Chrom (SSBU): Difference between revisions

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As mentioned above, the main difference between Chrom and Roy is that Chrom lacks a sweetspot. This makes Chrom less reliant on being close to the opponent, but in turn does not have the option to KO as early as Roy. Additionally, Chrom has slight animation differences due to holding his sword properly instead of in a reverse grip, and lacks [[fire]] effects.
As mentioned above, the main difference between Chrom and Roy is that Chrom lacks a sweetspot. This makes Chrom less reliant on being close to the opponent, but in turn does not have the option to KO as early as Roy. Additionally, Chrom has slight animation differences due to holding his sword properly instead of in a reverse grip, and lacks [[fire]] effects.


Unlike Lucina, whose only other major difference from Marth is that her up tilt has a timing-based sweetspot, Chrom’s additional differences are much more pronounced. His up special is [[Soaring Slash]], a variation of [[Ike]]’s [[Aether]], which makes Chrom’s recovery much less safe than Roy’s, but also allows him to preform a [[sacrificial KO]]. His forward tilt moves him forward slightly, giving it more range. His neutral aerial uses [[weight-independent]] knockback on its first hit rather than on its second hit, and his [[Counter]] is stronger than Roy’s. Lastly, his Final Smash is [[Awakening Aether]], which is similar to Marth and Lucina’s [[Critical Hit]] instead of Roy’s, but has an additional cutscene-like attack afterwards.
Unlike Lucina, whose only other major difference from Marth is that her up tilt has a timing-based sweetspot, Chrom’s additional differences are much more pronounced. His up special is [[Soaring Slash]], a variation of [[Ike]]’s [[Aether]], which makes Chrom’s recovery much less safe than Roy’s, but also allows him to preform a [[sacrificial KO]]. His forward tilt moves him forward slightly, giving it more range. His neutral aerial uses [[weight-independent]] knockback on its first hit (like Marth and Lucina) rather than on its second hit. Lastly, Chrom’s [[Counter]] deals less knockback against weaker attacks, but more knockback against stronger attacks. Lastly, his Final Smash is [[Awakening Aether]], which is similar to Marth and Lucina’s [[Critical Hit]] instead of Roy’s, but has an additional cutscene-like attack afterwards.


Because Chrom's lack of Roy's sweetspots and flame-based attacks spreads across his entire moveset, and his up special makes his off-stage presence much less safe for both Chrom and his opponent(s), Chrom is generally considered to be one of the most unique Echo Fighters, alongside {{SSBU|Ken}} and Lucina. As such, these three are not expected to share a spot on the tier list, and are expected to be allowed to be used with their base fighters in [[Squad Strike]].
Because Chrom's lack of Roy's sweetspots and flame-based attacks spreads across his entire moveset, and his up special makes his off-stage presence much less safe for both Chrom and his opponent(s), Chrom is generally considered to be one of the most unique Echo Fighters, alongside {{SSBU|Ken}} and Lucina. As such, these three are not expected to share a spot on the tier list, and are expected to be allowed to be used with their base fighters in [[Squad Strike]].
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