Galaxy 2 fly in the background among neighboring celestial bodies. Star Bits rain onto the stage like falling stars and burst on impact. There are no hazards on this stage, but due to the planetoid’s unique shape, gravity is distortedly curved. It is large enough to accommodate 8-Player Smash. This is one of the possible stages to appear in Level 1 of All-Star Mode as a home stage for Rosalina & Luma. Its Ω form is a floating hemisphere with normal gravity.
- Delfino Plaza (starter): staged on floating platforms that travels to various locations on the titular island plaza from Super Mario Sunshine. Like Skyloft, the primary platform brings the fight to various areas around town, such as the Shine Gate. While all visited locales have widely varied platform arrangements, the main floating platform cycles through basic Battlefield-like layouts. It is one of the possible stages to appear in Level 7 of All-Star Mode as a home stage for Mario and Luigi. Only its Ω form can accommodate 8-Player Smash, which is a floating platform like Final Destination.
- Mario Circuit (starter): an arena staged on the titular race course from Mario Kart 8. Like Rainbow Road, it is a traveling stage littered with hazardous, kart-driving Shy Guys. The Möbius strip-shaped racecourse does not curve like a normal raceway because it has anti gravity segments, resulting in occasional unorthodox platform placements where the road is above the stage. In some places, Shy Guys drive on walls or ceilings. The course weaves around Peach's Castle and Mario Motors garages. It is large enough to accommodate 8-Player Smash. This is one of the possible stages to appear in Level 2 of All-Star Mode as a home stage for Bowser Jr. Its Ω form is a spacious floating platform like Final Destination. It was one of the few stages based on a Wii U-exclusive title.
- Mario Circuit (Brawl) (starter): an arena staged on the titular race course from the Mario Kart series. It is not based on any specific incarnation of Mario Circuit, but it most closely resembles the Figure-8 Circuit from Mario Kart DS. Its assets derive from Mario Kart DS and its predecessor Mario Kart: Double Dash!! Like the other Mario Kart stages, the course is littered with hazardous, kart-driving Shy Guys that will rundown opponents. Shy Guys can be knocked off the road if attacked at the right time. The stage is large enough to accommodate 8-Player Smash. It is one of the possible stages to appear in Level 6 of All-Star Mode as a home stage for Peach and Bowser. Its Ω form is an unused section of track risen high above the raceway.
- Luigi's Mansion (starter): staged in the titular haunted estate from Luigi's Mansion. The arena consists of the mansions interior and exterior. The floors of the mansion serve as platforms. While there are no hazards on this stage, the columns that support the mansion can be destroyed, partially dismantling the mansion, releasing Boos, and removing platforms. The mansion eventually reforms. The stage is large enough to accommodate 8-Player Smash. It is one of the possible stages to appear in Level 7 of All-Star Mode as a home stage for Luigi. Its Ω form is columnar and is staged on the mansion's roof.
Music
Original tracks
Arrangements and remixes unique to SSB4.
- Super Mario Bros. Medley: a medley of pieces from Super Mario Bros., including "Castle Theme", "Ground Theme", "Underwater Theme", and "Underground Theme" interlaced with an original composition. It plays on Mushroom Kingdom U and Super Mario Maker. It is featured on Disc 2 of A Smashing Soundtrack.
- Ground Theme / Underground Theme (Super Mario Bros.): a medley of pieces from Super Mario Bros., including "Ground Theme", "Underground Theme", and "Castle Theme". It plays on Golden Plains and Mushroom Kingdom U. It is included on Disc 1 of A Smashing Soundtrack.
- Super Mario Bros.: The Lost Levels Medley: a medley of pieces from Super Mario Bros. and its sequel The Lost Levels, including "Ending Theme", "Underground Theme", "1-Up", "Time Up Warning Sound", "Underwater Theme", "Invincible Theme", and "Course Clear Fanfare". It plays on Mushroom Kingdom U and Super Mario Maker.
- Super Mario Bros. 3 Medley: a medley of pieces from Super Mario Bros. 3, including "Athletic Theme", "Course Clear Fanfare", "World 4 Map", "Enemy Battle", and "Player Down". It plays on 3D Land and Mushroom Kingdom U.
- Super Mario World Medley: a medley of pieces from Super Mario World, including "Overworld Theme", the "Yoshi drums", "Bonus Screen Theme", "Course Clear Fanfare", and "MAP 7 (Special)". It plays on Yoshi's Island (Melee) and Super Mario Maker.
- Fortress Boss (Super Mario World): a flamenco-influenced arrangement of "Koopaling Theme" from Super Mario World. It plays on Mushroom Kingdom U and Super Mario Maker.
- Main Theme (Super Mario 64) (DLC): an arrangement of "Main Theme" and "Opening" from Super Mario 64. It plays on Peach's Castle (64).
- Rosalina in the Observatory / Luma's Theme: a waltz-influenced arrangement of "Rosalina in the Observatory" and "Luma's Theme" from Super Mario Galaxy. It plays on Mario Galaxy.
- Egg Planet: a medley including "Egg Planet" from Super Mario Galaxy with "Underground Theme", "Invincible Theme", and "Ground Theme" from Super Mario Bros. It plays on Mario Galaxy. It is included on Disc 2 of A Smashing Soundtrack.
- Super Mario 3D Land Theme / Beach Theme: an arrangement of "Main Theme" and "Sea Theme" from Super Mario 3D Land. It plays on 3D Land and Delfino Plaza. It is included on Disc 1 of A Smashing Soundtrack.
- Athletic Theme / Ground Theme (New Super Mario Bros. 2): an arrangement of "Athletic Theme" and "Ground Theme" from New Super Mario Bros. 2. The referenced compositions themselves are arrangements of pieces from New Super Mario Bros. Wii. It plays on Golden Plains and Mushroom Kingdom U. It is included on Disc 2 of A Smashing Soundtrack.
- Title (Super Mario Maker) (DLC): a remix of "Title" from Super Mario Maker. It plays on Super Mario Maker.
- Circuit (Mario Kart 7): an arrangement of "Circuit" and "Neo Bowser City" from Mario Kart 7. It plays on Mario Circuit and is included on Disc 2 of A Smashing Soundtrack.
- Rainbow Road Medley: a medley of the "Rainbow Road" pieces from Mario Kart 7, Mario Kart DS, and Mario Kart: Super Circuit. It plays on Rainbow Road and Mario Circuit.
- Cloudtop Cruise: a remix of "Cloudtop Cruise" from Mario Kart 8. The referenced composition itself includes an arrangement of "Gusty Garden" from Super Mario Galaxy. It plays on Mario Circuit.
- Luigi's Mansion Series Medley: a medley of pieces from the Luigi's Mansion games, including "Luigi's Mansion Theme" from Luigi's Mansion with "Catching Ghost" and "Mission Complete" from Luigi's Mansion: Dark Moon. It plays on Luigi's Mansion.
- Chill (Dr. Mario) Ver. 2: an arrangement of "Chill" from Dr. Mario. It plays on 75m.
- Mario Paint Medley: an medley of pieces from Mario Paint, including "Title", "Opening Demo 1 (Kung-Fu Men)", "Gnat Attack Phase 1", "Save & Load (Data Robot)", "BGM 2 (Monkey Song)", and "BGM 1 (Creative Exercise)". It plays on Miiverse. It is featured on Disc 2 of A Smashing Soundtrack.
- Try, Try Again: a remix of "Try, Try Again", a battle theme from Mario & Luigi: Dream Team. It plays on Paper Mario and Woolly World. It is icnluded on Disc 1 of A Smashing Soundtrack.
- Paper Mario Medley: a medley of pieces from the Paper Mario series, including "Overworld Theme" from Paper Mario: Sticker Star, "Rogueport" from Paper Mario: The Thousand-Year Door and "Bowser Jr.'s Flotilla" from Sticker Star - itself an arrangement of "Airship Theme" from Super Mario Bros. 3. It plays on Paper Mario and Woolly World. It is featured in "The Future King", the reveal trailer for Bowser Jr.
Returning tracks
Arrangements and remixes from previous Smash titles.
- Peach's Castle Stage: an arrangement of "Ground Theme" from Super Mario Bros. It plays on Peach's Castle (64) and Super Mario Maker.
- Princess Peach's Castle: an arrangement of the "Ground Theme" interlaced with "Underground Theme" from Super Mario Bros. It plays on Delfino Plaza.
- Ground Theme (Super Mario Bros. 3): a rock-influenced arrangement of "Ground Theme" from Super Mario Bros. 3. It plays on Yoshi's Island (Melee) and Super Mario Maker.
- Yoshi's Island (Melee): an arrangement of "Athletic Theme" from Super Mario World. It plays on Yoshi's Island (Melee) and Super Mario Maker.
- Rainbow Cruise: an arrangement of "Slider" from Super Mario 64 and "Underwater Theme" from Super Mario Bros. It plays on Smash Run and Delfino Plaza.
- Dr. Mario: an arrangement of "Fever" from Dr. Mario. It plays on PictoChat 2 and Flat Zone X.
- Mario Bros.: an arrangement of "New Match" and "Title" from Mario Bros. "New Match" itself is an arrangement of Mozart's "Eine kleine Nachtmusik". It plays on 75m.
- Ground Theme (Super Mario Bros.): an arrangement of "Ground Theme" from Super Mario Bros. It plays on Mushroomy Kingdom, Mushroom Kingdom U, and Super Mario Maker.
- Underground Theme (Super Mario Bros.): an arrangement of "Underground Theme" from Super Mario Bros. It plays on Mushroomy Kingdom.
- Underwater Theme (Super Mario Bros.): an arrangement of "Underwater Theme" from Super Mario Bros. It plays on Mushroom Kingdom U.
- Airship Theme (Super Mario Bros. 3): an arrangement of "Airship Theme" from Super Mario Bros. 3. It plays on Luigi's Mansion and Super Mario Maker. It is featured in the trailer "The Future King".
- Underground Theme (Super Mario Land): an arrangement of "Underground Theme" from Super Mario Land. It plays on Luigi's Mansion.
- Title / Ending (Super Mario World): a medley of pieces from Super Mario World, including "Title", "Ending", and "Credits". It plays on Yoshi's Island (Melee).
- Castle / Boss Fortress (Super Mario World/SMB 3): an arrangement of "Sub Castle" from Super Mario World and "Fortress Boss" from Super Mario Bros. 3. It plays on Luigi's Mansion and Super Mario Maker.
- Main Theme (New Super Mario Bros.): a remix of "Ground Theme" from New Super Mario Bros. It plays on Delfino Plaza.
- Mario Circuit: a remix of "Mario Circuit" from Super Mario Kart. It plays on Mario Circuit (Brawl).
- Luigi Raceway: a remix of "Raceway" from Mario Kart 64. It plays on Mario Circuit (Brawl).
- Waluigi Pinball: an arrangement of "Waluigi Pinball" from Mario Kart DS. It plays on Mario Circuit (Brawl).
- Luigi's Mansion Theme: an arrangement of "Main Theme" from Luigi's Mansion. It plays on Luigi's Mansion.
- Chill (Dr. Mario): an arrangement of "Chill" from Dr. Mario. It plays on Flat Zone X.
- Mario Tennis / Mario Golf: an arrangement of the title themes from Mario Power Tennis and Mario Golf: Toadstool Tour. It plays on Mario Circuit (Brawl).
Source tracks
Compositions and arrangements directly sourced from the Mario series with no alterations.
- Style Switch: Ground Theme (DLC): a medley of the ground themes from Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U. It plays on Super Mario Maker and transitions between the different ground themes depending on the thematic changes in the stage.
- Ground Theme (Super Mario Bros.) (DLC): it plays on Super Mario Maker.
- Ground Theme (Super Mario Bros. 2) (DLC): it plays on Peach's Castle (64) and Super Mario Maker.
- Ground Theme (Super Mario Bros. 3) (DLC): it plays on Peach's Castle (64) and Super Mario Maker.
- Ground Theme (Super Mario World) (DLC): it plays on Super Mario Maker.
- Main Theme (Super Mario 64): it plays on Delfino Plaza.
- Slide: "Slider" from Super Mario 64. It plays on Peach's Castle (64).
- Delfino Plaza: sourced from Super Mario Sunshine. It plays on the titular stage.
- Ricco Harbor: sourced from Super Mario Sunshine. It plays on the Delfino Plaza stage.
- Egg Planet: sourced from Super Mario Galaxy. It plays on Mario Galaxy.
- Gusty Garden Galaxy: "Gusty Garden" from Super Mario Galaxy. It plays on Mario Galaxy and is featured in "Comet Observatory", the reveal trailer for Rosalina & Luma.
- Super Mario Galaxy: the eponymous credits theme of Super Mario Galaxy. It plays on Mario Galaxy.
- Theme of SMG2: the title theme of Super Mario Galaxy 2. It plays on Mario Galaxy.
- Sky Station: sourced from Super Mario Galaxy 2. It plays on Mario Galaxy.
- Bowser's Galaxy Generator: sourced from Super Mario Galaxy 2. It plays on Mario Galaxy.
- Fated Battle: sourced from Super Mario Galaxy 2. It plays on Mario Galaxy.
- Ground Theme (New Super Mario Bros. 2): though sourced from New Super Mario Bros. 2, the piece is a remix of the same composition from New Super Mario Bros. Wii. It plays on Mushroom Kingdom U and Super Mario Maker.
- Ground Theme (New Super Mario Bros. U): it plays on Mushroom Kingdom U and Super Mario Maker.
- Super Bell Hill: sourced from Super Mario 3D World. It plays on Mushroom Kingdom U and is featured in the DLC trailer "Mii Fighters Suit Up for Wave Four".
- The Great Tower Showdown 2: sourced from Super Mario 3D World. It plays on Mario Galaxy.
