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***{{buff|This - along with neutral aerial's reduced landing lag - improves its ability to combo into itself multiple times at lower percents.}} | ***{{buff|This - along with neutral aerial's reduced landing lag - improves its ability to combo into itself multiple times at lower percents.}} | ||
*[[Forward aerial]]: | *[[Forward aerial]]: | ||
**{{change|Mr. Game & Watch has a new forward aerial (based on the Game & Watch game ''Mario's Bombs Away'') in which he holds a bomb in front of him and drops it downward shortly after execution. Uniquely, once activating the move, the previously mentioned bomb is used as a [[projectile]], as it is sent directly downwards, exploding on a half a second afterwards or when it hits the stage. This significantly improves the move's range and | **{{change|Mr. Game & Watch has a new forward aerial (based on the Game & Watch game ''Mario's Bombs Away'') in which he holds a bomb in front of him and drops it downward shortly after execution. Uniquely, once activating the move, the previously mentioned bomb is used as a [[projectile]], as it is sent directly downwards, exploding on a half a second afterwards or when it hits the stage. This significantly improves the move's vertical range and changes it as an [[edgeguarding]] option.}} The bomb does not explode upon hitting an opponent, and any attack that hits it will cause it to disappear. | ||
**{{buff|New forward aerial deals more damage when both hits connect (11.5% → 15%).}} | **{{buff|New forward aerial deals more damage when both hits connect (11.5% → 15%).}} | ||
**{{buff|Forward aerial's explosion deals more knockback.}} | **{{buff|Forward aerial's explosion deals more knockback.}} | ||
**{{nerf|Forward aerial has more landing lag (15 → 17 frames) and end lag (FAF 45 → 48).}} | **{{nerf|Forward aerial has more landing lag (15 → 17 frames) and end lag (FAF 45 → 48).}} | ||
**{{nerf|Its initial auto-cancel window has been removed.}} | **{{nerf|Its initial auto-cancel window has been removed.}} | ||
**{{nerf|Its horizontal range has been slightly nerfed, making it less safe to use altogether.}} | |||
**{{nerf|Mr. Game & Watch is now completely vulnerable upon releasing the bomb, making the move significantly more punishable as a result.}} | |||
**{{nerf|Due to the loss of the lingering hitbox that followed in front of Mr. Game & Watch, the move's offstage capability (as both an edgeguard and gimping tool) has been significantly worsened.}} | |||
*[[Back aerial]]: | *[[Back aerial]]: | ||
**{{change|Back aerial's landing hit now sends more horizontally, while he can no longer link another back aerial, sending targets into an edgeguarding scenario is now easier.}} | **{{change|Back aerial's landing hit now sends more horizontally, while he can no longer link another back aerial, sending targets into an edgeguarding scenario is now easier.}} |
edits