Frame: Difference between revisions

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(Completeness: PAL is also available in a (non-standard but today universally accepted) 60Hz version.)
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*''If you are looking for frame information regarding invulnerability time, see [[Invincibility frame]]''
*''If you are looking for frame information regarding character attacks, see [[lag]]''
*''If you are looking for frame information regarding inputs in online smash, see [[frame delay]]''
A '''frame''' is a single still image in any sort of moving picture, many of which are shown in rapid succession to produce any given animation. In video games, frames are often used as a measurement of time.  The length of a frame depends on the number of frames per second (FPS, sometimes referred to as "Hertz," a more general term for "Cycles per second") at which the game runs; since the smash games are normally running at 60 or 50 FPS, a frame is, respectively, 1/60 or 1/50 of a second. All events, actions and movements in the SSB games occur in increments of frames.
A '''frame''' is a single still image in any sort of moving picture, many of which are shown in rapid succession to produce any given animation. In video games, frames are often used as a measurement of time.  The length of a frame depends on the number of frames per second (FPS, sometimes referred to as "Hertz," a more general term for "Cycles per second") at which the game runs; since the smash games are normally running at 60 or 50 FPS, a frame is, respectively, 1/60 or 1/50 of a second. All events, actions and movements in the SSB games occur in increments of frames.
==Frame Delay==


== SSB Framerates (NTSC and PAL 60Hz) ==
== SSB Framerates (NTSC and PAL 60Hz) ==
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* [[Super Smash Bros. Melee]] - 50 frames per second
* [[Super Smash Bros. Melee]] - 50 frames per second
* [[Super Smash Bros.]] - 50 frames per second
* [[Super Smash Bros.]] - 50 frames per second
==See Also:==
*[[Invincibility frame]]
[[Category:Terms]]
[[Category:Terms]]

Revision as of 21:12, May 14, 2010

  • If you are looking for frame information regarding invulnerability time, see Invincibility frame
  • If you are looking for frame information regarding character attacks, see lag
  • If you are looking for frame information regarding inputs in online smash, see frame delay

A frame is a single still image in any sort of moving picture, many of which are shown in rapid succession to produce any given animation. In video games, frames are often used as a measurement of time. The length of a frame depends on the number of frames per second (FPS, sometimes referred to as "Hertz," a more general term for "Cycles per second") at which the game runs; since the smash games are normally running at 60 or 50 FPS, a frame is, respectively, 1/60 or 1/50 of a second. All events, actions and movements in the SSB games occur in increments of frames.

Frame Delay

SSB Framerates (NTSC and PAL 60Hz)

SSB Framerates (PAL 50Hz)