Mario (SSBU): Difference between revisions

115 bytes added ,  5 years ago
→‎Update History: New buff found by me. I counted the number of frames that takes the F.L.U.D.D and I reached 81. The last number of frames were 100.
Tag: Mobile edit
(→‎Update History: New buff found by me. I counted the number of frames that takes the F.L.U.D.D and I reached 81. The last number of frames were 100.)
Tag: Mobile edit
Line 205: Line 205:
*{{buff|Cape no longer puts opponents into hitstun during ledge return vulnerability, increasing his combo potential.}}
*{{buff|Cape no longer puts opponents into hitstun during ledge return vulnerability, increasing his combo potential.}}
*{{buff|At the start of Mario Finale, nearby opponents will be slowed more and for longer.}}
*{{buff|At the start of Mario Finale, nearby opponents will be slowed more and for longer.}}
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{buff|F.L.U.D.D. reach the full charge much faster (frame 100 → 81).}}


==Moveset==
==Moveset==
101

edits