Grab: Difference between revisions
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Once a throw is begun, the character cannot escape, with the exception of [[Kirby]]'s [[forward throw|forward]] and [[back throw]]s. All throws grant 8 [[frames]] of good [[invincibility]] when started. | Once a throw is begun, the character cannot escape, with the exception of [[Kirby]]'s [[forward throw|forward]] and [[back throw]]s. All throws grant 8 [[frames]] of good [[invincibility]] when started. | ||
Some B attacks are specialized grabs. These are | Some B attacks are specialized grabs. These are: | ||
*[[Bowser]]'s [[forward B]] (can grab in the air, can only throw forwards or backwards. No [[invincibility]]) | *[[Bowser]]'s [[forward B]] (can grab in the air, can only throw forwards or backwards. No [[invincibility]]) | ||
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*[[Kirby]]'s [[Neutral B]] (traps opponent in Kirby, opponent can wriggle to affect Kirby's movement) | *[[Kirby]]'s [[Neutral B]] (traps opponent in Kirby, opponent can wriggle to affect Kirby's movement) | ||
*[[Captain Falcon]]'s and [[Ganondorf]]'s [[up B]]s (grabs opponent in air and propels them away, can be done repeatedly if connects the first time) | *[[Captain Falcon]]'s and [[Ganondorf]]'s [[up B]]s (grabs opponent in air and propels them away, can be done repeatedly if connects the first time) | ||
Some grabs also function as a recovery technique when used in midair. By pressing Z in midair, certain characters will extend a long-range grappling item. When used on the ground, these grabs have the longest range, but a lot of lag if the grab does not connect. If the grab connects with a wall, the character will hang from that wall and can press Z again to be pulled up to where the end of the grab connected, allowing for second and third jumps to recover. These include: | |||
*[[Link]] and [[Young Link]]'s Hookshot | |||
*[[Samus]]' Grappling Beam | |||
*[[Zero Suit Samus]]' Plasma Whip (the Plasma Whip can also be used in various other attacks, a feature the Hookshot and the Grappling Beam lack) | |||
[[Category: Game Controls]] | [[Category: Game Controls]] | ||
[[Category:Attacks]] | [[Category:Attacks]] |
Revision as of 08:24, August 16, 2007
A grab is any attack that cannot be blocked. The vast majority of grabs are performed by pressing Z, R+A or L+A. Once grabbed, a character can be pummeled with A or Z and thrown by tilting the Stick in one of the four standard directions. A grabbed character will automatically escape after a certain amount of time depending on their damage; higher damaged characters will be held longer. Damage inflicted upon the grabbed character will increase grab time, and any button input by the grabbed character will decrease grab time.
Once a throw is begun, the character cannot escape, with the exception of Kirby's forward and back throws. All throws grant 8 frames of good invincibility when started.
Some B attacks are specialized grabs. These are:
- Bowser's forward B (can grab in the air, can only throw forwards or backwards. No invincibility)
- Yoshi's Neutral B (traps opponent in an egg, opponent takes half damage until they escape)
- Kirby's Neutral B (traps opponent in Kirby, opponent can wriggle to affect Kirby's movement)
- Captain Falcon's and Ganondorf's up Bs (grabs opponent in air and propels them away, can be done repeatedly if connects the first time)
Some grabs also function as a recovery technique when used in midair. By pressing Z in midair, certain characters will extend a long-range grappling item. When used on the ground, these grabs have the longest range, but a lot of lag if the grab does not connect. If the grab connects with a wall, the character will hang from that wall and can press Z again to be pulled up to where the end of the grab connected, allowing for second and third jumps to recover. These include:
- Link and Young Link's Hookshot
- Samus' Grappling Beam
- Zero Suit Samus' Plasma Whip (the Plasma Whip can also be used in various other attacks, a feature the Hookshot and the Grappling Beam lack)