- Champion Road: though sourced from Super Mario 3D World, the piece is an arrangement of "Gusty Garden" from Super Mario Galaxy. It plays on Mario Galaxy.
- Rainbow Road (Mario Kart: Double Dash!!): it plays on Mario Circuit (Brawl).
- Mushroom Gorge: sourced from Mario Kart Wii. It plays on Mario Circuit.
- Rainbow Road (Mario Kart 7): it plays on Rainbow Road and Mario Circuit.
- Rainbow Road (Mario Kart 8): it plays on Mario Circuit.
- Mario Circuit (Mario Kart 8): it plays on Mario Circuit.
- Mario Kart Stadium: sourced from Mario Kart 8. It plays on Mario Circuit.
- On the Hunt -Gloomy Manor Ver.- (Instrumental): "On the Hunt - Gloomy Manor Version" from Luigi's Mansion: Dark Moon. It is considered an "instrumental" in SSB4 because the original piece included Charles Martinet (as Luigi) humming along with the composition. It plays on Luigi's Mansion.
- Tough Guy Alert!: sourced from Mario & Luigi: Bowser's Inside Story. It plays on Woolly World.
- The Grand Finale: sourced from Mario & Luigi: Bowser's Inside Story. It plays on Mario Galaxy.
- Minigame Theme: though sourced from Mario Party 9, the piece is an arrangement of "Battle Stage" from Mario Kart: Double Dash!! It plays on Mario Circuit.
Victory fanfares
- Victory! Mario Series: an orchestration of "Course Clear Fanfare" from Super Mario Bros.
- Victory! Bowser and Bowser Jr.: an arrangement of "Course Clear Fanfare" from Super Mario Bros. on electric guitar.
- Victory! Rosalina: a flourish arrangment of "Title" from Super Mario Galaxy, which also plays when Mario or Luigi obtains a Power Star in Galaxy.
Other
Several tracks from the Mario series are used in promotional material for SSB4 without appearing in either of the final games. "Peach's Castle Stolen" from Super Mario Galaxy is used in "Comet Observatory", the reveal trailer for Rosalina & Luma. "Attack of the Airships" from Galaxy and "Bowser Jr.'s Fiery Flotilla" from Super Mario Galaxy 2 are used in "The Future King", the reveal trailer for Bowser Jr. "Beware the Forest's Mushrooms" from Super Mario RPG: Legend of the Seven Stars is used in the DLC trailer "Mii Fighters Suit Up for Wave Five" during the segment focused on the Geno Outfit.
Trophies
Collectible trophies that appear in both the 3DS version and the Wii U version.
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for Nintendo 3DS
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for Wii U
A trophy of the Viruses from Dr. Mario appears in the Other category.
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Trophy Boxes
- Mario Bros.
- Super Mario Bros.
- Bowser’s Minions (Bowser's Troops)
- Super Mario Bros. 2 & 3
- Super Mario Kart (Mario Kart)
- Super Mario Galaxy
- Super Mario Galaxy 2
- Paper Mario
- Koopalings (Bowser’s Minions)
- New Super Mario Bros.
Masterpieces
In Super Smash Bros. Ultimate
The Mario universe once again has considerable representation in Ultimate. Despite already having the most characters in Smash 4, the Mario universe introduced two new fighters in the form of Daisy, an echo fighter of Peach, and Piranha Plant, the first DLC character for Ultimate. However, between returning characters and newcomers, the Pokemon universe now has more playable characters compared to Mario. All the characters from Mario's sub-universes also make a return, with the new addition of King K. Rool, included under the Donkey Kong universe.
Characters
- 01. Mario: the title character of the Mario franchise: "Mr. Video Game himself". He was formally announced along with all other veterans during E3 2018. His moveset has been retained, but the animations for many of his attacks have been exaggerated and reflect changes to their mechanics. His dash attack no longer allows him to slide under projectile attacks. Mario's traveling companion from Super Mario Odyssey - Cappy - has replaced his standard cap, but he only reveals himself occasionally when Mario uses Super Jump Punch and through Mario's new side taunt, during which he tosses Cappy around in a circle. Mario has two new costumes: one is his builder outfit from Super Mario Maker and the other is his wedding tuxedo from Super Mario Odyssey. Mario is one of eight characters available from the start, but he must be unlocked in Adventure Mode: World of Light. In this mode, he must be defeated on Final Destination and is always the first character unlocked during the campaign.
- 09. Luigi: Mario's cowardly twin brother: "the eternal understudy". He was the second-to-last veteran announced to return during E3 2018. Luigi returns once again as an unlockable character after being a starter character in Smash 4. While Luigi retains many of his moves, he is much less slippery than in previous Smash Bros. entries and now has a new running animation derived from Luigi's Mansion. As alluded to during Simon's reveal trailer "Vampire Killer", Luigi now uses the Poltergust G-00 from Luigi's Mansion 3 for all of his grabs and throws. To unlock him, he must be defeated on the Luigi's Mansion stage.
- 13. Peach: Peach also returns, this time as an unlockable fighter after being a starter in Melee, Brawl and Smash 4. Her design has been slightly modified, her dress physics return from Melee, and her particle effects have been greatly enhanced. Toad is more present in Peach's moveset now, participating in more attacks. With an increase in mobility and a better combo game thanks to improved moves, Peach is considered to be one of the best characters in the game.
- 14. Bowser: Bowser returns as an unlockable fighter for the first time after being a starter character in Melee, Brawl and Smash 4. His design is more monotone and dark, and his hair now has some physics-based movement. Bowser has received changes to mobility and power, although his infamous kill confirm from Smash 4 was removed. Bowser also received an updated Final Smash called Giga Bowser Punch, which has him teleports to the background of the stage, aim a reticle, and punch opponents in his Giga Bowser form. Giga Bowser is no longer a full moveset transformation Final Smash, but does one move (as Final Smashes for Ultimate were standardized and straight to the point). All full moveset transformation Final Smashes are removed in Ultimate; including Bowser's Giga Bowser, Wario's Wario-Man, and Little Mac's Giga Mac. They no longer are fully controllable characters but instead do one move before returning to normal gameplay.
- 18. Dr. Mario: Dr. Mario returns as an unlockable fighter, and while he is still a clone of Mario, he is not labeled as an Echo Fighter. His design has received some minor changes regarding coloration, and his damage output and mobility has received some buffs. Dr. Mario also received a new down air that meteor smashes, akin to Captain Falcon and Ganondorf's equivalent move.
- 48. Rosalina & Luma: Rosalina and her loyal servants return as an unlockable fighter. Her design has been tweaked to be more like her appearance in Mario games. Rosalina was nerfed during the transition, with most of her best moves from Smash 4 being nerfed. Luma has also been nerfed, being KO'd much easier than in Smash 4 and having more end lag on some of his moves.
- 58. Bowser Jr.: Bowser Jr. and the Koopalings return as unlockable fighters. Like his father, Jr.'s design is much simpler compared to his Smash 4 counterpart. Bowser Jr.'s moveset has been mostly retooled to be more effective and less situational, at the cost of nerfs to his best moves from Smash 4.
- 13ε. Daisy: The princess of Sarasaland and a recurring character in Mario spin-off games makes her debut as an unlockable Echo Fighter of Peach. Unlike previous clones, there are no noticeable gameplay differences between Peach and Daisy, although most of Daisy's animations and effects are different than Peach's - for instance, Daisy has daisy-shaped effects rather than Peach's heart-shaped ones.
- 70. Piranha Plant: The infamous recurring plant from the Mushroom Kingdom makes its debut as Ultimate's first DLC character. Its moveset and alternate costumes all make references to its many incarnations throughout the Mario series, and some of its alternate costumes have it fight inside a Warp Pipe instead of its usual pot. For its Final Smash, Piranha Plant summons Petey Piranha, who attacks in a similar fashion to its Subspace Emissary incarnation.
Mii Costumes
Costumes
- Builder Mario's Outfit
- Toad Outfit: the outfit is based on Toad. The costume changes depending on the Mii's gender, with a male being bare-chested underneath a blue vest and the female having an undershirt underneath a red vest.
Hats
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Items
Bold italics denotes an item or Assist Trophy new to the Smash Bros. series.
- Super Mushroom (status): a traveling red mushroom from Super Mario Bros. that causes the users to grow on contact.
- Poison Mushroom (status): a traveling red mushroom from Super Mario Bros.: The Lost Levels that causes the users to shrink on contact.
- Super Star (status): a bouncing, traveling star from Super Mario Bros. that grants temporary invincibility on contact.
- Metal Box (status): a special type of block from Super Mario 64 that turns the user into their metal form.
- Lightning (status): a bolt of electricity from Super Mario Kart. Touching the item either shrinks all of the user's opponents, the user themselves, or everyone.
- Bullet Bill (transformation): a sentient bullet item from Mario Kart DS. It spawns on stage as a small bullet that can be picked up. When "thrown", the user is transforms into a large Bullet Bill and flies across the stage.
- Fire Bar (battering): a new battering weapon based on the spinning bars of flame from Super Mario Bros. Every second time it makes contact with an opponent, it loses a fireball. The greatest knockback and damage output is at the base of the bar.
- Fire Flower (shooting): a fiery plant from Super Mario Bros. Wielding it allows the fighter to erupt flames from its head, although prolonged usage of the flower causes the flames to get smaller and eventually die. When it spawns, the Fire Flower slowly falls to the ground and sways back-and-forth, like in the New Super Mario Bros. games.
- Bob-omb (throwing): a walking bomb from Super Mario Bros. 2. When it spawns, it will sit idly unless picked up. If left waiting too long, its key will begin to turn and the bomb will begin to walk until it detonates.
- Green Shell (throwing): the shell of a Koopa Troopa from Super Mario Bros. that trails along the ground when tossed.
- Freezie (throwing): a crystal of ice from Mario Bros. that freezes any opponents it is tossed at. It will freeze any fighters who actively attack it instead of picking it up.
- Hothead (throwing): a ball of flames from Super Mario World that travels along the platform it is thrown to. It does not damage the user and grows bigger and faster if it makes contact with fire attacks.
- Banana Peel (throwing): discarded fruit skin from Super Mario Kart. Tossing it at an opponent causes them to trip. It is also part of Diddy Kong's moveset.
- Soccer Ball (special): a seemingly generic ball that cannot be grabbed, but when hit, will fly across the stage as a dangerous, inflamed projectile. This attribute comes from the Mario Strikers games.
- POW Block (throwing): a destructive block from Mario Bros. that launches grounded opponents into the air when hit or thrown, much like the POW Blocks in the Mushroom Kingdom and Mario Bros. stages. It shrinks after each consecutive hit and can be hit a total of three times before disappearing.
- Spiny Shell (throwing): a spiny, blue Koopa shell from Mario Kart 64 that homes in and strikes an opponent when tossed. Its design is based on its appearance in Mario Kart 7, Mario Kart 8 and Mario Kart 8 Deluxe.
- Boomerang (throwing): a blue boomerang from Super Mario 3D Land that can be tossed and return to the user after going a certain distance. When caught, its power increases. Boomerangs can be caught by opponents.
- Super Leaf (status): a tanooki leaf from Super Mario Bros. 3. When equipped, the user sprouts raccoon ears and a ringed tail. It allows the user to float in mid-air like Peach.
- Super Launch Star (trap): a five-pointed contraption from Super Mario Galaxy. When tossed, the star expands in size. It will launch any players that make contact with it in the opposite direction it was thrown. The trap remains in effect for ~10 seconds before disappearing.
- Grass (container): pluckable red stalks from Super Mario Bros. 2. When the attack button is pressed, the grass is plucked and with it comes a randomly selected item. If the item can be held, it automatically is placed in the character's hand. If the item is used by touching it, such as a Super Mushroom, it instantly takes effect.
Assist Trophies
- Waluigi: Wario's mischievous partner from the Mario series. He dashes at a random opponent on stage and stomps them into the ground. After accumulating enough damage, he launches the opponent away with his tennis racket. He does not harm the summoner.
- Thwomp: a monster from Super Mario Bros. 3 that resembles a stone slab covered in spikes. It positions itself at the top of the stage suspended in midair. It will abruptly slam into the ground below if it detects an opponent beneath it. Its design comes from its appearance in New Super Mario Bros. U.
- Chain Chomp: a monster from Super Mario Bros. 3 that resembles a toothy ball-and-chain. It lunges and chews on opponents within range of its chain, which is tied down by a post. Its post can be damaged by opponents and broken, releasing the Chomp onto the stage briefly before disappearing.
- Flies & Hand: an embodiment of the Gnat Attack minigame from Mario Paint. A disembodied glove moves around the stage in an attempt to kill flies and smack opponents with its fly swatter.
- Hammer Bro.: an armored turtle from Super Mario Bros. that hops around the stage and tosses hammers at opponents. It does not harm the summoner.
Stages
All Mario stages except Mushroom Kingdom and Rainbow Road (excluding the World 1-2 variant of Mushroomy Kingdom) return.
- New Donk City Hall is a new stage that is based off the same city from Super Mario Odyssey. The stage has a platform that moves to different parts of the city hall. Many references to Super Mario Odyssey are also made on the stage, such as the Odyssey and The Super Mario Players. The stage itself also has many references to New York City, which New Donk City is based off of.
- Peach's Castle: A floating arena staged above the grounds of the eponymous palace from Super Mario 64. The platforms are structured like a pinball table, and the stage has an additional platform below the main part of the stage that moves back and forth. There is also a bumper present at the top of the castle, and angled platforms float next to the top of the castle.
- Mushroom Kingdom: An arena staged in the overworld of Super Mario Bros. The design of the stage now more closely resembles the overworld appearance from Super Mario Bros., and many classic elements of the game appear, including warp pipes, moving platforms, a POW block, and a flag that leads to the castle.
