Combo: Difference between revisions

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[[Image:Combo.jpg|right|thumb]]
[[Image:Combo.jpg|right|thumb]]
A '''combo''' is a sequence of attacks that is guaranteed (or very likely) to occur if the first attack hits the enemy.
[[Image:Combo.jpg|right|thumb]]
A '''combo''' is something that Brawl completely lacks. I mean it


No, spamming the "A" attack is not a combo, get over it. The game has them not
And THAT is one of the reasons brawl sucks. Ah life is so cruel~


The exact definition of a combo may change from player to player. Some definitions may include:
Actually smash in general has little combo capability, but brawl just takes the fricking first place. Way to fucking go
* Any sequence of attacks that keeps the opponent in [[hitstun]]
* Any sequence of attacks that counts as a combo according to the [[combo counter]] (which allows for one consecutive frame of non-[[hitstun]])
* Any sequence of attacks that is very hard to [[DI]] (or in certain cases, [[tech]]) out of
* Any sequence of attacks that cannot be [[DI]]'d out of if performed perfectly
* Any sequence of attacks
* A single attack that consists of multiple hits (see [[natural combo]])
* Any sequence of attacks that prevent the opponent from landing (possibly by tech) or ledge-grabbing
*Any attack that sends an opponent into a hazard and then leaves them vunerable to other attacks.
 
[[Category:Attacks]]
[[Category:Attacks]]
[[Category:Terms]]
[[Category:Terms]]

Revision as of 00:56, July 20, 2009

A combo is something that Brawl completely lacks. I mean it

No, spamming the "A" attack is not a combo, get over it. The game has them not And THAT is one of the reasons brawl sucks. Ah life is so cruel~

Actually smash in general has little combo capability, but brawl just takes the fricking first place. Way to fucking go