Heart Container: Difference between revisions

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| title        = Heart Container
| title        = Heart Container
| image        = [[Image:Heart Container.png|250px]]
| image        = [[Image:Heart Container.png|250px]]
| caption      = A Heart Container
| caption      = A Full heart container
| series      = [[The Legend of Zelda (universe)|The Legend of Zelda]]
| series      = [[The Legend of Zelda (universe)|The Legend of Zelda]]
| item class  = Damage Recovering
| item class  = Damage Recovering
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In ''[[Super Smash Bros. Melee]]'', Heart Containers heal 100% of damage when used in battles.  
In ''[[Super Smash Bros. Melee]]'', Heart Containers heal 100% of damage when used in battles.  


In SSBM's [[All-Star Mode]], every character must be fought consecutively with only three special Heart Containers used to heal between matches. In this mode, they will completely heal the character. In Melee, if you enter the teleporter before you finish healing, it stops wherever you entered.
In SSBM's [[All-Star Mode]], every character must be fought consecutively with only three special Heart Containers used to heal between matches. In this mode, they will completely heal the character. When they are used in All-Star Mode they will restore 999% damage. In Melee, if you enter the teleporter before you finish healing it stops wherever you entered, however in Brawl you fully heal.


===''Super Smash Bros. Brawl''===
===''Super Smash Bros. Brawl''===
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