Rosalina & Luma (SSBU): Difference between revisions

→‎Changes from Super Smash Bros. 4: - Added detail about how Luma spawning mechanics caused the fighter to be rebalanced
(→‎Changes from Super Smash Bros. 4: - Added detail about how Luma spawning mechanics caused the fighter to be rebalanced)
Line 22: Line 22:


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
Rosalina & Luma received a mixture of buffs and nerfs in their transition from ''SSB4'' to ''Ultimate'', but have been overall noticeably nerfed, likely as a result of their previous top-tier placement.
From their transition from ''SSB4'' to ''Ultimate'', Rosalina & Luma have been more significantly rebalanced than nearly all veterans, received a mixture of buffs and nerfs in , but have been overall noticeably nerfed, likely as a result of their dominance in 1v1 matches.  


The universal changes allow Rosalina & Luma to juggle and gimp opponents more easily, but make it more difficult for them to land and get back to the stage. All of their aerials have reduced landing lag, which allows them to chain moves more easily. Luma has a lower respawn time and can now be protected when Rosalina uses her shield. Star Bits has more range, enhancing its zoning utility. Gravitational Pull now auto-equips items, which makes it easier for Rosalina to retaliate with throwable objects (such as [[Metal Blade]]s, [[Gyro]]s, [[Remote Bomb Rune|Remote Bombs]] and [[Vegetables]]). Rosalina's new neutral aerial has much less ending lag and offers better protection when Luma is gone. Luma also receives a new damage boost when detethered from Rosalina. This incentivizes Rosalina players to send Luma out and take advantage of her zoning potential.
One of the most notable changes was to the Luma spawn mechanics. Instead of Luma always respawning after a fixed period of time in all modes of play, the respawn time now depends on the amount of players present in a match, being significantly reduced in matches with more than 4 players. To compensate for Luma's new persistence, the pair have recieved notable changes.


On the other hand, Rosalina & Luma also received critical nerfs to their potent movesets. Their neutral aerial has fewer active frames and Luma's increased startup, which makes it a less useful option for approaching which greatly hinders their ability to "wall out" certain characters. Rosalina's notorious up aerial had its endlag increased, meaning that it can no longer chain into itself as easily. Luma also does not move forward as much when using its neutral attack, which severely impedes Rosalina's ability to stop approaches, ledge trap, and zone her opponents. Finally, the biggest nerf involves Luma, who now is frailer than ever, having less HP and thus getting KOed very easily; in addition, Luma does not benefit from its additional damage multiplier if tethered to Rosalina, making it less effective when paired with her.
The universal changes allow Rosalina & Luma to juggle and gimp opponents more easily, but make it more difficult for them to land and get back to the stage. All of their aerials have reduced landing lag, which allows them to chain moves more easily. Luma can now be protected when Rosalina uses her shield. Star Bits has more range, enhancing its zoning utility. Gravitational Pull now auto-equips items, which makes it easier for Rosalina to retaliate with throwable objects (such as [[Metal Blade]]s, [[Gyro]]s, [[Remote Bomb Rune|Remote Bombs]] and [[Vegetables]]). Rosalina's new neutral aerial has much less ending lag and offers better protection when Luma is gone. Luma also receives a new damage boost when detethered from Rosalina. This incentivizes Rosalina players to send Luma out and take advantage of her zoning potential. These changes make Rosalina & Luma arguably more potent in free for all matches.
 
On the other hand, Rosalina & Luma also received critical nerfs to their movesets. Their neutral aerial has fewer active frames and Luma's increased startup, which makes it a less useful option for approaching . Rosalina's notorious up aerial had its endlag increased, meaning that it can no longer chain into itself as easily. Luma also does not move forward as much when using its neutral attack, which severely impedes Rosalina's ability to stop approaches, ledge trap, and zone her opponents. A few other notrious moves such as Luma's down aerial and Graviational Pull have either additional startup frames, more endlag, or shorter range or duration,  greatly hindering their ability to "wall out" certain characters.  Finally, the biggest nerf involves Luma, who now is frailer than ever, having less HP and launch resistance, and thus getting KOed very easily; in addition, Luma does not benefit from its additional damage multiplier if tethered to Rosalina, making it less effective when paired with her.


Due to the significant changes in their moveset, Rosalina & Luma are forced to play much more oppressively compared to Smash 4 which changes their playstyle substantially. Due to said playstyle being considerably less effective, however, they are considered to be noticeably worse than their iteration in ''SSB4.'' This has shown in their very minimal tournament results in ''Ultimate''{{'}}s early metagame with an overall smaller player base. Her overall perception became extremely negative with players such as {{Sm|ZeRo}}, {{Sm|MKLeo}}, {{Sm|Dark Wizzy}}, and {{Sm|ESAM}} claiming that she isn't a viable character anymore, with {{Sm|Dabuz}}, who was one of the best Rosalina & Luma players in Smash 4, even claiming that she was one of the worst characters in the game. In more recent times, however, {{Sm|Dabuz}} and {{sm|WaDi}} have started to use them as a pocket character and {{Sm|Kirihara}} placed high with them at {{Trn|Umebura Japan Major 2019}}. On top of this, they received significant buffs in the most recent patch update which helps negate some of the nerfs they received. These recent turns of events have led to her true viability to be a subject of debate.
Due to the significant changes in their moveset, Rosalina & Luma are forced to play much more oppressively compared to Smash 4 which changes their playstyle substantially. Due to said playstyle being considerably less effective, however, they are considered to be noticeably worse than their iteration in ''SSB4.'' This has shown in their very minimal tournament results in ''Ultimate''{{'}}s early metagame with an overall smaller player base. Her overall perception became extremely negative with players such as {{Sm|ZeRo}}, {{Sm|MKLeo}}, {{Sm|Dark Wizzy}}, and {{Sm|ESAM}} claiming that she isn't a viable character anymore, with {{Sm|Dabuz}}, who was one of the best Rosalina & Luma players in Smash 4, even claiming that she was one of the worst characters in the game. In more recent times, however, {{Sm|Dabuz}} and {{sm|WaDi}} have started to use them as a pocket character and {{Sm|Kirihara}} placed high with them at {{Trn|Umebura Japan Major 2019}}. On top of this, they received significant buffs in the most recent patch update which helps negate some of the nerfs they received. These recent turns of events have led to her true viability to be a subject of debate.
Line 107: Line 109:
**{{buff|Gravitational Pull equips items instead of only pulling them in.}}
**{{buff|Gravitational Pull equips items instead of only pulling them in.}}
**{{buff|Gravitational Pull has less ending lag (FAF 45 → 40).}}
**{{buff|Gravitational Pull has less ending lag (FAF 45 → 40).}}
**{{nerf|Gravitational Pull active frames decreased, making it not pulling objects after the animation has ended.}}
**{{nerf|Gravitational Pull active frames have been drastically decreased (frames 2-60 -> 5-39), no longer pulling objects after the animation has ended.}}
**{{Nerf|Gravitational Pull range has been reduced.}}
**{{Nerf|Gravitational Pull range has been reduced.}}
*[[Final Smash]]:
*[[Final Smash]]:
21

edits