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*{{buff|[[Falco Phantasm]] travels significantly farther; combined with Falco's slightly faster air speed and slower [[falling speed]], this makes it a noticeably better horizontal [[recovery]] option overall.}} | *{{buff|[[Falco Phantasm]] travels significantly farther; combined with Falco's slightly faster air speed and slower [[falling speed]], this makes it a noticeably better horizontal [[recovery]] option overall.}} | ||
*{{nerf|Falco Phantasm's meteor smash hitbox is weaker.}} | *{{nerf|Falco Phantasm's meteor smash hitbox is weaker.}} | ||
*{{buff|[[Fire Bird]] now has hitboxes while charging, akin to [[Fire Fox]], significantly decreasing its startup (frame 43 → 20) and allowing it to deal much more total damage (16% → | *{{buff|[[Fire Bird]] now has hitboxes while charging, akin to [[Fire Fox]], significantly decreasing its startup (frame 43 → 20) and allowing it to deal much more total damage (16% → 31%). Its last hit also has a much larger hitbox (4.096u → 10u).}} | ||
*{{nerf|Fire Bird travels a shorter distance and causes Falco to lose all momentum after using the move, drastically lowering his already slow air speed until he lands. The dashing portion of the move now also consists of nine hits instead of a single hit, which have redistributed damage outputs (16% → 3% (hit 1)/2% (hits 2-9)), knockback that doesn't properly match Falco's travel speed (30 (base)/50 (scaling)), and an above-average SDI multiplier (1.5×), while the last hit launches at a lower angle (80° → 361°) and its knockback was barely compensated (80 (base)/60 (scaling) → 70/90). This makes the move much harder to connect, despite the dashing portion's second to eight hits using the autolink angle (80° → 365°), and leaves it unable to KO until very high percents, removing nearly all its offensive utility.}} | *{{nerf|Fire Bird travels a shorter distance and causes Falco to lose all momentum after using the move, drastically lowering his already slow air speed until he lands. The dashing portion of the move now also consists of nine hits instead of a single hit, which have redistributed damage outputs (16% → 3% (hit 1)/2% (hits 2-9)), knockback that doesn't properly match Falco's travel speed (30 (base)/50 (scaling)), and an above-average SDI multiplier (1.5×), while the last hit launches at a lower angle (80° → 361°) and its knockback was barely compensated (80 (base)/60 (scaling) → 70/90). This makes the move much harder to connect, despite the dashing portion's second to eight hits using the autolink angle (80° → 365°), and leaves it unable to KO until very high percents, removing nearly all its offensive utility.}} | ||
*{{change|{{b|Reflector|Falco}} now behaves differently: Falco kicks his reflecting device forward, and it then comes back to him as if magnetized, instead of him activating and holding it in place like [[Reflector (Fox)|Fox's version of the move]].}} | *{{change|{{b|Reflector|Falco}} now behaves differently: Falco kicks his reflecting device forward, and it then comes back to him as if magnetized, instead of him activating and holding it in place like [[Reflector (Fox)|Fox's version of the move]].}} |
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