Jump-canceled grab: Difference between revisions

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A '''Jump-cancelled grab''' can be performed by [[jump-cancelling]] a run or dash, and pressing Z or L/R and the A button.  The character performs the standing grab animation while sliding forward slightly (depending on traction).  For most characters, JC'd grabs have less startup and/or cooldown lag than standard dash-grabs.  
A '''Jump-canceled grab''' can be performed by [[jump-cancelling]] a run or dash, and pressing Z or L/R and the A button.  The character performs the standing grab animation while sliding forward slightly (depending on traction).  For most characters, JC'd grabs have less startup and/or cooldown lag than standard dash-grabs.  


Jump-Cancelled grabs have slightly larger hitboxes than standard (though still smaller than actual dash-) grabs, and are primarily used in [[chain-grab]]s (though not in Peach's chaingrab).
Jump-Cancelled grabs have slightly larger hitboxes than standard (though still smaller than actual dash-) grabs, and are primarily used in [[chain-grab]]s (though not in Peach's chaingrab).

Revision as of 11:57, March 14, 2007

A Jump-canceled grab can be performed by jump-cancelling a run or dash, and pressing Z or L/R and the A button. The character performs the standing grab animation while sliding forward slightly (depending on traction). For most characters, JC'd grabs have less startup and/or cooldown lag than standard dash-grabs.

Jump-Cancelled grabs have slightly larger hitboxes than standard (though still smaller than actual dash-) grabs, and are primarily used in chain-grabs (though not in Peach's chaingrab).

Abbreviated JC'd grab.