Frame: Difference between revisions
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(Completeness: PAL is also available in a (non-standard but today universally accepted) 60Hz version.) |
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*''If you are looking for frame information regarding invulnerability time, see [[Invincibility frame]]'' | |||
*''If you are looking for frame information regarding character attacks, see [[lag]]'' | |||
*''If you are looking for frame information regarding inputs in online smash, see [[frame delay]]'' | |||
A '''frame''' is a single still image in any sort of moving picture, many of which are shown in rapid succession to produce any given animation. In video games, frames are often used as a measurement of time. The length of a frame depends on the number of frames per second (FPS, sometimes referred to as "Hertz," a more general term for "Cycles per second") at which the game runs; since the smash games are normally running at 60 or 50 FPS, a frame is, respectively, 1/60 or 1/50 of a second. All events, actions and movements in the SSB games occur in increments of frames. | A '''frame''' is a single still image in any sort of moving picture, many of which are shown in rapid succession to produce any given animation. In video games, frames are often used as a measurement of time. The length of a frame depends on the number of frames per second (FPS, sometimes referred to as "Hertz," a more general term for "Cycles per second") at which the game runs; since the smash games are normally running at 60 or 50 FPS, a frame is, respectively, 1/60 or 1/50 of a second. All events, actions and movements in the SSB games occur in increments of frames. | ||
==Frame Delay== | |||
== SSB Framerates (NTSC and PAL 60Hz) == | == SSB Framerates (NTSC and PAL 60Hz) == | ||
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* [[Super Smash Bros. Melee]] - 50 frames per second | * [[Super Smash Bros. Melee]] - 50 frames per second | ||
* [[Super Smash Bros.]] - 50 frames per second | * [[Super Smash Bros.]] - 50 frames per second | ||
[[Category:Terms]] | [[Category:Terms]] |
Revision as of 21:12, May 14, 2010
- If you are looking for frame information regarding invulnerability time, see Invincibility frame
- If you are looking for frame information regarding character attacks, see lag
- If you are looking for frame information regarding inputs in online smash, see frame delay
A frame is a single still image in any sort of moving picture, many of which are shown in rapid succession to produce any given animation. In video games, frames are often used as a measurement of time. The length of a frame depends on the number of frames per second (FPS, sometimes referred to as "Hertz," a more general term for "Cycles per second") at which the game runs; since the smash games are normally running at 60 or 50 FPS, a frame is, respectively, 1/60 or 1/50 of a second. All events, actions and movements in the SSB games occur in increments of frames.
Frame Delay
SSB Framerates (NTSC and PAL 60Hz)
- Super Smash Bros. Brawl - 60 frames per second
- Super Smash Bros. Melee - 60 frames per second
- Super Smash Bros. - 60 frames per second
SSB Framerates (PAL 50Hz)
- Super Smash Bros. Brawl - 50 frames per second
- Super Smash Bros. Melee - 50 frames per second
- Super Smash Bros. - 50 frames per second