Bayonetta (SSBU): Difference between revisions

→‎Ground attacks: up tilt and up smash
(Undid edit by EyeDonutz: oops forgot to add that, thanks. Added some more stuff too.)
Tag: Undo
(→‎Ground attacks: up tilt and up smash)
Line 87: Line 87:
*[[Up tilt]]:
*[[Up tilt]]:
**{{buff|The first hit's grounded hitbox launches opponents into the second hit rather than away from Bayonetta.}}
**{{buff|The first hit's grounded hitbox launches opponents into the second hit rather than away from Bayonetta.}}
**{{nerf|The first hit's grounded hitbox, when it doesn't connect into the second hit, launches the opponent behind her and gives the opponent a frame advantage.}}
**{{nerf|The first hit's aerial knockback connects worse into the second hit.}}
**{{nerf|Up tilt has more startup (frame 7 → 9).}}
**{{nerf|Up tilt has more startup (frame 7 → 9).}}
**{{nerf|Up tilt has more ending lag (FAF 27 → 32), hindering its combo potential.}}
**{{nerf|Up tilt has more ending lag (FAF 27 → 32), hindering its combo potential.}}
Line 105: Line 107:
**{{buff|Forward smash has less startup (frame 19 → 17).}}
**{{buff|Forward smash has less startup (frame 19 → 17).}}
***{{nerf|However, its total duration has not been fully compensated (FAF 68 → 67), giving it one frame more ending lag.}}
***{{nerf|However, its total duration has not been fully compensated (FAF 68 → 67), giving it one frame more ending lag.}}
**{{buff|Forward smash can now be [[angle]]d.}}
**{{buff|Forward smash can now be [[angle]]d. Despite this, all angles still have a blindspot directly in front of her.}}


===Aerial attacks===
===Aerial attacks===
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