- Princess Peach's Castle: The roof of the eponymous palace from Super Mario 64. The stage as a whole is more detailed than it's Melee counterpart, and the background looks farther away. Entities from the Mario games such as "!" Blocks and Banzai Bills appear from time-to-time, the former producing additional platforms and the latter causing an explosion.
- Rainbow Cruise: A stage that features an airship and platforms akin to those of Rainbow Ride from Super Mario 64. The stage starts out as the airship that gradually moves closer to a series of platforms and magical carpets. The airship then dips down as the stage reverses its directions, with more platforms appearing until the airship reappears and the loop restarts. Like Princess Peach's Castle, the background of the stage is much more detailed.
- Mushroom Kingdom II: An arena based off of Subcon from Super Mario Bros. 2. Similar to Mushroom Kingdom, this stage's design is closer to the game that it is based on, although the textures are sourced from Super Mario All-Stars. Logs may appear from the waterfall and act as temporary platforms, while Birdo may also appear from the side and shoot out an egg; this egg can be caught and thrown. Occasionally, Pidgits and a magical carpet may also appear, the latter acting as a temporary platform.
- Delfino Plaza: An arena that is staged on floating platforms that travel to various locations on the titular island plaza from Super Mario Sunshine. These places include a small island to the east of the plaza, the Shine Gate, and part of the main courtyard. Swimming is possible at portions of the stage where deep water is present. The stage itself is also more vibrant and detailed than in the Wii U version.
- Mushroomy Kingdom: A scrolling stage faithfully based off of World 1-1 from Super Mario Bros. Its design is sandy and mostly devoid of life, as if it was an abandoned wasteland, although notable Mario landmarks such as the flagpole and castle are still present. The World 1-2 variant from Brawl is once again absent.
- Figure-8 Circuit: An arena staged on the eponymous race course from Mario Kart DS. Previously known as Mario Circuit (Brawl), it has three floating platforms and a road in the middle of the stage, both which may have cart racers appear and disrupt the match.
- Luigi's Mansion: The titular haunted estate from Luigi's Mansion. Similar to Tomodachi Life, there are rooms in the mansion that are only made visible when a player walks into it. When the pillars are attacked, they may crumble and destroy part of the mansion, exposing more of the background. Once the whole mansion has been destroyed, it will eventually rebuild itself.
- Mario Bros.: an arena staged in the underground sewers from the titular arcade game. The stage acts similarly to its source material, with enemies appearing from the sides and a POW Block in the middle of the bottom floor that can knock out all enemies on-screen. Similar to both Mushroom Kingdom stages, the design of the stage closely resembles its source.
- 3D Land: A scrolling stage based on various locations from Super Mario 3D Land. The stage begins in World 1-1 at the base of Princess Peach's Castle, then cycles through various landmarks from its source material, including folding platforms, a valley, and a water area. ? Blocks on this stage have a higher chance to spawn a Super Leaf than any other item.
- Golden Plains: A spacious field based on motifs from New Super Mario Bros. 2 covered with Coins that are collected on contact. The stage occasionally shifts to different parts of the map, which displays even more coins. When 100 coins are collected, the fighters become gold characters, who have an enhanced status and super armor. P Switches and Red Rings also appear on this map, which produce more coins when activated.
- Paper Mario: A handcrafted stage based on locations from the Paper Mario series. The first area is a reference to Hither Thither Hill from Paper Mario: Sticker Star, with a windmill that would spin when a player lands on it. The second area is on a ship that references the S.S. Flavion from Paper Mario: The Thousand Year Door. On this stage, a blooper and whale may appear randomly, although only the whale interacts with the ship. The final area is based off of Bowser's Sky Castle, a location that is also from Paper Mario: Sticker Star. This location includes a statue of Bowser's head floating in the middle, with platforms at the side.
- Mushroom Kingdom U: Staged in western regions of the Mushroom Kingdom from New Super Mario Bros. U. This stage transforms into four different layouts, based off of Acorn Plains, Rock-Candy Mines, Meringue Clouds, and Slide Lift Tower. When the stage transforms, Nabbit, water spouts, giant icicles, and other hazards may appear.
- Mario Galaxy: A spacious arena staged on a grassy planetoid from Super Mario Galaxy. Gravity is weaker on this stage, making all the characters more floaty. The center of gravity on this stage points towards the center of the planet, causing attacks that launch opponents upward to launch them sideways instead. The curvature of the stage also affects projectiles, which move parallel to the surface of the planet in a curve.
- Mario Circuit: An arena staged on the titular race course from Mario Kart 8 and Mario Kart 8 Deluxe. Many parts of the track are referenced on this stage, including a circular tower across from the castle and the start/finish line of the stage. Despite having an anti-gravity properties in its source material, gravity is only manipulated for the racing Shy Guys on this stage.
- Super Mario Maker: An area composed of randomly generated set pieces based on concepts from the titular game, Super Mario Maker. At the start of the match, a random design is made for the stage, which may be added to or reset throughout the match. The appearance of the game may also shift during the match to four different game styles based off of Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U.
Music
Original tracks
Arrangements and remixes unique to Ultimate.
- "Ground Theme - Super Mario Bros. 2": An upbeat remix of the overworld theme from Super Mario Bros. 2.
- "Ground Theme - Super Mario Bros. 3": A chiptune-inspired remix of the overworld theme, the level clear theme, and the Grass Land map theme, from Super Mario Bros. 3.
- "Fortress Boss - Super Mario Bros. 3": An orchestral remix of the mini-boss theme, the Ice Land theme, and the Dark Land theme, from Super Mario Bros. 3.
- "King Bowser - Super Mario Bros. 3": An arrangement that includes "World 8 Map" and "Demon King Koopa" from Super Mario Bros. 3, as well as a quote from Bowser's theme from Super Mario 64. It plays during Bowser's character trailer and the trailer "Piranha Plant Pipes Up! (Early Purchase Bonus)".
- "Delfino Plaza": An arrangement of "Delfino Plaza" from Super Mario Sunshine, heard in Bowser Jr.'s character trailer.
- "Main Theme - Luigi's Mansion": An arrangement of "Luigi's Mansion Theme" and the training theme from Luigi's Mansion, heard in Luigi's character trailer.
Returning tracks
Arrangements and remixes from previous Smash Bros. titles.
- "Ground Theme - Super Mario Bros. (64)": An arrangement of "Ground Theme" from Super Mario Bros. Returns from Smash 64.
- "Ground Theme - Super Mario Bros. (Melee)": An arrangement of "Ground Theme" interlaced with "Underground Theme" from Super Mario Bros. Returns from Melee.
- "Ground Theme - Super Mario Bros. 3 (Melee)": A rock-influenced arrangement of "Ground Theme" from Super Mario Bros. 3. Returns from Melee.
- "Slide": An arrangement of "Slider" from Super Mario 64 and "Underwater Theme" from Super Mario Bros. Returns from Melee.
- "Fever": An arrangement of "Fever" from Dr. Mario. Returns from Melee.
- "Ground Theme - Super Mario Bros. (Brawl)": an arrangement of "Ground Theme" from Super Mario Bros. Returns from Brawl.
- "Underground Theme - Super Mario Bros.": An arrangement of "Underground Theme" from Super Mario Bros. Returns from Brawl.
- "Underwater Theme - Super Mario Bros.": An arrangement of "Underwater Theme" from Super Mario Bros. Returns from Brawl.
- "Airship Theme - Super Mario Bros. 3": An arrangement of "Airship Theme" from Super Mario Bros. 3. Returns from Brawl.
- "Underground Theme - Super Mario Land": An arrangement of "Underground Theme" from Super Mario Land. Returns from Brawl.
- "Title/Ending - Super Mario World": An arrangement of "Title BGM" and "Ending" from Super Mario World. Returns from Brawl.
- "Castle / Boss Fortress -Super Mario World / SMB 3": A medley containing "Castle BGM" from Super Mario World and "Fortress Boss" from Super Mario Bros. 3. Returns from Brawl.
- "Main Theme - New Super Mario Bros.": An arrangement of "Main Theme" from New Super Mario Bros., and following is "Level Clear Fanfare". Returns from Brawl.
- "Gritzy Desert": A remix of "Gritzy Desert" from Mario & Luigi: Partners in Time. Returns from Brawl.
- "Mario Tennis / Mario Golf": An arrangement of the title themes from Mario Power Tennis and Mario Golf: Toadstool Tour. Returns from Brawl.
- "Main Theme - Luigi's Mansion (Brawl)": An arrangement of "Main Theme" from Luigi's Mansion. Returns from Brawl.
- "Mario Bros.": an arrangement of "New Match" and "Title" from Mario Bros. "New Match" itself is an arrangement of Mozart's "Eine kleine Nachtmusik". Returns from Brawl.
- "Chill (Brawl)": An arrangement of "Chill" from Dr. Mario. Returns from Brawl.
- "Mario Circuit - Super Mario Kart": A remix of "Mario Circuit" from Super Mario Kart. Returns from Brawl.
- "Luigi Raceway - Mario Kart 64": An arrangement of the "Start Grid Fanfare" and the theme that plays on Luigi Raceway from Mario Kart 64. Returns from Brawl.
- "Waluigi Pinball - Mario Kart DS": A remix of "Waluigi Pinball" from Mario Kart DS. Returns from Brawl
- "Ground Theme / Underground Theme - Super Mario Bros.": A medley of pieces from Super Mario Bros., including "Ground Theme", "Underground Theme", and "Castle Theme". Returns from Smash 4.
- "Super Mario Bros. 3 Medley": a medley of pieces from Super Mario Bros. 3, including "Athletic Theme", "Course Clear Fanfare", "World 4 Map", "Enemy Battle", and "Player Down". Returns from Smash 4.
- "Main Theme - Super Mario 64": An arrangement of the title theme from Super Mario 64. Returns from Smash 4.
- "Ground Theme / Underwater Theme - Super Mario 3D Land": An arrangement of "Main Theme" and "Sea Theme" from Super Mario 3D Land. Returns from Smash 4.
- "Athletic Theme / Ground Theme - New Super Mario Bros. 2": An arrangement of "Athletic Theme" and "Ground Theme" from New Super Mario Bros. 2. The referenced compositions themselves are arrangements of pieces from New Super Mario Bros. Wii. Returns from Smash 4.
- "Title - Super Mario Maker": A remix of "Title" from Super Mario Maker. Returns from Smash 4.
- "Paper Mario Medley": A medley of pieces from the Paper Mario series, including "Overworld Theme" from Paper Mario: Sticker Star, "Rogueport" from Paper Mario: The Thousand-Year Door and "Bowser Jr.'s Flotilla" from Paper Mario: Sticker Star, which itself is an arrangement of "Airship Theme" from Super Mario Bros. 3. Returns from Smash 4.
- "Try, Try Again": A remix of "Try, Try Again", the normal battle theme from Mario & Luigi: Dream Team. Returns from Smash 4.
- "Rainbow Road Medley": A medley of the various "Rainbow Road" themes from Mario Kart: Super Circuit, Mario Kart DS, and Mario Kart 7. Returns from Smash 4.
- "Super Mario Bros. Medley": A medley of pieces from Super Mario Bros., including "Castle Theme", "Ground Theme", "Underwater Theme", and "Underground Theme" interlaced with an original composition. Returns from Smash for Wii U.
- "Super Mario Bros.: The Lost Levels Medley": A medley of pieces from Super Mario Bros. and its Japanese sequel Super Mario Bros.: The Lost Levels, including "Ending Theme", "Underground Theme", "1-Up", "Time Up Warning Sound", "Underwater Theme", "Invincible Theme", and "Course Clear Fanfare". Returns from Smash for Wii U.
- "Super Mario World Medley": A medley of pieces from Super Mario World, including "Overworld Theme", the "Yoshi drums", "Bonus Screen Theme", "Course Clear Fanfare", and "MAP 7 (Special)". Returns from Smash for Wii U.
- "Fortress Boss - Super Mario World": A flamenco-themed remix of the main boss theme from Super Mario World.
- "Egg Planet (Remix)": A medley including "Egg Planet" from Super Mario Galaxy with "Underground Theme", "Invincible Theme", and "Ground Theme" from Super Mario Bros. Returns from Smash for Wii U.
- "Rosalina in the Observatory / Luma's Theme": An arrangement of "Rosalina in the Observatory" and "Luma" from Super Mario Galaxy. Returns from Smash for Wii U.
- "Luigi's Mansion Series Medley": a medley of songs from Luigi's Mansion and Luigi's Mansion: Dark Moon, containing "Main Theme" from Luigi's Mansion and "Catching Ghost" and "Mission Complete" from Luigi's Mansion: Dark Moon. Returns from Smash for Wii U.
- "Chill (for 3DS / Wii U)": An arrangement of "Chill" from Dr. Mario, which also contains some notes from the game over theme. Returns from Smash for Wii U.
- "Mario Paint Medley": A medley of pieces from Mario Paint, including "Title", "Opening Demo 1 (Kung-Fu Men)", "Gnat Attack Phase 1", "Save & Load (Data Robot)", "BGM 2 (Monkey Song)", and "BGM 1 (Creative Exercise)". Returns from Smash for Wii U.
- "Circuit - Mario Kart 7": an arrangement of "Circuit" and "Neo Bowser City" from Mario Kart 7. Returns from Smash for Wii U.
- "Cloudtop Cruise - Mario Kart 8": a remix of "Cloudtop Cruise" from Mario Kart 8. The referenced composition itself includes an arrangement of "Gusty Garden" from Super Mario Galaxy. Returns from Smash for Wii U.
Source tracks
Compositions and arrangements directly sourced from Mario games with no alterations.
- "Ground Theme - Super Mario Bros.": The overworld theme, sourced from Super Mario Bros.
- "Ground Theme (Band Performance) - Super Mario Bros.": The ensemble performance of the overworld theme from Super Mario Bros., sourced from Super Mario Odyssey.
