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(Undid edit by EyeDonutz: oops forgot to add that, thanks. Added some more stuff too.) Tag: Undo |
(→Ground attacks: up tilt and up smash) |
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Line 87: | Line 87: | ||
*[[Up tilt]]: | *[[Up tilt]]: | ||
**{{buff|The first hit's grounded hitbox launches opponents into the second hit rather than away from Bayonetta.}} | **{{buff|The first hit's grounded hitbox launches opponents into the second hit rather than away from Bayonetta.}} | ||
**{{nerf|The first hit's grounded hitbox, when it doesn't connect into the second hit, launches the opponent behind her and gives the opponent a frame advantage.}} | |||
**{{nerf|The first hit's aerial knockback connects worse into the second hit.}} | |||
**{{nerf|Up tilt has more startup (frame 7 → 9).}} | **{{nerf|Up tilt has more startup (frame 7 → 9).}} | ||
**{{nerf|Up tilt has more ending lag (FAF 27 → 32), hindering its combo potential.}} | **{{nerf|Up tilt has more ending lag (FAF 27 → 32), hindering its combo potential.}} | ||
Line 105: | Line 107: | ||
**{{buff|Forward smash has less startup (frame 19 → 17).}} | **{{buff|Forward smash has less startup (frame 19 → 17).}} | ||
***{{nerf|However, its total duration has not been fully compensated (FAF 68 → 67), giving it one frame more ending lag.}} | ***{{nerf|However, its total duration has not been fully compensated (FAF 68 → 67), giving it one frame more ending lag.}} | ||
**{{buff|Forward smash can now be [[angle]]d.}} | **{{buff|Forward smash can now be [[angle]]d. Despite this, all angles still have a blindspot directly in front of her.}} | ||
===Aerial attacks=== | ===Aerial attacks=== |
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