Frame: Difference between revisions
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Pikamander2 (talk | contribs) (Is it really thirty frames per second? On my P64 emulator, it goes at 60 frames per second.) |
(linked to "Invincibility frame". I realize that this isn't the best implementation, but the link should be there, and I invite anyone to integrate it more smoothly.) |
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* [[Super Smash Bros. Melee]] - 60 frames per second | * [[Super Smash Bros. Melee]] - 60 frames per second | ||
* [[Super Smash Bros.]] - 30 frames per second '''<small>[source needed]</small>''' | * [[Super Smash Bros.]] - 30 frames per second '''<small>[source needed]</small>''' | ||
==See Also:== | |||
*[[Invincibility frame]] | |||
[[Category:Terms]] | [[Category:Terms]] |
Revision as of 12:35, July 13, 2008
A frame is a single still image in any sort of moving picture, many of which are shown in rapid succession to produce any given animation. In video games, frames are often used as a measurement of time. The length of a frame depends on the number of frames per second (FPS, sometimes referred to as "Hertz," a more general term for "Cycles per second") at which the game runs; since Melee is normally set to 60 FPS (50 in the PAL version of Melee), a frame is one sixtieth of a second (one fiftieth of a second for the PAL version). All events, actions and movements in the SSB games occur in increments of frames.
SSB Framerates (NTSC)
- Super Smash Bros. Brawl - 60 frames per second
- Super Smash Bros. Melee - 60 frames per second
- Super Smash Bros. - 30 frames per second [source needed]