- "Ground Theme - Super Mario Bros. 2": The overworld theme, sourced from Super Mario Bros. 2.
- "Rolling Hills A": The theme played in the Rolling Hills world, which itself is a remix of the overworld theme from Super Mario Bros. 2, sourced from Mario vs. Donkey Kong: Tipping Stars.
- "Boss Theme - Super Mario Bros. 2": The standard boss theme, sourced from Super Mario Bros. 2.
- "Ground Theme - Super Mario Bros. 3": The overworld theme, sourced from Super Mario Bros. 3.
- "Ground Theme - Super Mario World": The overworld theme, sourced from Super Mario World.
- "Main Theme - Super Mario 64": The main theme, sourced from Super Mario 64.
- "Slide": The music played in The Princess's Secret Slide, Tick-Tock Clock and Rainbow Ride, as well as Cool, Cool Mountain's and Tiny-Huge Island's slides, sourced from Super Mario 64.
- "Delfino Plaza": The Delfino Plaza theme, sourced from Super Mario Sunshine.
- "Ricco Harbor": The music for Ricco Harbor, sourced from Super Mario Sunshine.
- "Super Mario Galaxy": The main theme, sourced from Super Mario Galaxy.
- "Egg Planet": The music for the Good Egg Galaxy, sourced from Super Mario Galaxy.
- "Gusty Garden Galaxy": The music for Gusty Garden Galaxy, sourced from Super Mario Galaxy.
- "Champion Road": The music for the last level in World Crown, Champion's Road, sourced from Super Mario 3D World, which itself is a remix of "Gusty Garden" from Super Mario Galaxy.
- "Theme of SMG2": The main theme of Super Mario Galaxy 2.
- "The Starship Sails": The song that plays when traversing worlds, sourced from Super Mario Galaxy 2.
- "Sky Station": The music for Sky Station Galaxy, sourced from Super Mario Galaxy 2.
- "Melty Monster": The music for the Melty Monster Galaxy, sourced from Super Mario Galaxy 2.
- "Bowser's Galaxy Generator": The music for the last galaxy of World 6, Bowser's Galaxy Generator, sourced from Super Mario Galaxy 2.
- "Fated Battle": The music that plays during the second phase of the battle with Bowser in Bowser's Galaxy Generator, sourced from Super Mario Galaxy 2.
- "Ground Theme - New Super Mario Bros. 2": The overworld theme, sourced from New Super Mario Bros. 2.
- "Ground Theme - New Super Mario Bros. U": The overworld theme, sorced from New Super Mario Bros. U.
- "Super Bell Hill": The music for the first level of World 1, Super Bell Hill, sourced from Super Mario 3D World.
- The Great Tower Showdown 2: The song that plays during the second of the final boss, sourced from Super Mario 3D World.
- "Fossil Falls": The song that plays in Cascade Kingdom from Super Mario Odyssey.
- "New Donk City": The song that plays in the Metro Kingdom during daytime from Super Mario Odyssey.
- "Jump Up, Super Star!": "Jump Up, Super Star!", the main theme, sourced from Super Mario Odyssey. It has a unique application on the New Donk City Hall stage.
- "Steam Gardens": The song that plays in Wooded Kingdom from Super Mario Odyssey.
- "Underground Moon Caverns": The song that plays in the Underground Moon Caverns, in the Moon Kingdom, sourced from Super Mario Odyssey.
- "Break Free (Lead The Way)": "Break Free (Lead the Way)", a song that plays when Mario (who captures Bowser) and Peach escape from the wedding, sourced from Super Mario Odyssey.
- "Tough Guy Alert!": The boss battle theme, sourced from Mario & Luigi: Bowser's Inside Story.
- "The Grand Finale": The music played during the battle with Dark Bowser, the final boss of Mario & Luigi: Bowser's Inside Story.
- "Time's Running Out!": The theme of the Toad Roundup minigame, sourced from Mario & Luigi: Paper Jam.
- "Mixed-Up Scramble": The regular battle theme, sourced from Mario & Luigi: Paper Jam.
- "Attack and Run!": The Papercraft battle theme from Mario & Luigi: Paper Jam.
- "Battle! - Paper Mario: Color Splash": The regular battle theme from Paper Mario: Color Splash.
- "This is Minion Turf!": The regular battle theme of Minion Quest: The Search for Bowser, sourced from Mario & Luigi: Superstar Saga + Bowser's Minions.
- "Pandemonium": A minigame theme, sourced from Mario Party 9.
- "Title Theme - Mario Party: Island Tour": The title theme, sourced from Mario Party Island Tour.
- "Rocket Road": The theme of Rocket Road, sourced from Mario Party: Island Tour.
- "World Tour": The theme that plays during national tournaments, sourced from Mario Golf: World Tour.
- "Stadium Theme - Mario Tennis: Ultra Smash": The normal tennis theme, sourced from Mario Tennis: Ultra Smash. Heard in Daisy's character showcase.
- "Kingdom Stadium: Night": Plays during soccer matched held at the Kingdom Stadium during the night, sourced from Mario Sports Superstars.
- "Country Field: away team": The theme played when the away team swings in the Country Field, sourced from Mario Sports Superstars.
- "Title Theme - Mario Tennis Aces": The title theme, sourced from Mario Tennis Aces.
- "Stadium Theme - Mario Tennis Aces": The theme plays while playing on the Marina Stadium court, sourced from Mario Tennis Aces.
- "On the Hunt - Gloomy Manor Ver.- (Instrumental)": The song that plays while exploring Gloomy Manor, without Luigi's humming, sourced from Luigi's Mansion: Dark Moon.
- "Plucky Pass Beginnings": The overworld theme, sourced from Captain Toad: Treasure Tracker, which itself is a remix of the Toad Brigade's theme from Super Mario Galaxy.
- "The King of Pyropuff Peak": Draggadon/Gold Draggadon's battle theme, sourced from Captain Toad: Treasure Tracker.
- "Title Theme - Mario vs. Donkey Kong: Tipping Stars": The title theme, sourced from Mario vs. Donkey Kong: Tipping Stars.
- "Rainbow Road - Mario Kart: Double Dash!!": The music for the Rainbow Road course in Mario Kart: Double Dash!!.
- "Mushroom Gorge - Mario Kart Wii": The music for the Mushroom Gorge course from Mario Kart Wii.
- "Rainbow Road - Mario Kart 7": The music that plays during Rainbow Road from Mario Kart 7.
- "Mario Stadium - Mario Kart 8": The theme played in the Mario Stadium tracks, sourced from Mario Kart 8.
- "Mario Circuit - Mario Kart 8": The theme played on the Mario Circuit track, sourced from Mario Kart 8.
- "Rainbow Road - Mario Kart 8": The music that plays on the Rainbow Road course, sourced fromMario Kart 8.
- "Excitebike - Mario Kart 8": The song from the Excitebike Arena course, which itself is a remix of the title theme from Excitebike, sourced from Mario Kart 8.
- "Dragon Driftway": The song from the Dragon Driftway course, sourced from Mario Kart 8.
- "Ice Ice Outpost": A song from the Ice Ice Outpost course, sourced from Mario Kart 8.
Victory fanfares
- "Victory! Mario Series": An orchestration of "Course Clear Fanfare" from Super Mario Bros. The tempo is slightly faster in the Ultimate version.
- "Victory! Mario Villains": An arrangement of the "Course Clear Fanfare" from Super Mario Bros. on electric guitar, unchanged from Smash 4.
- "Victory! Rosalina & Luma": A flourish arrangement of the title track from Super Mario Galaxy, which also plays when Mario or Luigi obtain a Power Star in Super Mario Galaxy, unchanged from Smash 4.
Spirits
The kanji aruji "主" denotes a Master Spirit.
1. Mario[note 1] |
25. Fox Luigi |
49. King Boo |
73. Honey Queen主 |
97. Kammy Koopa |
121. Poltergust 5000 |
Games with elements from or in the Super Smash Bros. series
Mario Bros.
- Playable Characters:
- Luigi, who debuted in this game, is an unlockable character for all games other than Super Smash Bros. for Nintendo 3DS/Wii U, where he is a starter. Luigi's white costume is also reminiscent of what he wore in the NES version of this game. Additionally, his fireballs are identical to the green ones that appear in this game.
- Mario's green alternate costume in all Super Smash Bros. games is based on Luigi's outfit on the cover of Mario Bros. Wario also has these colors for one of his alternate costumes in Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate.
- Mario's pink and cyan alternate costume in Super Smash Bros. 4 and Super Smash Bros. Ultimate is based on his outfit on the Japanese/Europe box art of Mario Bros. Wario also has these colors for one of his alternate costumes in Super Smash Bros. Brawl, Super Smash Bros. 4 and Super Smash Bros. Ultimate.
- Luigi's cyan and navy blue alternate costume in all Super Smash Bros. games is based on Mario's outfit on the box art of Mario Bros.
- Luigi's yellow costume resembles his sprite from the Atari XE port of this game.
- Coins make their first appearance in this game as collectible bonus items, and appear in Mario, Luigi, and Dr. Mario's (Melee only) Super Jump Punch.
- Red and Green Fireballs also make a debut, though the Mario Bros. are unable to control these. They would later do so in the successor to this game, Super Mario Bros., but only the red fireballs exist.
- In Super Smash Bros. 4, the sound effect for Luigi crawling emits the same sound when running in this game.
- Warp Pipes, which debuted in this game, are used in Mario and Luigi's On-screen appearances in all Smash Bros. games except Melee.
- Stages:
- One of the levels appears as a stage in Super Smash Bros. Brawl and Super Smash Bros. Ultimate under the same name as the game, but Freezies (due to already being items), Red Fireballs, and Fighter Flies are not present.
- Items
- The Freezie enemies in this game became items in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4.
- The POW Block appears as an item in Super Smash Bros. 4.
- Trophies:
- Sidesteppers and Shellcreepers appear as trophies in Brawl and Smash for Wii U .
- Fighter Flies appear as a trophy in Super Smash Bros. for Wii U.
- A coin appears as a trophy in Melee.
- Pipes appear as a trophy in Smash 4.
- Spirits:
- Music:
- The Shellcreeper enemies are the predecessors to the Koopa Troopas, which play many roles in the series.
- The way a character respawns in most modes is similar to how the brothers respawn in this game after losing a life (see revival platform).
- A Sidestepper appears as a sticker in Brawl.
Pinball
- Playable Characters:
Wrecking Crew
- Playable Characters:
- Mario's black (brown in 64) costume in Smash 64, Melee and Brawl is a reference to Foreman Spike.
- Mario's green alternate costume in all Smash games is based on his outfit on the Japanese box art of Wrecking Crew.
- Luigi's pink alternate costume in all Smash games is based on his outfit in Wrecking Crew.
- Wario's brown alternate costume in Brawl is based on Foreman Spike; arguably a more accurate take in comparison to Mario's black and white costume.
- Warios's green overalls costume in Brawl, Smash 4, and Ultimate is based on Mario's appearance in this game.
- Stages:
- A stage based on the game appears in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate.
- Items:
- The Golden Hammer and its theme appears in Super Smash Bros. Brawl and Super Smash Bros. 4.
- Trophies:
- Eggplant Man appears as a trophy in Super Smash Bros. Melee.
- Spirits:
- Music:
- "Power-Up Music - Wrecking Crew": The music played when Mario/Luigi picks up a Golden Hammer sourced from this game.
- "Wrecking Crew Medley (For 3DS / Wii U)": A medley of "Game Start", "BGM A", "Bonus Round", and "Power-Up".
- "Wrecking Crew Retro Medley": A medley of tracks sourced from this game including "Game Start", "BGM A", "Round Clear", "Bonus Round", "Power-Up", and "Game Over".
- "Wrecking Crew Medley": A medley of tracks from this game including "BGM A" and "Power-Up".
- This game appears as a Masterpiece in Super Smash Bros. for Wii U.
Super Mario Bros.
- Playable Characters:
- Mario and Luigi's Fireballs are based on their ability to throw fireballs after touching the Fire Flower, which first appeared in this game.
- Mario, Luigi, and Dr. Mario's jumping animation, as well as their Super Jump Punches originate in this game.
- Mario's up taunt in all Smash Bros. games except Ultimate has him mimicking his standing pose and size-shifting animations in this game.
- Bowser and Princess Peach originated in this game, and have been playable in every Super Smash Bros. game since Melee.
- Bowser's ability to breathe fire, along with one of his custom moves, Fire Shot, comes from this game.
- Toad first appeared in this game.
- Mario's outfit when Fire Mario is present in Super Smash Bros. Brawl and Super Smash Bros. 4 as his white costume.
- Luigi's outfit when Fire Luigi is present in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS/Wii U and Super Smash Bros. Ultimate.
- The Piranha Plant first appears in this game, and appears as a playable character in Ultimate.
- Luigi's white costume in Super Smash Bros. and Super Smash Bros. Melee is based on his appearance in this game.
- Two of Piranha Plant's alternate costumes are based off of its original sprite appearances from this game.
- Stages:
- The Mushroom Kingdom stage from Super Smash Bros. and Super Smash Bros. Ultimate uses the graphic style of this game.
- The Mushroom Kingdom stage from Super Smash Bros. Melee also uses the graphical style from this game.
- Brawl’s Mushroomy Kingdom is a recreation of the game's World 1-1 and World 1-2.
- Assist Trophies:
- Hammer Bro. appears as an Assist Trophy in Brawl, Smash 4, and Ultimate.
- Lakitu and Spinies appear as an Assist Trophy in Brawl and Smash 4, using their sprites from this game.
- Items:
- The Super Mushroom, the Fire Flower, the Super Star, and the Green and Red Shells made their first initial appearances in this game, and all (with the exception of Red Shells which only appeared as items in Super Smash Bros. and Super Smash Bros. Melee) have been items in every Super Smash Bros. game.
