Shieldstun: Difference between revisions

25 bytes removed ,  5 years ago
Undid edit by Trainer Alex: It IS a projectile; it's listed as brave_crash in the game's scripts (so not part
(Magic Burst isn't a projectile (as it's attached to Hero), but is indirect and so uses this multiplier)
(Undid edit by Trainer Alex: It IS a projectile; it's listed as brave_crash in the game's scripts (so not part)
Tag: Undo
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*[[Smash attack]]s use a multiplier of 0.725, effectively resulting in the same 0.58 multiplier from ''Smash 4''.<ref>https://twitter.com/BenArthur_7/status/1079237233192910849</ref>
*[[Smash attack]]s use a multiplier of 0.725, effectively resulting in the same 0.58 multiplier from ''Smash 4''.<ref>https://twitter.com/BenArthur_7/status/1079237233192910849</ref>
*[[Aerial attack]]s (with the exception of [[grab aerial]]s) use a multiplier of 0.33, resulting in an overall multiplier of 0.264.
*[[Aerial attack]]s (with the exception of [[grab aerial]]s) use a multiplier of 0.33, resulting in an overall multiplier of 0.264.
*Indirect attacks such as [[Projectile]]s use a multiplier of 0.29, resulting in an overall multiplier of 0.232. For smash and aerial attacks that are also projectiles (such as {{SSBU|Mega Man}}'s [[forward smash]] and [[down aerial]]), only this multiplier applies.
*[[Projectile]]s use a multiplier of 0.29, resulting in an overall multiplier of 0.232. For smash and aerial attacks that are also projectiles (such as {{SSBU|Mega Man}}'s [[forward smash]] and [[down aerial]]), only this multiplier applies.
*In other cases, the multiplier is 1 by default. However, specific characters' moves that are not in the above categories can also have their own '''shieldstun multiplier'''. These are mostly employed by [[rapid jab]]s and [[dash attack]]s, which use a higher multiplier than usual to either prevent shielding opponents in range from escaping them or to decrease their [[punish]]ability (respectively), but a few other moves possess them as well, such as {{SSBU|Ridley}}'s [[Skewer]], which uses a lower multiplier than usual to prevent its sweetspot from otherwise producing ludicrously high shieldstun, as its first hit deals 40% damage.
*In other cases, the multiplier is 1 by default. However, specific characters' moves that are not in the above categories can also have their own '''shieldstun multiplier'''. These are mostly employed by [[rapid jab]]s and [[dash attack]]s, which use a higher multiplier than usual to either prevent shielding opponents in range from escaping them or to decrease their [[punish]]ability (respectively), but a few other moves possess them as well, such as {{SSBU|Ridley}}'s [[Skewer]], which uses a lower multiplier than usual to prevent its sweetspot from otherwise producing ludicrously high shieldstun, as its first hit deals 40% damage.