Reverse aerial rush: Difference between revisions

→‎Characters that notably benefit: Added a note that Zelda's fair and bair differences are less pronounced in Ultimate.
(→‎Characters that notably benefit: Added Corrin and explained why.)
(→‎Characters that notably benefit: Added a note that Zelda's fair and bair differences are less pronounced in Ultimate.)
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*{{SSBB|Wolf}} - his back aerial is an excellent spacing tool, is very reliable to use for aerial approaches, and can be used as a finisher.
*{{SSBB|Wolf}} - his back aerial is an excellent spacing tool, is very reliable to use for aerial approaches, and can be used as a finisher.
*{{SSBB|Yoshi}} - his back aerial is a great move to use against [[shield]]ing opponents, and can rack damage fairly easily.
*{{SSBB|Yoshi}} - his back aerial is a great move to use against [[shield]]ing opponents, and can rack damage fairly easily.
*{{SSBB|Zelda}} - her back aerial, the back [[Lightning Kick]], has much faster startup than her forward aerial (the other version of the Lightning Kick), making it a much more reliable as a surprise KO option (similar to Ness's RAR back aerial). However, it has a weak sourspot that cannot KO, even at [[Sudden Death]] percentages.
*{{SSBB|Zelda}} - her back aerial, the back [[Lightning Kick]], has much faster startup than her forward aerial (the other version of the Lightning Kick, though note that these differences are less pronounced in [[Ultimate]]), making it a much more reliable as a surprise KO option (similar to Ness's RAR back aerial). However, it has a weak sourspot that cannot KO, even at [[Sudden Death]] percentages.
*{{SSBB|Zero Suit Samus}} - her back aerial has strong knockback and is a reliable finisher, much easier to hit with than the forward aerial. It is also a useful spacing and aerial approach option, even more effective when coupled with ZSS's high movement speed. However, her high [[short hop]] limits its effectiveness.
*{{SSBB|Zero Suit Samus}} - her back aerial has strong knockback and is a reliable finisher, much easier to hit with than the forward aerial. It is also a useful spacing and aerial approach option, even more effective when coupled with ZSS's high movement speed. However, her high [[short hop]] limits its effectiveness.
*{{SSBU|Ryu}} - in 1-on-1 matches, it is much harder for Ryu to land back aerials on opponents without first performing a reverse aerial rush, as he always faces his opponents while grounded.
*{{SSBU|Ryu}} - in 1-on-1 matches, it is much harder for Ryu to land back aerials on opponents without first performing a reverse aerial rush, as he always faces his opponents while grounded.
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