- The Fire Bar appears as an item in Super Smash Bros. 4.
- The Bullet Bill appears as an item in Smash 4, though its functionality is more akin to its appearance in the Mario Kart series.
- Enemies:
- Goombas, Koopa Troopas, and Koopa Paratroopas appear as enemies in Adventure Mode from Melee, the Subspace Emissary from Brawl, and Smash Run from Smash for 3DS.
- Bullet Bills and Hammer Bro. appear as enemies in the Subspace Emissary and Smash Run.
- Bill Blasters, Lakitus, and Spinies appear as enemies in Smash Run.
- Trophies:
- The ? Block appears as a trophy in Super Smash Bros. 4
- The 1-up Mushoom appears as a trophy in Super Smash Bros. 4.
- A Piranha Plant appears as a trophy in Brawl and Smash 4.
- A Blooper appears as a trophy in Brawl and Smash for 3DS.
- A Buzzy Beetle appears as a trophy in Brawl and Smash for 3DS.
- A Cheep Cheep appears as a trophy in Brawl and Smash for 3DS.
- Spirits:
- Music:
- "Ground Theme - Super Mario Bros. (64)": A remix of the "Ground Theme".
- "Ground Theme - Super Mario Bros. (Melee)": A remix combining the "Ground" and "Underground" themes.
- "Slide": Features an arrangement of the "Underwater Theme".
- "Ground Theme - Super Mario Bros. (Brawl)": An arrangement of the "Ground Theme".
- "Underground Theme - Super Mario Bros.": An arrangement of the "Underground Theme".
- "Underwater Theme - Super Mario Bros.": An arrangement of the "Underwater Theme".
- "Egg Planet": A medley featuring "Underground Theme", "Invincible Theme", and "Ground Theme" from this game.
- "Style Switch: Ground Theme": Features the original Ground Theme sourced from this game.
- "Ground Theme - Super Mario Bros.": The "Ground Theme" sourced from this game.
- Victory! Mario Series: The victory theme of Mario, Luigi, Dr. Mario, Peach, and Bowser (Melee and Brawl only), an arrangement of the "Course Clear Fanfare" from this game.
- Victory! Mario Villans: The victory theme of Bowser (Smash 4 and Ultimate), Bowser Jr., and Piranha Plant, an arrangement of the "Course Clear Fanfare" from this game, played on electric guitar.
- The game is available as a masterpiece in Super Smash Bros. Brawl and Super Smash Bros. for Wii U.
- Artwork depicting Mario and various other characters and enemies appears as a sticker in Super Smash Bros. Brawl.
- Bullet Bill, Cheep Cheep, a 1-Up Mushroom, a Fire Flower, Lakitu, a Super Mushroom, Paratroopa, Spiny, a Super Star, and Toad all appear as stickers in Brawl.
Super Mario Bros.: The Lost Levels
- Playable Characters:
- This game introduced differences between Mario and Luigi, where the latter could jump higher, but with less overall agility. This difference is a recurring feature in the Super Smash Bros. series.
- Bowser's eighth alternate coloration in Super Smash Bros. 4 and Super Smash Bros. Ultimate is based on the appearance of Blue Bowser in this game.
- Items:
- This game introduced the Poison Mushroom, which would damage or defeat Mario or Luigi if they touched it; it has appeared as an item in every Smash Bros. game since Melee.
- Music:
- The game is available as a masterpiece in Super Smash Bros. for Wii U.
Super Mario Bros. 2
- Playable Characters:
- Peach's Vegetable move is based on plucking turnips from this game.
- This game introduced Peach's ability to float.
- Luigi performs a scuttle from this game in Super Smash Bros. 4 onward when he jumps.
- One of Daisy's alternate costumes is based on Princess Peach's appearance with brunette hair from this game.
- Stages:
- The Mushroom Kingdom II stage is based on Subcon, the setting of this game.
- Items:
- Stage Elememts:
- Enemies:
- Shy Guys appear as enemies in Smash Run in the colors of red, blue, yellow and green.
- Trophies:
- Pokey appears as a trophy in Super Smash Bros. for Nintendo 3DS.
- Spirits:
- Music:
- Snifit and Mouser appear as stickers in Super Smash Bros. Brawl.
- Peach appears as a sticker in Super Smash Bros. Brawl, depicting her artwork for this game.
- This game is available as a masterpiece in Super Smash Bros. Brawl by winning in Versus mode with Peach five times. The game starts the player with Peach, yet the player can change their character to either Mario, Luigi, or Toad once they make Peach lose all her health.
- Two of the random names generated in Super Smash Bros. Brawl when naming something are "BIRDO" and "WART", referencing Birdo and Wart, both who originated in this game.
Super Mario Bros. 3
- Playable Characters:
- Bowser's down special, Bowser Bomb, is based on a move he uses in this game.
- The music that plays when Peach performs her Final Smash, Peach Blossom, is a sped-up remix of the music that plays in Coin Heavens.
- Daisy gains the same jingle for her own Final Smash.
- One of Daisy's alternate costumes is based on Princess Peach's appearance with brunette hair from this game.
- Cannonballs, which first appeared in this game, serve as Bowser Jr.'s neutral special, Clown Cannon.
- Mario and Luigi's backward midair jump animation is based on Invincible Mario's jumps as of this game, where he performs flips when he jumps.
- The Koopalings made their first appearance in this game, and appear as Bowser Jr.'s alternate costumes in Super Smash Bros. 4 and Super Smash Bros. Ultimate.
- Thwomp appears as one of Kirby's Stone transformations.
- Piranha Plant's ability to walk and one of it's special moves comes from the Ptooie.
- Assist Trophies:
- Chain Chomp appears as an Assist Trophy in Super Smash Bros. 4.
- Thwomp appears as an Assist Trophy in Super Smash Bros. Ultimate.
- Items:
- The Super Leaf power-up that debuted in this game appears in Super Smash Bros. 4 as an item.
- Enemies:and
- Giant Goombas appear as enemies in the Subspace Emissary and Smash Run.
- Chain Chomps and Flame Chomps appear as enemies in Smash Run in Super Smash Bros. for Nintendo 3DS.
- Trophies:
- Raccoon Mario appears as a trophy in Super Smash Bros. Melee.
- Boo appears as a trophy in Super Smash Bros. Brawl and Super Smash Bros. 4.
- Thwomp appears as a trophy in Super Smash Bros. Melee and Super Smash Bros. for Nintendo 3DS.
- Chain Chomp appears as a trophy in Brawl.
- Flame Chomp and the P-Switch appears as trophies in Smash for 3DS.
- A trophy of Tanooki Mario and Kitsune Luigi and a Statue Mario trophy appear in Super Smash Bros. for Nintendo 3DS.
- Spirits:
- A Boo, a Chain Chomp, a Nipper Plant, Boom Boom, and a Thwomp all appear as Spirits.
- Music:
- "Ground Theme - Super Mario Bros. 3 (Melee)": A rock-influenced arrangement of "Ground Theme" and the music of World 1, Grass Land from this game.
- "Airship Theme - Super Mario Bros. 3": An arrangement of " Airship Theme" from this game.
- "Castle/Boss Fortress (Super Mario World/SMB 3)": An arrangement which features "Fortress Boss" from this game.
- "Super Mario Bros. 3 Medley": A medley of tracks from this game including "Athletic Theme", "Course Clear Fanfare", "World 4 Map", "Enemy Battle", and "Player Down".
- "Style Switch: Ground Theme": Features "Ground Theme", sourced from this game.
- "Ground Theme - Super Mario Bros. 3": The "Ground Theme", sourced from this game.
- "King Bowser": A new medley of "Demon King Koopa" and "Dark Land" from this game.
- "Fortress Boss - Super Mario Bros. 3": A new arrangement of the boss theme from this game.
- "Ground Theme - Super Mario Bros. 3": A new arrangement of "Ground Theme", "Level Clear", and "World 1 Map" from this game.
- Ludwig von Koopa and Raccoon Mario appear as stickers in Super Smash Bros. Brawl, depicting their artwork for this game.
- Chain Chomp and Dry Bones appear as stickers in Brawl.
Super Mario Land
- Playable Characters:
- Daisy first appeared in this game, and is an Echo Fighter of Peach in Super Smash Bros. Ultimate.
- Peach's orange costume is based on Daisy.
- Trophies:
- Spirits:
- Tatanga appears as a Spirit.
- Music:
- Daisy appears as a sticker in Super Smash Bros. Brawl.
- A Daisy Wig is available as a headgear for all Mii Fighter types.
- Daisy in her baseball appearance appears in Smash Tour as an item.
Dr. Mario
- Playable Characters:
- Dr. Mario, Mario's doctor persona, premiered in this game.
- Dr. Mario's neutral special, Megavitamin, originates from this game.
- Trophies:
- Viruses appear as a trophy in Super Smash Bros. Melee and Super Smash Bros. for Wii U.
- Spirits:
- Music:
- The Viruses and a Megavitamin appear as stickers in Super Smash Bros. Brawl.
- The Game Boy version of the game is available as a Masterpiece in Super Smash Bros. for Wii U.
Super Mario World
- Playable Characters:
- Yoshi, a starter character in all of the Super Smash Bros. games, premiered in this game.
- In Super Smash Bros. Brawl and Super Smash Bros. 4, Yoshi's Final Smash, Super Dragon, is based on powers Yoshi could obtain in Super Mario World, Red Koopa Shells allowed him to spit fire, and Blue Koopa Shells allowed him to fly.
- Yoshi's red, blue and yellow alternate costumes in all of the Smash Bros. games are based on those corresponding colored Yoshis in Super Mario World.
- The Mario Tornado and Luigi Cyclone may come from the Spin Jump in this game.
- The Dr. Tornado may also come from the Spin Jump in this game.
- Mario and Dr. Marios's side specials, Cape and Super Sheet, respectively, are based on the Cape Feather power-up in this game, which gave Mario a cape he could use to swing and damage enemies.
- Mechakoopa, an enemy who originated in this game, serves as Bowser Jr.'s down special move.
- A Grinder, an obstacle from this game, serves as Bowser Jr.'s dash attack.
- The Koopa Clown Car first appeared in this game's final boss. Bowser Jr.'s modest revolves around a junior version of the Koopa Clown Car.
- One of Mario and Luigi's alternate costumes is based on their fire forms from the game in Brawl, Smash 4, and Ultimate (Luigi only).
- One of Bowser's alternate costumes is based on his original sprite from this game.
- Items:
- The Hothead enemies appear as items in Super Smash Bros. Brawl and Super Smash Bros. 4.
- Stages:
- The stage Yoshi's Island, available in Melee, Brawl, Smash for Wii U, and Ultimate, is based on the levels of this game.
- Stage Elements:
- Banzai Bills appear as a hazard on Princess Peach's Castle and as a background element on Yoshi's Island (Melee).
- Stretch Blocks, which made their debut in this game, appear in the Mushroom Kingdom U stage in Super Smash Bros. for Wii U as platforms in the Acorn Plains section. Additionally, the mountains from Acorn Plains are very similar to and likely based on the slanted mountains from this game.
- Enemies:
- Banzai Bills, Magikoopas, and Spike Tops appear as enemies in Smash Run.
- Trophies:
- Spirits:
- A Banzai Bill, a Chargin' Chuck, a Hothead, a Wiggler, and a Mechkoopa all appear as Spirits.
- Music:
- "Athletic Theme - Super Mario World": A banjo-based cover of the Athletic theme from this game.
- "Title/Ending - Super Mario World": A medley of tracks from this game, including "Title", "Ending", and "Credits".
- "Castle / Boss Fortress - Super Mario World / SMB 3": An arrangement featuring "Sub Castle" from this game.
- "Style Switch: Ground Theme": Features the "Ground Theme" sourced from this game.
- "Ground Theme - Super Mario World": The "Ground Theme" sourced from this game.
- "Super Mario World Medley": A medley of tracks from this game including "Overworld Theme", the "Yoshi drums", "Bonus Screen Theme", "Course Clear Fanfare", and "MAP 7 (Special)".
- "Fortress Boss - Super Mario World": A flamenco-inspired arrangement of " Koopaling Theme" from this game.
- Blargg appears as a sticker in Super Smash Bros. Brawl.
- This game appears as a masterpiece in Super Smash Bros. Brawl and Super Smash Bros. for Wii U.
- Bowser uses his Koopa Clown Car in the Subspace Emissary.
- Wiggler appears as a sticker in Brawl.
NES Open Tournament Golf
- Playable Characters
Super Mario Land 2: 6 Golden Coins
- Playable Characters:
- Wario debuted in this game and is a playable character in Brawl, Smash 4 and Ultimate.
- His ground pound move originated in this game and was re-purposed as his down throw in Smash.
- Half of Wario's costumes show him dressed in his classic overalls outfit, which was first seen in this game.
- His original monochromatic color scheme from this game is used as one of his alternate costumes.
- Mario's yellow/purple alternate costume in all Super Smash Bros. games (with the exception of Super Smash Bros. Ultimate) is based on Wario's color scheme.
- Trophies:
Mario & Wario
- Spirits:
- Wanda, a character from this game, appears as a Spirit.
Wario Land: Super Mario Land 3
- Playable Characters:
- Wario's forward smash is his signature Dash Attack, which originated from this game.
- His should bash returns as his dash attack in Ultimate.
- Spirits:
- Captain Syrup appears as a spirit. Her spirit battle references her ship, the SS Teacup and her henchman Bobo.
Super Mario World 2: Yoshi's Island
- Playable Characters:
- Many of Yoshi's attacks and moves are from this game. Egg Lay, Yoshi Bomb, and Egg Throw are primary attacks in the game.
