Pivoting: Difference between revisions
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A pivot is the [[frame]] at which a character turns during a [[dash-dancing|dash-dance]], during which any normal ground options are available, as if the character was standing still - smashes, grabs and tilts can occur without the lag that usually comes from using these attacks after a dash. | A pivot is the [[frame]] at which a character turns during a [[dash-dancing|dash-dance]], during which any normal ground options are available, as if the character was standing still - smashes, grabs and tilts can occur without the lag that usually comes from using these attacks after a dash. | ||
[[Category:Techniques (SSBM)]] |
Revision as of 20:58, October 31, 2006
A pivot is the frame at which a character turns during a dash-dance, during which any normal ground options are available, as if the character was standing still - smashes, grabs and tilts can occur without the lag that usually comes from using these attacks after a dash.