Dr. Mario (SSBU): Difference between revisions

Tag: Mobile edit
Tag: Mobile edit
Line 227: Line 227:


==Update history==
==Update history==
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
Dr. Mario has received a mix of buffs and nerfs during updates but he was buffed overall.
Though nerfed from [[Smash 4]], his already great combo ability has slightly improved thanks to Super Sheet no longer putting enemies into hitstun in ledge return vulnerability. Being considered as one of the worst final smashes in the game, [[Doctor Finale]] has seen some buffs as well. The universal nerf of projectiles doesn’t affect Dr. Mario, as [[Megavitamin]] wasn’t meant to destroy shields.
 
'''{{GameIcon|ssbu}}
{{SSBU|3.0.0}}'''
*{{nerf|[[Megavitamin]] deals less shield damage.}}
*{{nerf|[[Megavitamin]] deals less shield damage.}}
*{{nerf|[[Super Sheet]] no longer puts opponents into [[hitstun]] during ledge return vulnerability.}}
*{{buff|Super Sheet no longer puts opponents into hitstun during ledge return vulnerability, increasing his combo potential.}}
**{{buff|However, this makes it much more useful for potential follow-up.}}
*{{buff|At the start of [[Doctor Finale]], nearby opponents will be slowed more, and for longer.}}
*{{buff|At the start of [[Doctor Finale]], nearby opponents will be slowed more, and for longer.}}


101

edits