Buff: Difference between revisions

147 bytes added ,  5 years ago
no edit summary
Tag: Mobile edit
No edit summary
Tag: Mobile edit
Line 30: Line 30:
*In transition to ''Ultimate'', almost all veterans have been buffed significantly due to a vast majority of universal changes mostly because the game was reworked to speed up gameplay such as landing lag reduction, air dodge mechanics, and offensive plays.
*In transition to ''Ultimate'', almost all veterans have been buffed significantly due to a vast majority of universal changes mostly because the game was reworked to speed up gameplay such as landing lag reduction, air dodge mechanics, and offensive plays.
*With the exception of {{SSBU|Ryu}}, all returning veterans from Smash 4 have had their dash speeds increased.
*With the exception of {{SSBU|Ryu}}, all returning veterans from Smash 4 have had their dash speeds increased.
*{{SSBU|Pokémon Trainer}} as a whole received significant buffs through the tweaking and removal of unique mechanics. Stamina is no longer a factor so Pokémon are no longer forced to change, or fight at reduced strength; type effectiveness has been removed so Ivysaur no longer suffers additional knockback from fire damage; Ivysaur's [[Vine Whip]] can no longer be canceled out by ledge hogging and [[Pokémon Change]] is much quicker and can be used in midair so it has applications as a dodge and a recovery mixup tool.
*{{SSBU|Pokémon Trainer}} as a whole received significant buffs through the tweaking and removal of detrimental [[character mechanic]]s. Stamina is no longer a factor so Pokémon are no longer forced to change, or fight at reduced strength; type effectiveness has been removed so Ivysaur no longer suffers additional knockback from fire damage; Ivysaur's [[Vine Whip]] can no longer be canceled out by ledge hogging and [[Pokémon Change]] is much quicker and can be used in midair, giving it applications as both a dodge and a recovery mixup tool.
*{{SSBU|Roy}} and {{SSBU|Lucina}} arguably benefit the most from ''Ultimate''’s universal changes and mechanics. The nerfing of defensive options compliment their aggressive playstyle when compared to their parent character {{SSBU|Marth}}, and the universal mobility buffs, landing lag reductions, and ability to cancel a dash into any ground attack greatly improve their approaches allows Roy to land his sweetspot more often and allows Lucina to take advantage of any distance possible.
*{{SSBU|Roy}} and {{SSBU|Lucina}} arguably benefit the most from ''Ultimate''’s universal changes and mechanics. The nerfing of defensive options compliment their aggressive playstyle when compared to their parent character {{SSBU|Marth}}, and the universal mobility buffs, landing lag reductions, and ability to cancel a dash into any ground attack greatly improve their approaches allows Roy to land his sweetspot more often and allows Lucina to take advantage of any distance possible. Lucina has been near-universally considered one of the best characters in the game because of this.
*{{SSBU|Zelda}} has been drastically changed where most of her moves were reworked to gain significant improvements to her gameplay style. Additionally, she shares universal changes benefiting the weakening of defensive options which improves her offensive style. Previously the worst character throughout the series of ''Super Smash Bros'', she is considered not just the best, but her best placement in ''Ultimate''.
*{{SSBU|Zelda}} has been drastically changed where most of her moves were reworked to gain significant improvements to her gameplay style. Additionally, she shares universal changes benefiting the weakening of defensive options which improves her offensive style. Previously considered one of the worst characters throughout the series of ''Super Smash Bros'', her appearance in ''Ultimate'' is a major step up.
*{{SSBU|Ganondorf}} has been reverted back to his ''Melee'' style, giving him better offensive approaches and KO potential. Additionally, he benefits more in ''Ultimate'' with reduced landing lag, jump squat, and weakening of all dodges.
*{{SSBU|Ganondorf}} has been reverted back to his ''Melee'' style, giving him better offensive approaches and KO potential. Additionally, he benefits more from the change in physics in ''Ultimate'', such as reduced landing lag, jump squat, and weakening of all dodges.
*Compared to other fighters, {{SSBU|Pichu}} was one of the most buffed characters. Pichu’s recoil, which is one of the big problems that caused its bottom tier status in Melee, was not only decreased, but also now benefits it with thanks to rage. Not only that, but its approach options are more effective, as Pichu’s fast mobility has improved and it can now crawl. Not only do Pichu’s electric attacks do more damage and less recoil, but it is now much heavier, although it’s still the lightest character in the game. This, combined with its fast mobility helps Pichu fight better. Not only do people say Pichu’s a top tier, but some argue that Pichu is potentially the best character in the game, even better than the likes of Peach, Olimar, and Inkling. However, this is still up for debate as the meta of ''Ultimate'' is still young.
*Compared to other fighters, {{SSBU|Pichu}} was one of the most buffed characters. Pichu’s recoil, which is one of the big problems that caused its bottom tier status in Melee, was not only decreased, but also now benefits it with thanks to rage. Not only that, but its approach options are more effective, as Pichu’s fast mobility has improved and it can now crawl. Not only do Pichu’s electric attacks do more damage and less recoil, but it is now much heavier, although it’s still the lightest character in the game. This, combined with its fast mobility helps Pichu fight better. Not only do people say Pichu’s a top tier, but some argue that Pichu is potentially the best character in the game, even better than the likes of Peach, Olimar, and Inkling. However, this is still up for debate as the meta of ''Ultimate'' is still young.
*{{SSBU|Palutena}}'s zoning game is potential enough to be buffed in ''Ultimate''. Her up smash last significantly longer and her neutral special [[Autoreticle]] covers more range. Her old side special has been replaced with [[Explosive Flame]] improving her offensive game.
*{{SSBU|Palutena}}'s zoning game has been significantly buffed in ''Ultimate''. Her up smash last significantly longer and her neutral special [[Autoreticle]] covers more range. Her old side special has been replaced with [[Explosive Flame]] improving her offensive game.
*{{SSBU|Shulk}}'s aerials have decreased landing lag thus improving his frame data allowing for more guaranteed follow ups along with his buffed Monado Arts which can now be switched faster. Additionally, his [[Dial Storage]] is now his new advanced technique giving him better reaction to switch to his different monado arts.
*{{SSBU|Shulk}}'s aerials have decreased landing lag, thus improving his frame data allowing for more guaranteed follow ups along with his buffed Monado Arts which can now be switched faster. Additionally, his [[Dial Storage]] is now his new advanced technique giving him better reaction to switch to his different monado arts.


===''Ultimate'' game updates===
===''Ultimate'' game updates===
2,594

edits