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:''For the CPU Mode, see [[Jump (CPU Mode)]].'' | :''For the CPU Mode, see [[Jump (CPU Mode)]].'' | ||
[[Image:Jump.gif|thumb|188px|Captain Falcon jumping]]'''Jumping''' is an action that moves a character from the ground into | [[Image:Jump.gif|thumb|188px|[[Captain Falcon (SSBB)|Captain Falcon]] jumping in [[Super Smash Bros. Brawl|''Brawl'']]]] | ||
'''Jumping''' is an action that moves a character from the ground into midair. It is performed by pressing Up on the control stick, or the X or Y buttons. All characters can also [[Double jump|jump a second time in midair]], providing they are not attacking, air-dodging, [[helpless]], in hitstun, or have used it already. | |||
Before a character jumps from the ground, they must first crouch down for a split second. If the Control Stick or jump button is released during this crouch, then the character [[short hop]]s. If the standard attack button is pressed during this time, then the character uses their [[ | Before a character jumps from the ground, they must first crouch down for a split second. If the Control Stick or jump button is released during this crouch, then the character [[short hop]]s. If the standard attack button is pressed during this time, then the character uses their [[Up smash]]. Because characters can jump while shielding (excluding Yoshi, who has a unique shield), this allows usage of Up smashes (and [[Up Special Move]]s as well) without having to drop the shield. This also makes it difficult for a player using the [[Wii Remote]]-only control scheme to perform [[Up tilt]]s. | ||
==Jump Height== | ==Jump Height== | ||
Following is a ranking of the characters in ''[[Super Smash Bros. Melee]]'' based on how high they jump from the ground. | |||
1. [[Falco (SSBM)|Falco]]<br> | |||
2. [[Luigi (SSBM)|Luigi]]<br> | |||
3. [[Captain Falcon (SSBM)|Captain Falcon]]<br> | |||
4. [[Donkey Kong (SSBM)|Donkey Kong]]<br> | |||
5. [[Marth (SSBM)|Marth]]<br> | |||
6. [[Sheik (SSBM)|Sheik]]<br> | |||
7-8. [[Fox (SSBM)|Fox]], [[Ice Climbers (SSBM)|Ice Climbers]]<br> | |||
9. [[Young Link (SSBM)|Young Link]]<br> | |||
10-11. [[Samus (SSBM)|Samus]], [[Yoshi (SSBM)|Yoshi]]<br> | |||
12-13. [[Ness (SSBM)|Ness]], [[Pikachu (SSBM)|Pikachu]]<br> | |||
14. [[Link (SSBM)|Link]]<br> | |||
15. [[Pichu (SSBM)|Pichu]]<br> | |||
16. [[Roy (SSBM)|Roy]]<br> | |||
17-18. [[Bowser (SSBM)|Bowser]], [[Mewtwo (SSBM)|Mewtwo]]<br> | |||
19-20. [[Peach (SSBM)|Peach]], [[Zelda (SSBM)|Zelda]]<br> | |||
21-22. [[Dr. Mario (SSBM)|Dr. Mario]], [[Mario (SSBM)|Mario]]<br> | |||
23. [[Ganondorf (SSBM)|Ganondorf]]<br> | |||
24. [[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]<br> | |||
25. [[Kirby (SSBM)|Kirby]]<br> | |||
26. [[Jigglypuff (SSBM)|Jigglypuff]]<br> | |||
For more information about jumping physics, see [[Falling speed]], [[Weight]], and [[Traction]]. | |||
For more information about jumping physics, see [[ | |||
==References== | ==References== | ||
[[Smasher:Mew2King|Mew2King]]'s [http://hometown.aol.com/oovideogamegodoo/myhomepage/profile.html page of statistics] | |||
[[Mew2King]]'s [http://hometown.aol.com/oovideogamegodoo/myhomepage/profile.html page of statistics] | |||
==See Also== | ==See Also== | ||
*[[ | *[[Short hop]] | ||
*[[Jump-canceling]] | *[[Jump-canceling]] | ||
*[[Double jump]] | *[[Double jump]] | ||
*[[Triple jump]] | *[[Triple jump]] | ||
[[Category: Game Controls]] | [[Category: Game Controls]] |
Revision as of 09:50, October 19, 2009
- For the CPU Mode, see Jump (CPU Mode).
Jumping is an action that moves a character from the ground into midair. It is performed by pressing Up on the control stick, or the X or Y buttons. All characters can also jump a second time in midair, providing they are not attacking, air-dodging, helpless, in hitstun, or have used it already.
Before a character jumps from the ground, they must first crouch down for a split second. If the Control Stick or jump button is released during this crouch, then the character short hops. If the standard attack button is pressed during this time, then the character uses their Up smash. Because characters can jump while shielding (excluding Yoshi, who has a unique shield), this allows usage of Up smashes (and Up Special Moves as well) without having to drop the shield. This also makes it difficult for a player using the Wii Remote-only control scheme to perform Up tilts.
Jump Height
Following is a ranking of the characters in Super Smash Bros. Melee based on how high they jump from the ground.
1. Falco
2. Luigi
3. Captain Falcon
4. Donkey Kong
5. Marth
6. Sheik
7-8. Fox, Ice Climbers
9. Young Link
10-11. Samus, Yoshi
12-13. Ness, Pikachu
14. Link
15. Pichu
16. Roy
17-18. Bowser, Mewtwo
19-20. Peach, Zelda
21-22. Dr. Mario, Mario
23. Ganondorf
24. Mr. Game & Watch
25. Kirby
26. Jigglypuff
For more information about jumping physics, see Falling speed, Weight, and Traction.