Unused content (SSBB): Difference between revisions

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*Like the first two games, most characters were planned to grunt when they were hit by a strong attack that resulting in medium or high knockback. However, characters only grunt after a second in the actual game, preventing these yells from being heard. These sound effects can still be found within ''Brawl's'' data, and they later returned in ''SSB4'' for heavy knockback if the character reused their old voice clips, however, these will only play for heavy knockback as the [[Screen KO]] in that game is silent.
*Like the first two games, most characters were planned to grunt when they were hit by a strong attack that resulting in medium or high knockback. However, characters only grunt after a second in the actual game, preventing these yells from being heard. These sound effects can still be found within ''Brawl's'' data, and they later returned in ''SSB4'' for heavy knockback if the character reused their old voice clips, however, these will only play for heavy knockback as the [[Screen KO]] in that game is silent.
*The [[announcer]] counted down the [[Match timer#Final countdown timer|final ten seconds of the match]] in every battle. This was reduced to five seconds in the final game.
*The [[announcer]] counted down the [[Match timer#Final countdown timer|final ten seconds of the match]] in every battle. This was reduced to five seconds in the final game.
**The announcer additionally has an unused line for speaking the name of the game at the end of the opening movie. Pat Cashman explains why this was removed for the final game.
**The announcer additionally has an unused line for speaking the name of the game at the end of the opening movie. It is unknown why this was removed for the final game.


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