Bayonetta (SSBU): Difference between revisions

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*{{nerf|After Burner Kick to Downwards After Burner kick, and DABK to DABK has much more landing lag (30 → 40). ABK to DABK still has 30 frames of landing lag.}}
*{{nerf|After Burner Kick to Downwards After Burner kick, and DABK to DABK has much more landing lag (30 → 40). ABK to DABK still has 30 frames of landing lag.}}
*{{nerf|Whiffed Downwards After Burner Kick can no longer autocancel, and it has 20 frames of landing lag.}}
*{{nerf|Whiffed Downwards After Burner Kick can no longer autocancel, and it has 20 frames of landing lag.}}
*{{nerf|Bayonetta gains recovery frames for air dodging after Witch Twist (19 → 25) and combinations that would give her 32 frames of landing lag (32 → 42).}}
*{{nerf|Bayonetta gains recovery frames for air dodging after Witch Twist (19 → 22) and combinations that would give her 32 frames of landing lag (32 → 38).}}
*{{buff|Several combinations of moves give her less landing lag (30 → 28, 43 → 38).}}
*{{nerf|Bayonetta's Down Air Recovery Frame cancel has been removed.}}
*{{nerf|Bayonetta's Down Air Recovery Frame cancel has been removed.}}
*{{nerf|Downwards After Burner Kick's landing hitbox has 50 recovery frames after any combo minus Witch Twist to DABK and DABK alone.}}
*{{nerf|Downwards After Burner Kick's landing hitbox has 50 recovery frames after any combo minus Witch Twist to DABK and DABK alone.}}
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