Dash attack: Difference between revisions

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[[Image:Fox_dashattack.jpg|thumb|250px|[[Fox]]'s dash attack]]
[[Image:Fox_dashattack.jpg|thumb|250px|[[Fox]]'s dash attack]]
'''Dash attack''' is an attack performed by pressing the attack button while [[dashing]], (running, in other words). To do a dash attack immediately after starting dashing instead of doing a smash attack dash and press the c-stick down.
'''Dash attack''' is an attack performed by pressing the attack button while [[dashing]], (running, in other words). To do a dash attack immediately after starting a dash, press the c-stick down instead.
Dash attacks typically use the momentum behind the dash to pull of some sort of attack, like a sliding kick. Most dash attacks come out quickly, but have noticeable ending lag and are predictable, making them very easily shield-grabbed.
Dash attacks typically use the momentum behind the dash to pull of some sort of attack, like a sliding kick. Most dash attacks come out quickly, but have noticeable ending lag and are predictable, making them very easily shield-grabbed.
In Brawl, certain Dash attacks can be interrupted by performing an Up Smash, which is known as [[Dash attack canceling]]. Often, a combo is used with the low, more combo based knockback of the dash attack, leading up to a more powerful KO move known as the Up-smash. The Dash Attack can also be cancelled by the [[Grab Cancel]].
In Brawl, certain Dash attacks can be interrupted by performing an Up Smash, which is known as [[Dash attack canceling]]. Often, a combo is used with the low, more combo based knockback of the dash attack, leading up to a more powerful KO move known as the Up-smash. The Dash Attack can also be cancelled by the [[Grab Cancel]].

Revision as of 22:25, June 24, 2010

Fox's dash attack

Dash attack is an attack performed by pressing the attack button while dashing, (running, in other words). To do a dash attack immediately after starting a dash, press the c-stick down instead. Dash attacks typically use the momentum behind the dash to pull of some sort of attack, like a sliding kick. Most dash attacks come out quickly, but have noticeable ending lag and are predictable, making them very easily shield-grabbed. In Brawl, certain Dash attacks can be interrupted by performing an Up Smash, which is known as Dash attack canceling. Often, a combo is used with the low, more combo based knockback of the dash attack, leading up to a more powerful KO move known as the Up-smash. The Dash Attack can also be cancelled by the Grab Cancel.

  • Mario: Does a sex kick slide tackle. Very weak unless hit within initial few frames.
  • Luigi: Swings his arms in a flurry of "sissy-fight"-like punches. Multiple hits; last hit has better knockback than the previous hits.
  • Peach: Pushes forward and then pulls hands apart. Two hits, sends foes up.
  • Bowser: Falls onto his belly. Good range and good knockback.
  • Donkey Kong: Lifts up foot and slides on his other foot. Moves forward a bit.
  • Diddy Kong: Does a slow cartwheel. Multiple hits, last having best but bad knockback.
  • Yoshi: Rams forward with head. Good range and knockback.
  • Wario: Slides down and forward like a baseball runner getting picked off.
  • Link: Crosses sword in front of his body. Semi-spike occasionally.
  • Zelda: Pushes forward with magical sparks tipping her hands.
  • Sheik: Slashes hand forward. Good range, moves forward a bit.
  • Ganondorf: Shoulder tackles foe. Can KO at high percenteges, surprisingly fast, and sends foe skyward.
  • Toon Link: Same as Link's, worse range and knockback, faster and better damage.
  • Samus: Same as Ganondorf's. Horizontal knockback, though.
  • Zero Suit Samus: Leaps a bit off the ground and slides forward, sticking foot out. Is a sex kick
  • Pit: Slices sword before him. Good for setting up glide attacks.
  • Ice Climbers: Swing mallets sideways quickly.
  • R.O.B.: Jabs arms quickly forward. Exact same animation as fair.
  • Kirby: Does a breakdancing spin on his head. Multiple hits, last with good knockback.
  • Meta Knight: Slides forward tackling with foot. Only non-throw move of MK's the doesn't require Galaxia. More damage at body, not foot.
  • King Dedede: Trips and belly flops powerfully forward, though cripplingly slow. One of few dash attacks that has potential killing power.
  • Olimar: Cartwheels quickly forward. Bad range, but faster and stronger than Diddy's, and trips at the end.
  • Fox: Same as Zero Suit Samus's, but more vertical knockback.
  • Falco: Same as Fox's, but more priority due to dair spike and dash attack canceling.
  • Wolf: Does a flip-kick forward. Only dash move that doesn't utilize forward momentum. If hit wth toes, sends forward, legs = up.
  • Pikachu: Does a running headbutt. Good knockback.
  • Squirtle: Slams the back side of his shell at the foe
  • Ivysaur: Tackles foe
  • Charizard: Extends leg out at the foe, kicking him/her.
  • Lucario: Kicks forward. Foe goes up and behind Lucario. There is no aura in this attack.
  • Jigglypuff: Forces head through foe. Puffs foe backwards and sets up for later quick combos.
  • Marth: Swings sword powerfully up. High priority.
  • Ike: Brings Ragnell around about 250 degrees from back to front. Sometimes knocks foes behind him if hits with Ike or bottom of Ragnell.
  • Ness: Pushes three bubbles of PSI power at foe. Knocks straight up.
  • Lucas: Charges forward while sliding and holding a PSI hexagon, then unleashes and jams it into foe. If hits close to Lucas, foe goes high up, with capability to Star KO. Other wise, pushes foe forward.
  • Mr. Game & Watch: Dons a helmet and slides forward on the ground, like Wario. Has sex kick-like properties. Slow, but has good knockback.
  • Snake: Does an extremely ranged front flip. Great knockback, moves forward quite a bit. Can be dash attack canceled. Kills in sudden death.
  • Sonic: Curls up into a Spinball while running. Based on the Spin Attack from Sonic the Hedgehog (game).