- Yoshi's second jump (known as the Flutter Jump) originated from this game (although the signature grunt of effort did not appear until Yoshi's Story - subsequently, that game's vocal effects for Yoshi would be used in the Game Boy Advance port of Super Mario World 2: Yoshi's Island).
- Yoshi's down aerial could also be a reference to his Flutter Jump ability.
- Yoshi's pink and cyan alternate costumes in all Smash Bros. games which are based on those corresponding colored Yoshis in this game.
- Yoshi's purple costume from Smash 4 is based on the Purple Yoshi from this game.
- Bowser's Final Smash in Super Smash Bros. Ultimate is inspired by his attack method in this game.
- Stages:
- A stage in Super Smash Bros. Brawl, Yoshi's Island, takes on this game's general look.
- Stage Elements:
- Kamek appears in Super Smash Bros. for Wii U on the stage Mushroom Kingdom U where he transforms the stage's appearance.
- Fly Guys appear in the stage Yoshi's island in Super Smash Bros. Brawl.
- Red Coins, which first appeared in this game, appear in Golden Plains after touching a Red Ring.
- Enemies:
- Trophies:
- Baby Mario and Baby Bowser appear as trophies in Melee.
- Baby Luigi appears as a trophy in Super Smash Bros. for Wii U.
- Kamek appears as a trophy in Smash 4.
- Spirits:
- Kamek, Baby Mario (in normal and Superstar forms), Baby Bowser, a Crayzee Dayzee, a Tap-Tap, Burt the Bashful, the Stork, Toadies, a Bandit, Slugger & Green Glove, a Little Mouser, a Grim Leecher, Roger the Potted Ghost, Raphael the Raven, and an Ukiki all appear as Spirits.
- Music:
- Baby Mario also appears as three stickers in Super Smash Bros. Brawl, with one in his Superstar form.
- Baby Luigi, Stork, Goonie, Crayzee Dayzee, Fly Guy, Tap-Tap, Burt the Bashful, and Raphael the Raven all appear as stickers in Super Smash Bros. Brawl.
- Kamek appears as two stickers in Super Smash Bros. Brawl.
Mario Paint
- Assist Trophies
- Flies & Hand make their grand return as an Assist Trophy in Ultimate.
- Spirits:
- Music:
Mario Kart series
Mario Kart is a series of racing games where Mario characters race to the finish line on go-karts, bikes, and ATVs to attain the checkered flag while attacking each other with items from Item Boxes scattered across the course during the race such as Red & Green Shells and Banana Peels. In Brawl and Ultimate, the series has its own section in My Music, while it is grouped with the greater Mario series in SSB4.
- Playable Characters:
- Luigi is based on his Mario Kart 64 look in Super Smash Bros. and Super Smash Bros. Melee.
- Diddy Kong's down special Banana Peel is based on the item of the same name from this series.
- Bowser Jr.'s Clown Kart Dash, his down taunt, and one of his victory poses is likely based on the Koopa Clown, one of the kart bodies in Mario Kart 7 and Mario Kart 8 Deluxe.
- Some of Bowser Jr.'s voice clips were reused from Mario Kart Wii.
- Most of Daisy's voice clips were reused from Mario Kart Wii and Mario Kart 8.
- Stages:
- A stage named after the recurring Mario Circuit courses appears as a stage in Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate. Its design comes from the Figure-8 Circuit from Mario Kart DS. In Super Smash Bros. Ultimate, it was renamed "Figure-8 Circuit".
- A stage based on Rainbow Road in Mario Kart 7 appears as a stage in Super Smash Bros. for Nintendo 3DS.
- A stage based on Mario Circuit in Mario Kart 8 appears as a stage in Smash for Wii U and Ultimate.
- Items:
- The functionality of the Red Shells in Super Smash Bros. and Super Smash Bros. Melee is based on the Mario Kart series, first appearing in Super Mario Kart.
- The Banana Peels and Lightning Bolts come from this series, first appearing in Super Mario Kart.
- The Spiny Shell comes from this series, first appearing in Mario Kart 64.
- The functionality of Bullet Bills come from this series, first appearing in Mario Kart DS.
- Trophies:
- Mario's kart appears as a trophy in Super Smash Bros. Melee under the name "Racing Kart".
- Toadette, who debuted in Mario Kart: Double Dash!!, appears as a trophy in Super Smash Bros. for Wii U.
- Baby Daisy, who debuted in Mario Kart Wii, appears as a trophy in Smash for Wii U.
- Mario and some other characters appear as trophies riding in their karts and bikes.
- Rainbow Road from Mario Kart 7 appears as a trophy in Smash for 3DS.
- Spirits:
- The Goo-Goo Buggy, Toadette, the Barrel Train, Bloom Coach, and Turbo Yoshi all debuted in Mario Kart: Double Dash!!, and all appear as Spirits.
- The B Dasher, which first appeared in Mario Kart DS, appears as a Spirit, using its artwork for Mario Kart 7.
- The Cheep Charger, Standard Kart, and Standard Bike all debuted in Mario Kart Wii, and all appear as Spirits.
- The Biddybuggy, Badwagon, Master Cycle, Mach 8, and City Tripper all debuted in Mario Kart 8 and all appear as Spirits.
- A Bullet Bill and Dry Bowser appear as Spirits using their artwork for Mario Kart Wii.
- Metal Mario appears as a Spirit using his artwork for Mario Kart 7.
- The Golden Dash Mushroom appears as a Spirit using artwork of the Golden Mushroom for Mario Kart 8.
- Music:
- "Mario Circuit - Super Mario Kart": A remix of "Mario Circuit" from Super Mario Kart.
- "Luigi Raceway - Mario Kart 64": A remix of "Raceway" from Mario Kart 64.
- "Waluigi Pinball": An arrangement of "Waluigi Pinball" from Mario Kart DS.
- "Rainbow Road - Mario Kart: Double Dash!!": The Rainbow Road theme, sourced from Mario Kart: Double Dash!!
- "Rainbow Road Medley": A medley of the "Rainbow Road" themes from Mario Kart 7, Mario Kart DS, and Mario Kart: Super Circuit.
- "Rainbow Road - Mario Kart 7": The "Rainbow Road" theme, sourced from Mario Kart 7.
- "Circuit - Mario Kart 7": An arrangement of "Circuit" and "Neo Bowser City" from Mario Kart 7.
- "Cloudtop Cruise - Mario Kart 8": A remix of "Cloudtop Cruise" from Mario Kart 8.
- "Mushroom Gorge - Mario Kart Wii": The "Mushroom Gorge" theme, sourced from Mario Kart Wii.
- "Rainbow Road - Mario Kart 8": The "Rainbow Road" theme, sourced from Mario Kart 8.
- "Mario Circuit - Mario Kart 8": The "Mario Circuit" theme, sourced from Mario Kart 8.
- "Mario Kart Stadium - Mario Kart 8": The "Mario Kart Stadium" theme, sourced from Mario Kart 8.
- "Excitebike - Mario Kart 8": The theme of the "Excitebike Arena" track, sourced from Mario Kart 8.
- "Ice Ice Outpost": The theme of the "Ice Ice Outpost" track, sourced from Mario Kart 8.
- "Dragon Driftway": The theme of the "Dragon Driftway" track, sourced from Mario Kart 8.
- Toadette appears as a sticker in Super Smash Bros. Brawl.
- The Turbo Birdo, Red Fire, Bullet Blaster and Barrel Train from Mario Kart: Double Dash!! appear as stickers in Brawl.
- Various characters and items appear as stickers depicting their artwork for Mario Kart 64, Mario Kart: Super Circuit, Mario Kart: Double Dash!! and Mario Kart DS.
- In the trailer for Rosalina in Super Smash Bros. 4, Mario, Donkey Kong, Bowser, Peach, and Luigi are seen driving their standard karts from Mario Kart 8. The particular iteration of Rainbow Road they're driving on seems to have been inspired by the one from Mario Kart Wii, which is the only Mario Kart game to feature Rosalina accompanied by Luma, and was her playable debut in the Mario Kart series.
- Super Mario Kart appears as a playable masterpiece in Smash for Wii U.
Super Mario RPG: Legend of the Seven Stars
- Playable Characters:
- Mario's Final Smash, Mario Finale, is very similar to his Ultra Flame move.
- One of his custom moves for Fireball, Fire Orb, has the same name and a similar appearance as one of his special attacks in this game.
- Peach's neutral attack is reminiscent of her Super Slap attack in this game.
- Peach uses a frying pan as part of her side smash attack where she cycles through this, a golf club, and a tennis racket.
- Peach uses a Parasol for attacking and floating.
- Bowser's forward tilt, along with one of his specials, Koopa Klaw, is reminiscent of his Drill Claw attack in this game.
- Wario's forward tilt is based on one of Booster's attacks in this game.
- Spirits:
- Geno and Mallow appear as Spirits.
- Geno's costume for the Mii Gunner is based on one of the playable characters in this game.
Mario Golf series
Mario Golf is a series of sports games where Mario characters play golf by hitting a ball through the hole on various courses.
- Playable Characters:
- Wario's red overalls costume in Brawl, Smash 4, and Ultimate resembles on of his alternate colors from Mario Golf.
- Bowser's red costume in Melee, Brawl, Smash 4, and Ultimate resembles one of his alternate colors from Mario Golf.
- Bowser's green and blue costumes in Smash 4 and Ultimate resemble two of his alternate colors from Mario Golf.
- Donkey Kong's blue alternate costume in Smash 64, Melee, Brawl, and Ultimate resembles one of his alternate colors from Mario Golf.
- Donkey Kong's yellow alternate costume in Smash 4 and Ultimate resembles one of his alternate colors from Mario Golf.
- Peach's blue and green alternate costumes in Melee, Brawl, Smash 4, and Ultimate resemble two of her alternate colors from Mario Golf.
- Peach uses a golf club as part of her side smash, where she cycles through this, a frying pan, and a tennis racket.
- One of Daisy's victory animations in Super Smash Bros. Ultimate is a reference to her Birdie animation from Mario Golf: World Tour.
- Trophies:
- Plum, who debuted in Mario Golf for the N64, appears as a trophy in Super Smash Bros. Melee.
- Spirits:
- Kid, who debuted in Mario Golf for the Game Boy Color, appears as a Spirit.
- Music:
- "Mario Tennis / Mario Golf": An arrangement featuring the title theme from Mario Golf: Toadstool Tour.
- "World Tour": Sourced from Mario Golf: World Tour.
- Plum appears as a sticker in Super Smash Bros. Brawl.
- Artwork of Petey Piranha for Mario Golf: Toadstool Tour appears as a sticker in Super Smash Bros. Brawl.
Super Mario 64
- Playable Characters:
- Mario's look in both Super Smash Bros. and Super Smash Bros. Melee is based on this game's official artwork of him.
- Mario's (and Luigi's standard attacks in the original Super Smash Bros.) standard attacks are based on the "punch, punch, kick" move he used in this game.
- Mario's down smash (prior to Super Smash Bros. Ultimate) is based on a move in this game, which requires Mario to crouch and attack.
- Mario's dash attack (in all Smash Bros. games prior to Super Smash Bros. Ultimate) is based on a move in this game, which requires Mario to run, crouch, and attack.
- Mario's and Luigi's dash attacks (while holding an item) is based on a move in this game, which requires Mario to run and attack.
- Mario's back throw (and Luigi's back throw in the first four games) in all five games mimics how he threw Bowser in this game's three boss battles with him.
- Bowser's Fire Breath move originated in this game.
- Mario and Luigi's sleeping position comes from this game, where Mario would fall asleep after standing still for a certain amount of time.
- Mario and Luigi's crouching position comes from this game.
- The design of the coins from Mario, Luigi and Dr. Mario's (in Melee only) up special (prior to Smash 4) comes from this game.
- Mario's and Luigi's voice clips in Super Smash Bros. and Super Smash Bros. Melee are from this game. Luigi wasn't in the game, but his voice clips are Mario's voice clips sped up.
- Mario's ability to wall jump in Melee, Brawl, Smash 4 and Ultimate and Dr. Mario's ability to wall jump in Smash 4 and Ultimate comes from this game.
- Thwomp's design from this game appears in Kirby's down special move, Stone (up until Super Smash Bros. 4).
- Rosalina summons a Power Star in her Final Smash in Smash 4 (though it is based on its appearance in Super Mario Galaxy and Super Mario Galaxy 2).
- Stages:
- Peach's Castle and Meta Crystal are based on areas from this game.
- Princess Peach's Castle and Rainbow Cruise are based on areas from this game.
- Stage Elements:
- Blue Coins appear in Smash for 3DS and Ultimate in the stage Golden Plains, where they are generated after a character presses on a P Switch that appears.
- Items:
- The Metal Box from this game appears in every Smash game since Melee.
- Bosses:
- Metal Mario, one of Mario's forms in this game, appears as a boss in Super Smash Bros. and Super Smash Bros. Melee.
- Trophies:
- King Bob-omb appears as a trophy in Super Smash Bros. for Nintendo 3DS.
- Whomp appears as a trophy in Super Smash Bros. for Wii U.
- Spirits:
- Music
Mario Party series
Mario Party is a series of party games where Mario characters roll the dice to move across the board while competing in a series of minigames to collect coins and Stars along the way.
- Trophies:
- MC Ballyhoo, who only appears in Mario Party 8, appears as a trophy in Super Smash Bros. Brawl.
- Spirits
- The Dice Block, which debuted in Mario Party appears as a Spirit, using its artwork for Super Mario Party.
- The Golden Dash Mushroom, which debuted in Mario Party: Island Tour, appears as a Spirit.
- MC Ballyhoo & Big Top from Mario Party 8 appear as a Spirit.
- River Survival from Super Mario Party appears as a Spirit.
- Birdo appears as a Spirit using her artwork for Mario Party 7.
- Wiggler and Piranha Plant appear as Spirits using their artwork for Mario Party DS.
