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LimitCrown (talk | contribs) (→In Super Smash Bros. Ultimate: Correcting the description of Onslaught's added mechanic in Ultimate. It does affect knockback separately from rage and not damage.) |
LimitCrown (talk | contribs) (The information about the discrepancy with the in-game move list description is better suited for the trivia section, I feel.) |
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In ''Ultimate'', the move has an altered animation, with the Mii Brawler throwing in a mix barrage of punches and kicks, with the final blow being a backflip kick. It now does high knockback and damage when fresh, dealing 16% total and being capable of KOing as early as 100%. It has also received a new mechanic: Onslaught deals increased knockback as the Mii Brawler's damage accumulates, similarly to and separate from the effects of [[rage]], but this multiplier lowers to 1x when the move is successfully used. It takes time until Onslaught's knockback multiplier returns to its increased value. A purple sparkle briefly appears on the Mii Brawler's shoes to signify when Onslaught's power returns to normal. | In ''Ultimate'', the move has an altered animation, with the Mii Brawler throwing in a mix barrage of punches and kicks, with the final blow being a backflip kick. It now does high knockback and damage when fresh, dealing 16% total and being capable of KOing as early as 100%. It has also received a new mechanic: Onslaught deals increased knockback as the Mii Brawler's damage accumulates, similarly to and separate from the effects of [[rage]], but this multiplier lowers to 1x when the move is successfully used. It takes time until Onslaught's knockback multiplier returns to its increased value. A purple sparkle briefly appears on the Mii Brawler's shoes to signify when Onslaught's power returns to normal. | ||
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==Trivia== | ==Trivia== | ||
* | *The in-game description of Onslaught in the move list is notably misleading, as it states that Onslaught does more damage as more damage is taken instead of stating that it deals more knockback; Onslaught's base damage doesn't increase beyond 16% even after taking damage. | ||
{{Multiple Special Moves/Mii|Brawler}} | {{Multiple Special Moves/Mii|Brawler}} |
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