Pivoting: Difference between revisions

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A pivot is the [[frame]] at which a character turns during a [[dash-dancing|dash-dance]], during which any normal ground options are available, as if the character was standing still - smashes, grabs and tilts can occur without the lag that usually comes from using these attacks after a dash.
A pivot is the [[frame]] at which a character turns during a [[dash-dancing|dash-dance]], during which any normal ground options are available, as if the character was standing still - smashes, grabs and tilts can occur without the lag that usually comes from using these attacks after a dash.
[[Category:Techniques (SSBM)]]

Revision as of 20:58, October 31, 2006

A pivot is the frame at which a character turns during a dash-dance, during which any normal ground options are available, as if the character was standing still - smashes, grabs and tilts can occur without the lag that usually comes from using these attacks after a dash.