Artificial intelligence: Difference between revisions

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Players commonly fight against CPUs to train when there aren't other players around to play. This is a practice that is criticized by some, as besides even the highest level CPUs being of a lower level of skill than a typical casual player, CPUs do things that human players never do (and will never do things that are common for human players to do), as well as having several exploitable flaws and being completely incapable of [[mindgames|mind gaming]], or even learning from their mistakes and changing their tactics accordingly.
Players commonly fight against CPUs to train when there aren't other players around to play. This is a practice that is criticized by some, as besides even the highest level CPUs being of a lower level of skill than a typical casual player, CPUs do things that human players never do (and will never do things that are common for human players to do), as well as having several exploitable flaws and being completely incapable of [[mindgames|mind gaming]], or even learning from their mistakes and changing their tactics accordingly.


Training against CPUs is said to not adequately train one's skills beyond basic offense and defense (such as the ability to read and bait opponents), and it is often argued that excessive CPU training may cause a player to actually become slightly worse by developing habits that only work against CPUs and will be heavily exploited by human players. For example, if a Marth player persistently used [[Counter]] as a CPU got close to attack, it would fall for it most of the time especially at higher levels, without trying to instead bait the counter or use grabs more often, using even powerful attacks that might result in the CPU being fatally KO'd when countered. However, a skilled or even a remotely competent human player would easily avoid the move by feigning an attack in the cases where Marth would commonly use Counter, and then punish him with a grab or delayed powerful attack such as a charged smash. Another example is CPUs not avoiding or fighting off edge-guarders effectively in any of the ''Smash'' games (except ''Smash 4''), which allows players to KO them with basic edgeguarding techniques, while experienced players would prevent this at all costs. Also in ''Smash 4'', higher level CPU's (mostly levels 7-9) also have next to frame-perfect aerial dodging, only doing so when a player or CPU inputs the attack near them, or when items such as projectiles end up close enough to them. Either way, high-level CPU's always manage to pull air dodges off perfectly, and can only effectively be hit by rapid-hitting moves or through mechanics such as hitstun. This can make practicing aerial combos infuriating, especially with characters who have strong aerial games like comboing or meteors incorporated into their movesets, such as Marth, Peach, and Jigglypuff; this is further accentuated by their constant hold of the jump command while in the air (even when out of jumps), as they will, more often than not, [[Footstool Jump|phantom footstool]] the player, leaving the CPU in a favorable situation away from the player.
Training against CPUs is said to not adequately train one's skills beyond basic offense and defense (such as the ability to read and bait opponents), and it is often argued that excessive CPU training may cause a player to actually become slightly worse by developing habits that only work against CPUs and will be heavily exploited by human players. For example, if a Marth player persistently used [[Counter]] as a CPU got close to attack, it would fall for it most of the time especially at higher levels, without trying to instead bait the counter or use grabs more often, using even powerful attacks that might result in the CPU being fatally KO'd when countered. However, a skilled or even a remotely competent human player would easily avoid the move by feigning an attack in the cases where Marth would commonly use Counter, and then punish him with a grab or delayed powerful attack such as a charged smash. Another example is CPUs not avoiding or fighting off edge-guarders effectively in any of the ''Smash'' games (except ''Smash 4''), which allows players to KO them with basic edgeguarding techniques, while experienced players would prevent this at all costs. Also in ''Smash 4'' and ''Ultimate'', higher level CPU's (mostly levels 7-9) also have next to frame-perfect aerial dodging, only doing so when a player or CPU inputs the attack near them, or when items such as projectiles end up close enough to them. Either way, high-level CPU's always manage to pull air dodges off perfectly, and can only effectively be hit by rapid-hitting moves or through mechanics such as hitstun. This can make practicing aerial combos infuriating, especially with characters who have strong aerial games like comboing or meteors incorporated into their movesets, such as Marth, Peach, and Jigglypuff; this is further accentuated by their constant hold of the jump command while in the air (even when out of jumps), as they will, more often than not, [[Footstool Jump|phantom footstool]] the player, leaving the CPU in a favorable situation away from the player.


However, training against CPUs does have its merits. CPUs can be used to effectively practice [[combo]]s and [[chain throw]]s, as well as [[spacing]], [[punish]]ing and other [[tech skill]] related things. CPUs can be more effective than human players in this regard, as they're always available and won't refuse a match where a player just wants to practice the aforementioned things. Many top professional smashers have reported using CPUs to train, such as {{Sm|Nairo}}, {{Sm|Vinnie}}, and {{Sm|Mew2King}}.
However, training against CPUs does have its merits. CPUs can be used to effectively practice [[combo]]s and [[chain throw]]s, as well as [[spacing]], [[punish]]ing and other [[tech skill]] related things. CPUs can be more effective than human players in this regard, as they're always available and won't refuse a match where a player just wants to practice the aforementioned things. Many top professional smashers have reported using CPUs to train, such as {{Sm|Nairo}}, {{Sm|Vinnie}}, and {{Sm|Mew2King}}.
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