Super Smash Bros. Ultimate

Command Selection: Difference between revisions

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|'''Acceleratle''' ({{ja|ピオリム|Piorimu}}, ''Piorimu'')||13||16||Drastically increases Hero's movement speed but makes him easier to launch.
|'''Acceleratle''' ({{ja|ピオリム|Piorimu}}, ''Piorimu'')||13||16||Drastically increases Hero's movement speed but makes him easier to launch.
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|'''Kaclang''' ({{ja|アストロン|Asutoron}}, ''Astron'')||6||5||Hero crosses his arms and turns [[metal]], becoming completely invincible to all damage--including [[grab]]s--and knockback (except from Metal Slash) for a limited time. However, he will also be unable to move or attack until Kaclang wears off. If the Hero uses this spell in the air, he will immediately plummet straight down, which is guaranteed [[self-destruct]] if used off stage.
|'''Kaclang''' ({{ja|アストロン|Asutoron}}, ''Astron'')||6||5||Hero crosses his arms and turns [[metal]], becoming completely invincible to all damage--including [[grab]]s--and knockback (except from Metal Slash, which will instantly KO him) for a limited time. However, he will also be unable to move or attack until Kaclang wears off. If the Hero uses this spell in the air, he will immediately plummet straight down, which is guaranteed [[self-destruct]] if used off stage.
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|'''Bounce''' ({{ja|マホカンタ|Mahokanta}}, ''Mahokanta'')||14||16||Causes Hero to gain a purple shield around him that will reflect projectiles until the shield breaks, or the move expires. Hero can move around and attack while the shield is active.
|'''Bounce''' ({{ja|マホカンタ|Mahokanta}}, ''Mahokanta'')||14||16||Causes Hero to gain a purple shield around him that will reflect projectiles until the shield breaks, or the move expires. Hero can move around and attack while the shield is active.

Revision as of 11:29, July 31, 2019

Command Selection
File:Hero Command Selection.png
Erdrick selecting a command.
User Hero
Universe Dragon Quest
Article on Dragon Quest Wiki Spell List

Command Selection (コマンド選択, Command Selection) is Hero's down special move in Super Smash Bros. Ultimate.

Overview

When the command is inputted, the Hero will go into a thinking pose, and the player will be given a random selection of four spells from Hero's spell pool to choose from. While this list is open, Hero cannot move unless he shields or jumps, which will cancel the move altogether. The spells available are chosen upon inputting the move, and if the player does not see a spell they wish to use at the time, they can shield and immediately cancel the spell selection, and then input the special again to get another random selection of four spells. If the player holds towards the other direction upon selection, Hero will immediately turn around upon executing the move.

MP refilling is paused while the menu is open. Additionally, the Hero can only have the menu out for a certain amount of time.

List of spells

Spell MP Odds of appearing Description
Sizz (ギラ, Gira) 8 20 Throws a flame projectile forward.
Sizzle (ベギラマ, Begirama) 20 16 Throws a flame projectile forward quickly. Cannot appear if Sizz does.
Bang (イオ, Io) 9 20 Throws a small explosive flame projectile forward.
Kaboom (イオナズン, Ionazu) 37 16 Throws a projectile that travels forward, sucking opponents inward before it explodes. Cannot appear if Bang does.
Snooze (ラリホー, Rariho) 16 17 Throws a projectile that causes opponents to sleep when it connects. It travels through opponents, and can hit multiple people. The projectile grows as it travels but puts opponents to sleep longer at close range. Works on airborne opponents as well, incapacitating them and putting them to sleep when they touch the ground.
Flame Slash (かえん斬り, Flame Slash) 12 18 Hero coats his sword in fire, and slashes forward. Has a wide hitbox.
Kacrackle Slash (マヒャド斬り, Mahyad Slash) 11 18 Hero swings his sword directly in front of him, and any opponents hit by the slash are frozen.
Metal Slash (メタル斬り, Metal Slash) 6 7 Hero slashes his sword forward. Instantly KOs any metal opponent. When used against non-metal opponents, it will only deal 1% damage.
Hatchet Man (まじん斬り, Evil Slash) 15 18 Hero jumps forward after a considerable delay, swinging his sword as it is coated in Fire. Guarantees a Critical Hit will occur. Deals immense shield damage.
Whack (ザキ, Zaki) 10 12 Hero swings his hand forward, and a dark purple projectile travels slowly. Has a chance to instantly KO the opponent, with a higher chance for it to occur the more damage the opponent has.
Thwack (ザラキ, Zaraki) 30 8 Hero swings his hand forward, and a dark purple spark appears directly in front of him. Has a chance to instantly KO the opponent, with a higher chance for it to occur the more damage the opponent has. More likely to KO than Whack. Cannot appear if Whack does.
Magic Burst (マダンテ, Madante) All 5 Hero causes a purple explosion to surround him. The move uses up all MP currently available, and will have greater range and attack power depending on how much MP is left. Can be hit out of, which cancels the attack while still costing all MP.
Kamikazee (メガンテ, Megante) 1 5 Hero crosses his arms and begins to glow. After a few seconds, he explodes, instantly KOing himself and delivering heavy damage and knockback to any opponent nearby. In 1v1 matches, using this will count as a KO for the opponent. Cannot appear if Magic Burst does.
Psyche Up (ためる, Tameru) 14 16 Drastically increases the strength of Hero's next attack. The effect will last until a move connects.
Oomph (バイキルト, Baikiruto) 16 16 Raises the strength of all attacks for a limited period of time at the expense of reducing defense.
Acceleratle (ピオリム, Piorimu) 13 16 Drastically increases Hero's movement speed but makes him easier to launch.
Kaclang (アストロン, Astron) 6 5 Hero crosses his arms and turns metal, becoming completely invincible to all damage--including grabs--and knockback (except from Metal Slash, which will instantly KO him) for a limited time. However, he will also be unable to move or attack until Kaclang wears off. If the Hero uses this spell in the air, he will immediately plummet straight down, which is guaranteed self-destruct if used off stage.
Bounce (マホカンタ, Mahokanta) 14 16 Causes Hero to gain a purple shield around him that will reflect projectiles until the shield breaks, or the move expires. Hero can move around and attack while the shield is active.
Heal (ホイミ, Hoimi) 7 7 Heals Hero by 11% damage. If used repeatedly, the option to select it will not reappear until Hero scores a KO.
Zoom (ルーラ, Rura) 8 15 Hero jumps directly upward, going past the limits of the camera if the stage does not have a ceiling, and then falls directly downwards onto the stage.
Hocus Pocus (パルプンテ, Parupunte) 4 3 A spell with random effects, chosen upon inputting the move. These include the effects of any other spell, as well as shrinking Hero, placing a flower atop his head, putting him under the Timer effect, invisibility, invincibility, and so on.

Origin

In the Dragon Quest series, all magic is chosen using a command list that lists off every spell the party member currently knows. Notably, the command list in Dragon Quest lacks the random element that the Command Selection has in Super Smash Bros. Ultimate, most likely due to a combination of balance purposes and the unwieldiness of having to navigate the full spell list in the middle of a match.

Trivia

Hero MP Comparison.png
  • The Hero's spell menu differs depending on the language the character is played in. If the game is played in Japanese, the menu is silver, whereas internationally, the menu is brown. This is based on the English localization of Dragon Quest XI, where the menus, text boxes, etc. were changed in color.
  • Kamikazee is the only move that instantly KOs its user, rather than the opponent.
  • Whack and Thwack are the only moves that can instantly KO opponents without using items, status effects, or Final Smashes.