Dr. Mario (SSBU): Difference between revisions

Tag: Mobile edit
Tag: Mobile edit
Line 207: Line 207:
**{{buff|Super Sheet deals slightly more damage (7.84% → 8.2%).}}
**{{buff|Super Sheet deals slightly more damage (7.84% → 8.2%).}}
**{{buff|Due to Dr. Mario's attack multiplier now applying to his entire moveset, projectiles reflected by Super Sheet deal slightly more damage but retain the same multiplier (1.5×).}}
**{{buff|Due to Dr. Mario's attack multiplier now applying to his entire moveset, projectiles reflected by Super Sheet deal slightly more damage but retain the same multiplier (1.5×).}}
**{{buff|Super Sheet covers a larger [[hitbox]] to [[reflect]] [[projectile]]s, improving its vertical range.}}
**{{buff|Super Sheet covers a larger [[hitbox]] to [[reflect]] [[projectile]]s, improving its vertical and horizontal range.}}
**{{nerf|Super Sheet no longer puts opponents into [[hitstun]] during ledge return vulnerability.}}
**{{buff|Super Sheet no longer put into [[hitstun]] against ledge return vulnerability instead the opponent will be pop out, increasing his combo ability.}}
***{{buff|However, this makes it much more useful for potential follow-up.}}
**{{buff|Super Sheet no longer give to the opponent [[super armor]] when the attack hits them.}}
*[[Super Jump Punch]]:
*[[Super Jump Punch]]:
**{{buff|Super Jump Punch deals slightly more damage (13.44%/6.72% (clean/late) → 14.1%/7%), and thus KOs slightly earlier.}}
**{{buff|Super Jump Punch deals slightly more damage (13.44%/6.72% (clean/late) → 14.1%/7%), and thus KOs slightly earlier.}}
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