Talk:Hyrule Jump: Difference between revisions

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Now we just need a playable Animal Crossing character and we are ready!lol[[User:Amycats2|Amycats2]] ([[User talk:Amycats2|talk]]) 16:00, 28 June 2008 (UTC)
Now we just need a playable Animal Crossing character and we are ready!lol[[User:Amycats2|Amycats2]] ([[User talk:Amycats2|talk]]) 16:00, 28 June 2008 (UTC)
Pit & Meta Knight can cross the entire stage by gliding. As Pit or Meta Knight (*shrugs* hey, your choise) you start on the far left platform, then you jump off the ledge (try to get in a magnifing bubble and don't use all your midair jumps as you may want to recover) and face the center of the stage (face your right) and commence gliding. Once you start gliding, nose dive and try to glide beneath the bottom left platform (glide beneath the fight club, & BTW near the bottom of the left lower section of the stage you might see a chunk of ground being part of it. It is completely solid though, so you will have to move below it then angle up, to go over the lowermost platform (if your lucky you won't grab the ledge and end the manuever technique) now as you are gliding in the emptyness that is beneath the right area, it is suggested that you move up and down so that you can glide higher in the end. Now as you are near the far right edge of the stage, you may want to angle up so your against the ceiling (the bottom of the thin floor, and once you should be completely beneath the ledge, you should auto grab the ledge (if you don't, attack to stop the gliding, then use those remaining jump(s) to recover). If you don't want to risk the SD possibility when gliding beneath the lower left ground chunk, then you can glide between the chunks of ground through the tunnels. Sorry for the complication of this, it is hard to understand when your reading it but easy to understand when you see it being done. I'm not sure if I can place an image here, but if so, you can use it to try to locate the parts. Remember, start from the far left edge (or right if you want something harder) get some distance from the stage, glide beneath the lower chunk of ground, through the space between the bottom platform and the lower left platform, swerve up and down when in the area between the bottom platform and the far right edge to gain hight, swerve up when you are near the thin edge so you can grab the edge. And there you have it. [[User:Learner4|Learner4]] ([[User talk:Learner4|talk]]) 15:08, 4 July 2008 (UTC)
http://images.wikia.com/ssb/images/b/bd/Hyrule_Temple.jpg

Revision as of 10:08, July 4, 2008

Last time I checked on here (which was before I was signed in), Lucas was not listed in the Reverse Hyrule Jumpers, even though I had seen a Youtube video of him doing it. Good thing he's listed now.Amycats2 (talk) 15:54, 28 June 2008 (UTC)

"TEMPLE CROSSING!?" LOL!!--Willneverbeapro (talk) 15:57, 28 June 2008 (UTC)

Now we just need a playable Animal Crossing character and we are ready!lolAmycats2 (talk) 16:00, 28 June 2008 (UTC)

Pit & Meta Knight can cross the entire stage by gliding. As Pit or Meta Knight (*shrugs* hey, your choise) you start on the far left platform, then you jump off the ledge (try to get in a magnifing bubble and don't use all your midair jumps as you may want to recover) and face the center of the stage (face your right) and commence gliding. Once you start gliding, nose dive and try to glide beneath the bottom left platform (glide beneath the fight club, & BTW near the bottom of the left lower section of the stage you might see a chunk of ground being part of it. It is completely solid though, so you will have to move below it then angle up, to go over the lowermost platform (if your lucky you won't grab the ledge and end the manuever technique) now as you are gliding in the emptyness that is beneath the right area, it is suggested that you move up and down so that you can glide higher in the end. Now as you are near the far right edge of the stage, you may want to angle up so your against the ceiling (the bottom of the thin floor, and once you should be completely beneath the ledge, you should auto grab the ledge (if you don't, attack to stop the gliding, then use those remaining jump(s) to recover). If you don't want to risk the SD possibility when gliding beneath the lower left ground chunk, then you can glide between the chunks of ground through the tunnels. Sorry for the complication of this, it is hard to understand when your reading it but easy to understand when you see it being done. I'm not sure if I can place an image here, but if so, you can use it to try to locate the parts. Remember, start from the far left edge (or right if you want something harder) get some distance from the stage, glide beneath the lower chunk of ground, through the space between the bottom platform and the lower left platform, swerve up and down when in the area between the bottom platform and the far right edge to gain hight, swerve up when you are near the thin edge so you can grab the edge. And there you have it. Learner4 (talk) 15:08, 4 July 2008 (UTC)

Hyrule_Temple.jpg