Projectile: Difference between revisions
Pikamander2 (talk | contribs) m (I think that Falco's reflector is a disjointed hitbox.) |
(Undid revision 126846 by Pikamander2 (Talk) Discuss on Talk Page. Not all disjointed hitboxes are projectiles.) |
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| [[Dr. Mario]] || 1 ([[Megavitamin]]) | | [[Dr. Mario]] || 1 ([[Megavitamin]]) | ||
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| [[Falco Lombardi]] || 1 ([[Blaster (Falco)|Blaster]]) | | [[Falco Lombardi]] ||''Melee'': 1 ([[Blaster (Falco)|Blaster]]) <br> | ||
''Brawl'': 2 ([[Blaster (Falco)|Blaster]], [[Reflector (Falco)|Reflector]]) | |||
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| [[Fox McCloud]] || 1 ([[Blaster (Fox)|Blaster]]) | | [[Fox McCloud]] || 1 ([[Blaster (Fox)|Blaster]]) |
Revision as of 20:06, May 4, 2008
A projectile is any hitbox able to leave the user's damagable collision bubbles and move by itself, and most of them can be reflected. Mines are exceptions: they are also classified as projectiles, but they can not be reflected or move by themselves. Ness' yoyo is also an exception, as it is not classified as a projectile despite its glitch. All non-item projectile attacks in Melee are special attacks and throws, usually neutral B. Common examples of projectiles include: Falco's laser (neutral B), Samus' missiles (forward B) and Young Link's bombs (down B). An example of a throw projectile is Mewtwo's forward throw, which launches multiple tiny Shadow Balls which can damage any character.
A majority of characters in Melee has at least one projectile attack; the characters that don't are Captain Falcon, Donkey Kong, Ganondorf, Jigglypuff, Marth, and Roy. It is considered a significant disadvantage to not have a projectile, because projectiles are very useful in setting up an approach.
Number of Projectiles per Character
Note: This does not include Final Smashes.