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(→"Easy to launch" condition and hitstun: new section) |
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So I've noticed that in spirit battles with the "easy to launch" condition, hitstun appears to be lower for the affected fighters. Potentially this is due to the hitstun only being calculated for the unboosted knockback, or it could be something else, either way this is something we may want to look in to. ''[[User:Trainer Alex|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Trainer Alex|<span style="color: red;">'''Jigglypuff trainer'''</span>]]'' 14:38, March 22, 2019 (EDT) | So I've noticed that in spirit battles with the "easy to launch" condition, hitstun appears to be lower for the affected fighters. Potentially this is due to the hitstun only being calculated for the unboosted knockback, or it could be something else, either way this is something we may want to look in to. ''[[User:Trainer Alex|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Trainer Alex|<span style="color: red;">'''Jigglypuff trainer'''</span>]]'' 14:38, March 22, 2019 (EDT) | ||
== Spirit caps == | |||
You think there's a limit to how many Primary and/or Support Spirits players can acquire until they can't obtain them no more? [[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 02:41, July 21, 2019 (EDT) |
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