Mario (SSBU): Difference between revisions

45 bytes removed ,  5 years ago
Tag: Mobile edit
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'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
*{{nerf|Fireball has received negative [[shield damage]] (0 → -2.5 (clean)/-2 (late)), effectively dealing half its usual damage to shields.}}
*{{nerf|Fireball has received negative [[shield damage]] (0 → -2.5 (clean)/-2 (late)), effectively dealing half its usual damage to shields.}}
*{{nerf|Cape no longer puts opponents into hitstun during ledge return vulnerability.}}
*{{buff|Cape no longer puts opponents into hitstun during ledge return vulnerability, increasing his combo potential.}}
**{{buff|However, this makes it much more useful for potential follow-ups.}}
*{{buff|At the start of Mario Finale, nearby opponents will be slowed more and for longer.}}
*{{buff|At the start of Mario Finale, nearby opponents will be slowed more and for longer.}}


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