Grab: Difference between revisions

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[[Image:Grab.jpg|right|thumb]]
A '''grab''' is any attack that cannot be blocked. The vast majority of grabs are performed by pressing Z, R+A or L+A. Once grabbed, a character can be pummeled with A or Z and [[throw]]n by tilting the Stick in one of the four standard directions. A grabbed character will automatically escape after a certain amount of time depending on their damage; higher damaged characters will be held longer. Damage inflicted upon the grabbed character will increase grab time, and any button input by the grabbed character will decrease grab time.
A '''grab''' is any attack that cannot be blocked. The vast majority of grabs are performed by pressing Z, R+A or L+A. Once grabbed, a character can be pummeled with A or Z and [[throw]]n by tilting the Stick in one of the four standard directions. A grabbed character will automatically escape after a certain amount of time depending on their damage; higher damaged characters will be held longer. Damage inflicted upon the grabbed character will increase grab time, and any button input by the grabbed character will decrease grab time.



Revision as of 02:05, October 18, 2007

A grab is any attack that cannot be blocked. The vast majority of grabs are performed by pressing Z, R+A or L+A. Once grabbed, a character can be pummeled with A or Z and thrown by tilting the Stick in one of the four standard directions. A grabbed character will automatically escape after a certain amount of time depending on their damage; higher damaged characters will be held longer. Damage inflicted upon the grabbed character will increase grab time, and any button input by the grabbed character will decrease grab time.

Once a throw is begun, the character cannot escape, with the exception of Kirby's forward and back throws. All throws grant 8 frames of good invincibility when started.

Some B attacks are specialized grabs. These are:

Some grabs also function as a recovery technique when used in midair. By pressing Z in midair, certain characters will extend a long-range grappling item. When used on the ground, these grabs have the longest range, but a lot of lag if the grab does not connect. If the grab connects with a wall, the character will hang from that wall and can press Z again to be pulled up to where the end of the grab connected, allowing for second and third jumps to recover. These include: