Yoshi (SSBU): Difference between revisions

216 bytes added ,  5 years ago
Tag: Mobile edit
Tag: Mobile edit
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*{{nerf|Air dodge has significantly more ending lag (FAF 34 → 59).}}
*{{nerf|Air dodge has significantly more ending lag (FAF 34 → 59).}}
*{{buff|The reintroduction of directional air dodges benefits Yoshi, as due to [[Egg Throw]] not causing [[helplessness]], he can get additional distance with a directional air dodge after using it.}}
*{{buff|The reintroduction of directional air dodges benefits Yoshi, as due to [[Egg Throw]] not causing [[helplessness]], he can get additional distance with a directional air dodge after using it.}}
*{{buff|Yoshi is now able to [[shield platform drop]] like the rest of the cast, which coupled with his unique shield rendering him immune to [[shield stabbing]], gives him effectively the best shield in the game.}}
*{{change|Yoshi's double jump armor has been altered. The armor duration has now been significantly shortened. However, like in ''Smash 64'' and ''Melee'', knockback taken is reduced if the armor is broken by an attack with sufficiently high knockback.}}
*{{change|Yoshi's double jump armor has been altered. The armor duration has now been significantly shortened. However, like in ''Smash 64'' and ''Melee'', knockback taken is reduced if the armor is broken by an attack with sufficiently high knockback.}}


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