- Chain Chomp, Luigi, and Daisy appear as Spirits using their artwork for Mario Party 8.
- King Bob-omb appears as a Spirit using his artwork for Mario Party 9.
- Walugi, Mario, Yoshi, and Rosalina appear as Spirits using their artwork for Mario Party 10.
- Kamek and Bowser Jr. appear as Spirits using their artwork for Mario Party: Star Rush
- Music
- "Pandemonium": One of the minigame themes from Mario Party 9.
- "Title Theme - Mario Party: Island Tour": The title theme from Mario Party: Island Tour.
- "Rocket Road": The theme for Rocket Road from Mario Party: Island Tour.
- Various characters, items, and enemies from Mario Party 3, Mario Party 5, Mario Party 6, Mario Party 7, and Mario Party 8 appear as stickers in Super Smash Bros. Brawl.
- Yoshi appears as a sticker in Super Smash Bros. Brawl, depicting his artwork for Mario Party 2.
- When Luigi loses a minigame in Mario Party 2, he performs an action similar to his down taunt in the Super Smash Bros. games.
Mario Tennis series
Mario Tennis is a series of sports games where Mario characters play tennis on a court by using a racket and a tennis ball to win a series of sets in a match.
- Playable Characters:
- The colors of Waluigi, who debuted in Mario Tennis, appear as a palette swap for Luigi in Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate.
- The colors of Waluigi appear as a palette swap for Mario in Super Smash Bros. 4 and Super Smash Bros. Ultimate.
- Peach uses a tennis racket as part of her side smash, where she cycles through this, a frying pan, and a golf club.
- Assist Trophies:
- Trophies:
- Spirits:
- Waluigi appears as a Spirit.
- Mario and Luigi's appearances from Mario Tennis Aces appear as Spirits.
- Music:
- "Mario Tennis / Mario Golf": An arrangement featuring the title theme from Mario Power Tennis.
- "Stadium Theme - Mario Tennis: Ultra Smash": sourced from Mario Tennis: Ultra Smash.
- "Title Theme - Mario Tennis Aces": The title theme from Mario Tennis Aces.
- "Stadium Theme - Mario Tennis Aces": The theme for Marina Stadium from Mario Tennis Aces.
- Artwork of Boo for Mario Tennis appears as a sticker in Super Smash Bros. Brawl.
- Bowser, Fly Guy and Wiggler appear as stickers in Super Smash Bros. Brawl, depicting their artwork for Mario Power Tennis.
Paper Mario series
Paper Mario is a series of RPG games where Mario and his partners embark on an adventure in a paper-themed world to collect a set of special items like Crystal Stars and Big Paint Stars while defeating enemies and solving puzzles along the way.
- Playable Characters:
- Peach's Peach Parasol design as of Super Smash Bros. Brawl is a replica of its appearance in Super Paper Mario.
- Piranha Plant takes on the color Scheme of a Putrid Piranha as it appears in Paper Mario: The Thousand Year Door while using Poison Breath
- Stages:
- Super Smash Bros. for Nintendo 3DS features a stage, simply titled Paper Mario, consisting of various locales and elements from the series.
- Trophies:
- A trophy of Mario from Paper Mario appears in Melee.
- Trophies of Mario, Luigi, Fracktail, Goombella, and both Peach and Bowser with and without their wedding clothes from Super Paper Mario appear in Brawl.
- Trophies of Kersti, Gooper Blooper, Wiggler, and Bowser's second form from Paper Mario: Sticker Star appear in Super Smash Bros. for Nintendo 3DS.
- Trophies of Li'l Oinks, Paper Kersti, Flint Cragley, Mr. L, and Count Bleck appear in Super Smash Bros. for Wii U.
- Spirits:
- Paper Mario appears as a Spirit using his artwork for Paper Mario: Color Splash.
- Paper Bowser (in his normal form and his form from Paper Mario: Sticker Star), and Kammy Koopa appear as Spirits.
- Vivian and Shadow Queen, who first appeared in Paper Mario: The Thousand-Year Door, appear as Spirits.
- Mr. L and Dimentio, who first appeared in Super Paper Mario, appear as Spirits.
- Huey from Paper Mario: Color Splash appears as a Spirit.
- Music:
- Bow, Count Bleck, Flower Icon, General Guy, Goombella, Hooktail, Kammy Koopa, Kooper, O'Chunks, Rawk Hawk, Tippi, Vivian, Eldstar, and Misstar all appear as stickers in Super Smash Bros. Brawl along with the Mega Rush Badge and the Power Jump Badge.
- "CRUMP" and "RAWK" appear in the random name selection, which are possible references to Lord Crump and Rawk Hawk from Paper Mario: The Thousand-Year Door.
- Bowser appears as a sticker in Brawl, depicting his artwork for Super Paper Mario.
Dr. Mario 64
- Playable Characters:
- Dr. Mario's appearance in Super Smash Bros. 4 is based off of this game (However, he still retains his black pants from Melee.).
Luigi's Mansion
- Playable Characters:
- Luigi's cowardly personality comes from this game, which is detailed by his voice and most of his attacks.
- In Luigi's up taunt, he strikes several poses: in his first pose, he throws up a V sign, referencing his animation from this game when he would find a key. In the same taunt, in his last pose, he places both of his hands on his face in fear, referencing his pose in one of his artworks and on the box art of Luigi's Mansion. He also strikes this pose in his on-screen appearance.
- Stages:
- In Super Smash Bros. Brawl, Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, the mansion itself is a playable stage.
- Trophies:
- Vacuum Luigi, which is Luigi carrying the Poltergust 3000 on his back as he appears in this game, is a trophy in Super Smash Bros. Melee.
- Professor Elvin Gadd, and King Boo appear as trophies in Super Smash Bros. for Nintendo 3DS.
- Ghosts from this game appear as a trophy in Super Smash Bros. for Wii U .
- The mansion itself and the Poltergust 3000 are trophies in Brawl.
- Spirits:
- Music:
- Artwork of Luigi for this game appears as a sticker in Super Smash Bros. Brawl.
Super Mario Sunshine
- Playable Characters:
- F.L.U.D.D., which was first featured in this game, replaces Mario's previous down special move, the Mario Tornado.
- Bowser Jr., who first appeared in this game, appears as a playable character in Super Smash Bros. 4 and Super Smash Bros. Ultimate.
- Bowser Jr.'s Final Smash, Shadow Mario Paint, is based on his transformation as disguised Mario in this game, Shadow Mario.
- Petey Piranha, who first appeared in this game appears as Piranha Plant’s Final Smash.
- Stages:
- Delfino Plaza, the main "hub world" of this game, is a stage in Super Smash Bros. Brawl, Super Smash Bros. for Wii U and Super Smash Bros. Ultimate.
- Bosses:
- Petey Piranha appears as a boss in the Subspace Emissary in Super Smash Bros. Brawl.
- Trophies:
- Toadsworth, who first appeared in this game, appears as a trophy in Brawl and Smash for Wii U.
- Bowser Jr. appears as a trophy in Brawl.
- Spirits:
- Petey Piranha, Shadow Mario, Toadsworth, a Shine Sprite, F.L.U.D.D, and Piantas all appear as Spirits.
- Music:
- There are many stickers from the game, including one of a Shine Sprite.
- Bowser Jr., Petey Piranha, and Toadsworth appear as multiple stickers in Super Smash Bros. Brawl.
Yoshi's Island: Super Mario Advance 3
- Spirits:
- Eight different colored Yoshis appear as a sticker in Brawl using their artwork for this game.
Mario & Luigi series
Mario & Luigi is a series of RPG games where the Mario Bros. embark on adventures to protect the Mushroom Kingdom and other regions while solving puzzles and defeating enemies.
- Playable Characters:
- In Luigi's up taunt, he strikes several poses; in his third pose, he makes a pose that resembles his artwork for Mario & Luigi: Partners in Time.
- Bowser Jr.'s Junior Clown Car first got its name in Mario & Luigi: Dream Team.
- Trophies:
- Baby Peach, who first appeared in Mario & Luigi: Partners in Time appears as a trophy in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS.
- Spirits:
- Prince Peasley from Mario & Luigi: Superstar Saga appears as a Spirit.
- Fawful, who debuted in Mario & Luigi: Superstar Saga, appears as a Spirit, in his artwork for Mario & Luigi: Bowser's Inside Story.
- Princess Shroob and Baby Peach, who debuted in Mario & Luigi: Partners in Time, appear as Spirits.
- Broque Monsieur and Starlow, who debuted in Mario & Luigi: Bowser's Inside Story, appear as Spirits.
- Dreambert and Antasma from Mario & Luigi: Dream Team appear as Spirits.
- Papercraft Mario from Mario & Luigi: Paper Jam appears as a Spirit.
- Music:
- "Gritzy Desert": An arrangement of the music played in Gritzy Desert from Mario & Luigi: Partners in Time.
- "Tough Guy Alert!": The boss theme sourced form Mario & Luigi: Bowser's Inside Story.
- "The Grand Finale": The final boss theme sourced from Mario & Luigi: Bowser's Inside Story.
- "Try, Try Again": A remix of "Try, Try Again", the enemy battle theme from Mario & Luigi: Dream Team.
- "Attack and Run!": A song played during Papercraft battles in Mario & Luigi: Paper Jam, ripped directly from that game.
- "Mixed-up Scramble": A song played during regular battles in Mario & Luigi: Paper Jam, ripped directly from that game.
- "Time's Running Out!": A song played during time-based Paper Toad missions in Mario & Luigi: Paper Jam, ripped directly from that game.
- "This is Minion Turf!": A song played during regular Minion Quest: The Search for Bowser battles in Mario & Luigi: Superstar Saga + Bowser's Minions, ripped directly from that game.
- Stickers of the Mario & Luigi series can be found in Super Smash Bros. Brawl.
- One of the random names generated in Super Smash Bros. Brawl when pressing the "random button" and naming something is "FWFUL". This is a reference to Fawful, an antagonist in Mario & Luigi: Superstar Saga, Mario & Luigi: Bowser's Inside Story, Mario & Luigi: Superstar Saga + Bowser's Minions, and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.
Mario vs. Donkey Kong
- Spirits:
- Mini Mario, who debuted in this game, appears as a Spirit.
Super Mario 64 DS
- Wario's artwork for this game appears as a sticker in Super Smash Bros. Brawl.
Mario Superstar Baseball
- Mario, Peach, Waluigi, Bowser Jr., Donkey Kong and Diddy Kong appear as stickers in Super Smash Bros. Brawl, depicting their artwork for this game.
Dance Dance Revolution: Mario Mix
Mario Strikers series
Mario Strikers (known as Mario Football in PAL regions) is a series of sports games where Mario characters play soccer (known as football in PAL regions) on a stadium to score goals by kicking a soccer ball into the net.
- Items:
- The Soccer Balls in Brawl and Smash 4 get the design from Super Mario Strikers, but the act of it catching fire might be based on Toad's skillshot from Mario Strikers Charged, the Fire Meteor.
- Trophies:
- The Striker Mario, Striker Daisy, and Kritter (Goalie) trophies are taken directly from Mario Strikers Charged. Striker Mario mentions the Mega Strike, a move the captains can pull off in Mario Strikers Charged.
- Spirits:
- Daisy, Wario, Waluigi, and Koopa appear as stickers in Super Smash Bros. Brawl, depicting their artwork for Super Mario Strikers.
- Peach, Petey Piranha and Kritter appear as stickers, depicting their artwork for Mario Strikers Charged.
- Yoshi's side special, Egg Roll, returns in Super Mario Strikers.
Super Princess Peach
- Trophies:
- Perry, Peach's magic parasol, appears as a trophy in Super Smash Bros. Brawl.
- Spirits:
- Perry appears as a sticker in Super Smash Bros. Brawl.
- Princess Peach's artwork for this game appears as a sticker in Super Smash Bros. Brawl.
New Super Mario Bros. series
New Super Mario Bros.
- Playable Characters :
- In Super Smash Bros. 4, the design of the coins from Mario and Luigi's up special are based on the Star Coins from this game.
- Mario's side taunt in Brawl and Smash 4 resembles an animation he performs in New Super Mario Bros., where he twirls around and takes his cap off after grabbing a Goal Pole.
- Piranha Plant's appearance in Ultimate is based on its design from this game.
- Stage Elements:
- A Red Ring may appear in Golden Plains, which generates eight Red Coins, the design of which first appeared in this game.
- Spirits:
- Music:
- Various items and enemies appear as stickers in Super Smash Bros. Brawl, depicting their artwork for this game.
- The Mega Mushroom's redesign appears as a sticker in Super Smash Bros. Brawl.
New Super Mario Bros. Wii
- Playable Characters:
- One of Luigi's custom moves, Ice Ball, is based off of Ice Luigi from New Super Mario Bros. Wii.
- The Junior Clown Car, which most of Bowser Jr.'s moveset revolves around, first appeared in this game.
- The Koopaling's redesigns and voice clips originate from the game.
- Daisy's down special makes a Blue Toad, just like the playable character introduced in this game, block attacks and counter them.
- Stage Elements:
- Big Urchins appear as stage hazards on Mushroom Kingdom U
- Trophies:
- Propeller Mario, Penguin Mario and Big Urchin appear as trophies in Super Smash Bros. for Wii U.
- Spirits:
New Super Mario Bros. 2
- Playable Characters:
- One of Piranha Plant's alternate costumes is based on the Bone Piranha Plant, which debuted in this game.
- Stages:
- The Golden Plains stage appears in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate, and is based on World 1 from this game.
- Stage Elements:
- If the characters collect 100 coins in Golden Plains, they turn golden, which is based on Gold Mario.
- Trophies:
- Mario with a Gold Block on his head appears as a trophy in Super Smash Bros. for 3DS.
