Template:UltimateHitboxTableHeader: Difference between revisions
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(unredirecting - I think set weight is the only new parameter) Tag: Removed redirect |
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!colspan="{{#if:{{{special|}}}|44|24}}"{{!}}{{{collapsible}}}}} | !colspan="{{#if:{{{special|}}}|44|24}}"{{!}}{{{collapsible}}}}} | ||
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!ID!!Part{{#if:{{{special|}}}|!!{{rollover|Rehit rate|if not 0, hits again every X frames|y}}}}!!Damage!!{{rollover|SD|Shield damage|y}}!!{{#if:{{{special|}}}|colspan=2{{!}}}}Angle!!{{rollover|BK|Base knockback|y}}!!{{rollover|KS|Knockback scaling|y}}!!{{rollover|FKV|Fixed knockback value|y}}{{#if:{{{ | !ID!!Part{{#if:{{{special|}}}|!!{{rollover|Rehit rate|if not 0, hits again every X frames|y}}}}!!Damage!!{{rollover|SD|Shield damage|y}}!!{{#if:{{{special|}}}|colspan=2{{!}}}}Angle!!{{rollover|BK|Base knockback|y}}!!{{rollover|KS|Knockback scaling|y}}!!{{rollover|FKV|Fixed knockback value|y}}{{#if:{{{special|}}}|!!{{rollover|Set weight|Treats opponent's weight as 100|y}}}}!!Radius!!Bone!!colspan=3|{{rollover|Offset|Local-axis [x,y,z] translation from bone's origin|y}}!!{{rollover|SDIx|Smash DI multiplier|y}}!!{{rollover|FFx|Freeze frames multiplier|y}}!!{{rollover|T%|Trip chance|y}}!!{{rollover|Clang|Whether the hitbox can clang with other moves|y}}!!{{rollover|Rebound|Whether the hitbox can cause the move to rebound if it clangs|y}}!!Type!!Effect!!{{rollover|G|Hits grounded targets|y}}!!{{rollover|A|Hits aerial targets|y}}!!Sound!!Direct{{#if:{{{special|}}}|!!{{rollover|Hit bits|Controls what type of objects can be hit|y}}!!Blockable!!Reflectable!!Absorbable!!{{rollover|Piercing|Can hit through invincibility|y}}!!{{rollover|Heedless|Damages teammates regardless of team attack|y}}!!{{rollover|No GFX|Disables on-hit graphic effects|y}}!!Flinchless{{#if:{{{showunknown|}}}|!!{{rollover|?25|Unknown attribute 25|y}}!!{{rollover|?26|Unknown attribute 26|y}}!!{{rollover|?27|Unknown attribute 27|y}}!!{{rollover|?33|Unknown attribute 33|y}}!!{{rollover|?35|Unknown attribute 35|y}}!!{{rollover|?40|Unknown attribute 40|y}}}}}}{{#if:{{{special|}}}{{{stretch|}}}|!!colspan=3{{!}}{{rollover|Stretch|If given, hitbox stretches from normal offset to this offset|y}}}}<noinclude> | ||
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==Usage== | ==Usage== |
Revision as of 15:06, June 22, 2019
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | FFx | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct |
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Usage
Used to provide detailed hitbox data. If any special hitboxes are involved, add special=y
.
To collapse the table by default, add collapse=title
, where "title" is what the visible text in the anchor bar should be.
This is an unterminated template: a |}
must be provided once the rows are finished.