Bayonetta (SSBU): Difference between revisions

→‎Recovery frames: Man more edits to come, just a quick one for now
(→‎Recovery frames: Man more edits to come, just a quick one for now)
Tag: Mobile edit
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*{{nerf|The maximum landing lag Bayonetta can receive has been increased (43 → 50).}}
*{{nerf|The maximum landing lag Bayonetta can receive has been increased (43 → 50).}}
*{{buff|Witch Twist has less landing lag (19 → 18).}}
*{{buff|Witch Twist has less landing lag (19 → 18).}}
*{{buff|Witch Twist to After Burner Kick has less landing lag (26 → 25).}}
*{{buff|After Burner Kick has less landing lag (20 → 18).}}
*{{buff|Witch Twist to After Burner Kick has less landing lag (26 → 22).}}
*{{nerf|Downwards After Burner Kick has much more landing lag if it connects (20 → 30).}}
*{{nerf|Downwards After Burner Kick has much more landing lag if it connects (20 → 30).}}
*{{nerf|After Burner Kick to Downwards After Burner kick, and DABK to DABK has much more landing lag (30 → 40). ABK to DABK still has 30 frames of landing lag.}}
*{{nerf|After Burner Kick to Downwards After Burner kick, and DABK to DABK has much more landing lag (30 → 40). ABK to DABK still has 30 frames of landing lag.}}
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