- Spirits:
- Gold Mario and Fox Luigi appear as Spirits.
- Music:
New Super Mario Bros. U
- Playable Characters:
- Stages:
- The stage Mushroom Kingdom U appears in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate and is based on several levels from New Super Mario Bros. U. It features several worlds from this game, such as Acorn Plains, Rock-Candy Mines, Meringue Clouds, and Slide Lift Tower.
- Stage Elements:
- Nabbit appears on Mushroom Kingdom U where he will attempt to capture players and carry them past the top Blast Line.
- Trophies:
- Flying Squirrel Mario appears as a trophy in Super Smash Bros. for Wii U.
- Nabbit appears as a trophy in Super Smash Bros. for Wii U .
- Spirits:
- Music:
- Nabbit appears as a random event in Smash Tour.
New Super Mario Bros. U Deluxe
- Spirits:
- Peachette appears as a Spirit.
Mario Hoops 3-on-3
- Diddy Kong appears as a sticker in Super Smash Bros. Brawl, depicting his artwork for this game.
Mario vs. Donkey Kong 2: March of the Minis
- Spirits:
- Mini Mario & Hammers appears as a Spirit.
- Mini Mario appears as a sticker in Super Smash Bros. Brawl, depicting its artwork for this game.
- The "DK with Barrel" sticker is labeled as coming from this game on the English version of Brawl, but this is a mistake, as it actually was for the first Mario vs. Donkey Kong game. This was corrected in the Japanese release.
Super Mario Galaxy and Super Mario Galaxy 2
- Playable Characters:
- Rosalina, who debuted in this game, is also a playable character in Super Smash Bros. 4 and Super Smash Bros. Ultimate, using the Lumas from these games in battle.
- Rosalina summons a Grand Star for her Final Smash in Super Smash Bros. Ultimate.
- Bowser's Final Smash in Super Smash Bros. Ultimate may also take some inspiration from the final boss of Super Mario Galaxy 2.
- Piranha Plant turns into a small version of the Spiny Piranha Plant from Super Mario Galaxy 2 for its Forward Smash.
- Stages:
- The stage Mario Galaxy originates from Super Mario Galaxy and contains elements from its sequel.
- Items:
- The Launch Star, which has been named Super Launch Star, appears as an item in Super Smash Bros. Ultimate.
- Stage Elements:
- Captain Toad, who first appeared in Super Mario Galaxy, appears as a background character on New Donk City Hall.
- Trophies:
- Bee Mario, Boo Mario, Spring Mario, Rainbow Mario, Rock Mario, and Cloud Mario all appear as trophies in Super Smash Bros. for Wii U.
- Baby Luma, Lubba, the Toad Brigade and Starship Mario appear as trophies in the game as well.
- Spirits:
- Captain Toad, Boo Mario, a Luma, Hungry Luma, and Honey Queen, which all debuted in Super Mario Galaxy, appear as Spirits.
- Rock Mario, Lubba and Starship Mario, which all debuted in Super Mario Galaxy 2, appear as Spirits.
- Music:
- "Rosalina in the Observatory / Luma's Theme": A waltz-influenced arrangement of "Rosalina in the Observatory" and " Luma's Theme" from Super Mario Galaxy.
- "Egg Planet": A medley including "Egg Planet" from Super Mario Galaxy. The original, unaltered version, played in Good Egg Galaxy, sourced from Super Mario Galaxy, also appears.
- "Gusty Garden Galaxy": The music played in the Gusty Garden Galaxy, sourced from Super Mario Galaxy.
- "Super Mario Galaxy": The credits theme, sourced Super Mario Galaxy.
- "Theme of SMG2": The title theme, sourced from Super Mario Galaxy 2.
- "Sky Station": The music played in the Sky Station Galaxy, sourced from Super Mario Galaxy 2.
- "Bowser's Galaxy Generator": The music played in Bowser's Galaxy Generator, sourced from Super Mario Galaxy 2.
- "Fated Battle": Plays during the final battle against Bowser, sourced from Super Mario Galaxy 2.
- "The Starship Sails": The music heard when Starship Mario is travelling between worlds after a Grand Star is obtained from defeating either Bowser Jr. or Bowser, as well as during the second mission of Sky Station Galaxy.
- "Melty Monster Galaxy": The music played in the Melty Monster Galaxy, sourced from Super Mario Galaxy 2.
- "Victory! Rosalina": A flourish arrangement of the title theme from Super Mario Galaxy, plays when collecting a Power Star.
- The theme from Bowser Jr.'s Fiery Flotilla, Bowser Jr.'s Fearsome Fleet, and Bowser Jr.'s Boom Bunker, from Super Mario Galaxy 2 is heard during Bowser Jr.'s reveal trailer.
Mario Super Sluggers
Mario Sports Mix
- Several of Luigi's moves involve him performing an attack similar to his dash attack and even a move that largely resembles the Green Missile.
Super Mario 3D Land
- Characters:
- One of Piranha Plant's alternate costumes is based on the Inky Piranha Plant, which debuted in this game.
- Stages:
- 3D Land appears as a stage in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate and is based on several levels from this game.
- Items:
- The Boomerang appears as an item in Super Smash Bros. 4.
- Trophies:
- Boomerang Mario and Mario with the Propeller Box appears as trophies in Super Smash Bros. for Nintendo 3DS.
- Spirits:
- Pom Pom appears along side Boom Boom as a Spirit using their artwork for this game.
- Music:
Luigi's Mansion: Dark Moon
- Playable Characters:
- Luigi's Final Smash in Super Smash Bros. 4 is the Poltergust 5000.
- Luigi's green and blue outfit in Smash 4 and Ultimate is based on one of the ScareScraper colors for Luigi in the Multiplayer mode of this game.
- Trophies:
- The ghosts from this game and the Polterpup appear as trophies in Super Smash Bros. for 3DS.
- Spirits:
- Music:
Super Mario 3D World
- Playable Characters:
- Spirits:
- Cat Princess Peach, Sprixie Princesses, and Plessie appear as Spirits.
- Boom Boom appears as a Spirit using his in-game render from this game.
- Music:
- "Super Bell Hill": The song that plays in Super Bell Hill, the game's first level, sourced from this game.
- "The Great Tower Showdown 2": The song that plays during the second phase of the final battle with Meowser, sourced from this game.
- "Champion's Road": The song that plays in the game's final level, Champion's Road, as well as Honeycomb Starway and Honeycomb Skyway, sourced from this game. It is a remix of the music played in the Gusty Garden Galaxy from Super Mario Galaxy.
- Mystery Houses in this game focus on Mario and friends using one of their abilities to perform a certain task within a time limit. In World 2, there's a Mystery House called Mystery House Melee, in which every enemy must be defeated. Later in World Mushroom, there is another called Mystery House Brawl, where again players must defeat every enemy that appears (being a little more difficult because of obstructing brick blocks). These houses and their objectives, which involve fighting, are obvious references to Super Smash Bros. Melee and Super Smash Bros. Brawl.
Captain Toad: Treasure Tracker
- Spirits:
- Music:
- "The King of Pyropuff Peak": The song that plays when Captain Toad and Toadette battle a Draggadon, sourced from this game.
- "Plucky Pass Beginnings": The theme for the Toad Brigade, sourced from this game.
Mario vs. Donkey Kong: Tipping Stars
- Music:
- "Rolling Hills A": The theme played in the Rolling Hills world, sourced from this game.
- "Title Theme - Mario vs. Donkey Kong: Tipping Stars": The title theme, sourced from this game.
Dr. Mario: Miracle Cure
Super Mario Maker
- Playable Characters:
- Mario has an alternate costume based on his builder outfit from this game in Super Smash Bros. Ultimate.
- Stages:
- The game allows the player to make custom stages with four styles to choose from. The elements appear in the stage of the same name.
- Spirits:
- Music:
Mario Sports Superstars
- Music:
- Kingdom Stadium: Night: Taken directly from Mario Sports Superstars, this song is played when players compete in a soccer match at Kingdom Stadium during the night.
- Country Field: away team: Taken directly from Mario Sports Superstars, this song is played when an away team bats in a baseball game at Country Field.
Mario + Rabbids Kingdom Battle
- Spirits:
- Rabbid Mario and Rabbid Peach appear as Spirits, using artwork from the base game. Rabbid Kong also appears as a Spirit, using his artwork for this game's Donkey Kong Adventure DLC expansion.
Trivia
- Mario + Rabbids and Banjo-Kazooie series composer Grant Kirkhope was first hinted about the prospect of Banjo and Kazooie in Super Smash Bros. when Davide Soliani, creative director of the former title, emailed him asking for his contact information on behalf of Nintendo saying Nintendo loved what Grant has done for the Mario + Rabbids soundtrack and wanted his help on an unspecified piece of music. Kirkhope was initially skeptical and speculated if it could be Banjo and Kazooie in Smash, but accepted the offer anyway; upon realizing that he was being asked to arrange music for Banjo & Kazooie's appearance in Super Smash Bros. Ultimate, he was incredibly excited to return to the characters.[4]
- This makes Grant Kirkhope the first Western composer to contribute a new arrangement for the Super Smash Bros. series.
Super Mario Odyssey
- Playable Characters:
- Mario has an alternate costume based on his wedding outfit from this game in Super Smash Bros. Ultimate.
- Cappy makes an appearance in Super Smash Bros. Ultimate where he replaces Mario's signature cap.
- Super Jump Punch can occasionally produce regional coins found in the Metro Kingdom along with its sound effect.
- Stages:
- New Donk City Hall, a stage based on New Donk City in the Metro Kingdom appears in the game along with The Super Mario Players, Pauline, Captain Toad, and the Odyssey.
- Spirits:
- Music:
- "Jump Up, Super Star!": The theme song sourced from this game.
- "Band Performance (Super Mario Bros.)": Ripped directly from this game where it plays in the New Donk City Auditorium in New Donk City of the Metro Kingdom, this is a remix of the overworld theme from the original Super Mario Bros.
- "Break Free (Lead the Way)": Taken directly from this game, this song is played when Bowser, Mario, and Peach escape the Underground Moon Caverns.
- "New Donk City": Taken directly from this game, this song is played when Mario and Cappy visit New Donk City.
- "Fossil Falls": Taken directly from this game, this song is played when Mario and Cappy visit Fossil Falls.
- "Steam Gardens": Taken directly from this game, this song is played when Mario and Cappy visit Steam Gardens.
- "Underground Moon Caverns": Taken directly from this game, this song is played when Mario and Cappy travel the Underground Moon Caverns.
Luigi's Mansion 3
- Playable Characters:
- Luigi uses his new Poltergust, the Poltergust G-00, from this game for his grab, throws, and his Final Smash in Super Smash Bros. Ultimate.
Trivia
- As of Ultimate, the Mario universe has the second most playable characters of any universe with 9, though if the Pokémon Trainer's Pokémon are grouped collectively as a singular character, therefore having 8 playable characters, the Mario universe would have the most playable characters.
- Overall, the Mario universe technically has the most playable characters with a total of 14 characters, due to the Donkey Kong, Yoshi and Wario franchises being sub-universes of the Mario universe.
- If one counts the Koopalings as separate characters from Bowser Jr., the Mario series technically has 16 playable characters (or 21 if Donkey Kong, Yoshi and Wario are counted).
- It is the only universe to have a playable character who is a generic enemy, with that character being Piranha Plant.
- The Mario universe is the only playable universe to have sub universes.
- The Mario universe is one of three universes to have more than one playable antagonists, with the others being Metroid and Kirby.
- Additionally, Mario has the most antagonistic fighters out of any universe, with three (Bowser, Bowser Jr., and Piranha Plant). If sub-universes are counted, the total would go up to five with Wario and King K. Rool.
- The Mario universe is also one of the three universes to have more than one playable female, the other two being The Legend of Zelda and Metroid.
- Counting Villager's alternate costumes, the Animal Crossing universe also has more than one playable female.
- Counting the female versions of Robin & Corrin in addition to Lucina, the Fire Emblem universe also has more than one playable female.
- Mario is the only universe to feature unlockable characters in every game of the series.
- The Mario universe has had more than two series symbols, with the version used in the original Super Smash Bros. and Melee, the one used from Brawl on, and the one used by Metal Mario in the original game.
- The Mario universe is the only universe to have multiple unlockable characters in Super Smash Bros. for Nintendo 3DS, as well as the only universe with more than one new stage in Super Smash Bros. for Wii U.
- Mario and The Legend of Zelda are the only returning universes in Ultimate to have a new stage in that game, making them the only universe with at least one new stage in every installment.
- The Mario series is tied with the Donkey Kong, Metroid, and Star Fox series for the most stages not included in Ultimate, being Mushroom Kingdom (SSBM) and Rainbow Road.
- However if counting sub-universes (Donkey Kong and Yoshi), then the Mario would have the most stages missing being 5.
- Mario and Pokemon are the only universes to feature multiple characters in every game.
- They are also the only two universes to debut with both a starter and an unlockable.
- They are the first two universes to debut with multiple playable characters, followed by Fire Emblem in Melee and Castlevania in Ultimate.
- Subsequently, these are the only four universes to never have just one representative character in any game.
External links
References
- ^ PushDustIn (2015-01-26). Smash 4 Wii U Data Discoveries. SourceGaming.info. Retrieved on 2018-11-11.
- ^ PushDustIn (2017-02-05). Unused Petey Piranha Animations Found in Smash for Wii U. SourceGaming.info. Retrieved on 2018-11-11.
- ^ Masahiro Sakurai (translated by Soma; edited by Marie) (2016-05-11). The Truth Isn’t That Simple — Sakurai Discusses Fan Misconceptions Vol. 505. SourceGaming.info (original Japanese publication in Famitsu). Retrieved on 2018-11-11.
- ^ Grant Kirkhope Talks Banjo-Kazooie in Smash.