Super Smash Bros. Ultimate

Gigaslash: Difference between revisions

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**Just like All-Out Attack, the game cannot be paused during Gigaslash.
**Just like All-Out Attack, the game cannot be paused during Gigaslash.
**The art assets used for said cinematic appear to be recycled from ''{{s|dragonquestwiki|Dragon Quest: Monster Battle Road Victory}}''.
**The art assets used for said cinematic appear to be recycled from ''{{s|dragonquestwiki|Dragon Quest: Monster Battle Road Victory}}''.
***Likely as a space-saving measure, Gigaslash's cutscene plays at 30 frames per second, as opposed to the rest of the game running at 60 frames per second.
**Likely as a space-saving measure, Gigaslash's cutscene plays at 30 frames per second, as opposed to the rest of the game running at 60 frames per second.
*Gigaslash is one of five Final Smashes that removes the damage percentages during its duration, the other four being [[Triple Finish]], [[Team Star Fox]], [[Team Star Wolf]], and [[All-Out Attack]].
*Gigaslash is one of five Final Smashes that removes the damage percentages during its duration, the other four being [[Triple Finish]], [[Team Star Fox]], [[Team Star Wolf]], and [[All-Out Attack]].
**Much like Triple Finish and All-Out Attack, the damage percentages are removed for the entire duration of the Final Smash, even upon start up.
**Much like Triple Finish and All-Out Attack, the damage percentages are removed for the entire duration of the Final Smash, even upon start up.

Revision as of 22:05, September 9, 2019

Gigaslash
File:Hero Final Smash.png
User Hero
Universe Dragon Quest
Article on Dragon Quest Wiki Gigaslash
The hero swings his sword forward. If it hits an opponent, the hero calls upon the power of past protagonists. This attack can hit up to three fighters and will launch them all at the end of the move.
—Description from Ultimate's Move List

Gigaslash (ギガスラッシュ, Gigaslash) is Hero's Final Smash.

Overview

In this Final Smash, the Hero slashes upwards, and if the hit manages to damage at least one opponent, then they will be trapped in place, and a cutscene will play where the remaining non-playable Dragon Quest Heroes (in order of appearance, the Heroes from II, V, VI, VII, X, IX, and I) appear, and gather their weapons together, shooting energy upwards into the air, with the energy charging the playable Hero's sword, who then attacks with an outwards slash. The game cannot be paused for the duration of the move.

The Final Smash is comprised of two hits, with the second hit only being activated if the first hit manages to hit a player. The first hit of the move is a ranged sword swing with an electric effect, dealing 8% damage to any opponents that have taken damage from the hit. The second hit activates after the cutscene finishes and deals 39% damage with immense knockback. On Final Destination, the attack can KO Mario at 15% at the ledge and 40% at the center (Percentages are from damage dealt with the Smash Ball variant of the Final Smash). According to the cutscene, the second hit is presumably the result of a powerful electric slash from the sword that the Hero wields. Likewise, the second hit of Gigaslash will have an electric effect, similar to the first.

Origin

Eight using Gigaslash in Dragon Quest VIII.

Gigaslash is a powerful, recurring ability in the Dragon Quest series, first seen in Dragon Quest V. Despite its name suggesting a physical attack, the move is a magical attack; it deals immense Zap damage on a single group of enemies. The heroes summoning lightning also resembles Kazapple, a magic spell that draws MP from the entire party to activate.

Trivia

  • The Hero from Dragon Quest V is the only Hero that is not depicted wielding a sword. He instead wields a staff.
  • Gigaslash is the second Final Smash to incorporate a pre-rendered cinematic, after Joker's All-Out Attack.
    • Just like All-Out Attack, the game cannot be paused during Gigaslash.
    • The art assets used for said cinematic appear to be recycled from Dragon Quest: Monster Battle Road Victory.
    • Likely as a space-saving measure, Gigaslash's cutscene plays at 30 frames per second, as opposed to the rest of the game running at 60 frames per second.
  • Gigaslash is one of five Final Smashes that removes the damage percentages during its duration, the other four being Triple Finish, Team Star Fox, Team Star Wolf, and All-Out Attack.
    • Much like Triple Finish and All-Out Attack, the damage percentages are removed for the entire duration of the Final Smash, even upon start up.
  • At around 7 seconds, Gigaslash has the longest duration out of any cinematic Final Smash.

Gallery