Mr. Game & Watch (SSBM): Difference between revisions

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Clearing [[Classic Mode]] with Mr. Game & Watch will unlock [[Flat Zone]], a level that takes place in a giant Game & Watch handheld.
Clearing [[Classic Mode]] with Mr. Game & Watch will unlock [[Flat Zone]], a level that takes place in a giant Game & Watch handheld.


==Standard Moves==
==Moveset==
Neutral: Green House<br>
Forward Tilt: Lion<br>
Forward Smash: Fire Attack<br>
Upward Tilt: Flagman<br>
Upward Smash: Octopus<br>
Downward Tilt: Manhole<br>
Downward Smash: Vermin<br>


==Aerial Moves==
====Ground Attacks====
Neutral: Parachute<br>
Upward: Spitball Sparky<br>
Downward: Donkey Kong Jr.<br>
Forward: Cement Factory<br>
Backward: Turtle Bridge<br>


==Special Moves==
'''Normal'''
* [[Neutral B]]: [[Chef]]
*Neutral: Green House<br> - Mr. Game & Watch pulls out an insecticide pump and presses on it, shooting a puff of insecticide out.
* [[Smash B]]: [[Judgement]]
*Forward Tilt: Lion<br> - Mr. Game & Watch thrusts a chair forwards. Has a long range.
* [[Up B]]: [[Fire]]
*Upward Tilt: Flagman<br> - Mr. Game & Watch pulls out a number seven flag and waves it upwards. A good move for juggling.
* [[Down B]]: [[Oil Panic]]
*Downward Tilt: Manhole<br> - Mr. Game & Watch flips a manhole cover in front of him. Upwards knockback, and can be continuously flipped if the A button is mashed.
 
'''Smashes'''
*Forward Smash: Fire Attack<br> - Mr. Game & Watch pulls out a lit match and swings it forwards. Sets the opponent on fire and its hitbox stays out for a second after the move is executed. Has high knockback.
*Upward Smash: Octopus<br> - With a diving helmet on, Mr. Game & Watch swings his head fowards. Has some of start-up lag but also has high knockback.
*Downward Smash: Vermin<br> - Mr. Game & Watch pulls out two hammers and swings them down on both of his sides. If the opponent is  hit on the tips of the hammers, the opponent is hit upwards with high knockback ([[sweetspot]]), but if the enemy is hit with the handles, they are weakly propelled horizontally.
 
====Aerial Moves====
*Neutral: Parachute<br> - Mr. Game & Watch opens a parachute. It has high knockback but comes with a bit of start-up lag.
*Forward: Cement Factory<br> - Mr. Game & Watch whips out a block forwards. If hit when it first comes out, it has high damage, but after that, the opponent will be hit for a few % with hardly any knockback. If you land on the ground while using it, there is some lag before Game & Watch gets up.
*Backward: Turtle Bridge<br> Mr. Game & Watch thrusts a turtle backwards, which bites many times. It is a multi-hitting move, and the last hit has light knockback.
*Upward: Spitball Sparky<br> Mr. Game & Watch blows upwards twice. The second hit has medium knockback.
*Downward: Donkey Kong Jr.<br> Mr. Game & Watch pulls out a key and plunges downwards. If the opponent is under Mr. Game & Watch and gets hit right when the move comes out, it is a [[Meteor Smash]].


==Pros & cons==
==Pros & cons==

Revision as of 16:24, December 13, 2008

This article is about Mr. Game & Watch's appearance in Super Smash Bros. Melee. For other uses, see Mr. Game & Watch.
Mr. Game & Watch
Mr. Game & Watch
Game&WatchSymbol.svg
Universe Game & Watch
Appears in SSBM
SSBB
Availability Unlockable
Tier Low (20)


Mr. Game & Watch (Mr. ゲーム&ウォッチ, Misutā Gēmu ando Uocchi) is a character in Super Smash Bros. Melee. He was designed as a composite representation of various generic characters featured in the Game & Watch series, created by Gunpei Yokoi in 1980.

Mr. Game & Watch is unlocked by clearing Target Test with all twenty four other characters, beating Classic Mode and adventure with all characters (starters and unlockables) or, alternatively, by playing 1,000 VS. Matches (making him the yet hardest unlockable character in the whole series).

Clearing Classic Mode with Mr. Game & Watch will unlock Flat Zone, a level that takes place in a giant Game & Watch handheld.

Moveset

Ground Attacks

Normal

  • Neutral: Green House
    - Mr. Game & Watch pulls out an insecticide pump and presses on it, shooting a puff of insecticide out.
  • Forward Tilt: Lion
    - Mr. Game & Watch thrusts a chair forwards. Has a long range.
  • Upward Tilt: Flagman
    - Mr. Game & Watch pulls out a number seven flag and waves it upwards. A good move for juggling.
  • Downward Tilt: Manhole
    - Mr. Game & Watch flips a manhole cover in front of him. Upwards knockback, and can be continuously flipped if the A button is mashed.

Smashes

  • Forward Smash: Fire Attack
    - Mr. Game & Watch pulls out a lit match and swings it forwards. Sets the opponent on fire and its hitbox stays out for a second after the move is executed. Has high knockback.
  • Upward Smash: Octopus
    - With a diving helmet on, Mr. Game & Watch swings his head fowards. Has some of start-up lag but also has high knockback.
  • Downward Smash: Vermin
    - Mr. Game & Watch pulls out two hammers and swings them down on both of his sides. If the opponent is hit on the tips of the hammers, the opponent is hit upwards with high knockback (sweetspot), but if the enemy is hit with the handles, they are weakly propelled horizontally.

Aerial Moves

  • Neutral: Parachute
    - Mr. Game & Watch opens a parachute. It has high knockback but comes with a bit of start-up lag.
  • Forward: Cement Factory
    - Mr. Game & Watch whips out a block forwards. If hit when it first comes out, it has high damage, but after that, the opponent will be hit for a few % with hardly any knockback. If you land on the ground while using it, there is some lag before Game & Watch gets up.
  • Backward: Turtle Bridge
    Mr. Game & Watch thrusts a turtle backwards, which bites many times. It is a multi-hitting move, and the last hit has light knockback.
  • Upward: Spitball Sparky
    Mr. Game & Watch blows upwards twice. The second hit has medium knockback.
  • Downward: Donkey Kong Jr.
    Mr. Game & Watch pulls out a key and plunges downwards. If the opponent is under Mr. Game & Watch and gets hit right when the move comes out, it is a Meteor Smash.

Pros & cons

Pros

  • Small and can crouch under projectiles
  • Has many strong killers
  • Can chain throw with each of his throws
  • Can combo characters, especially fastfallers, fairly well
  • Huge vertical recovery distance
  • High range and large hitbox on many of his attacks (for example, his neutral aerial has higher range than any other neutral air)
  • Attacks have a high priority and can chain to death
  • Is very easy to control
  • Ledge attacks have the gradual ability to KO

Cons

  • Very light weight, thus is able to be KO'd easily
  • Can be comboed fairly easily
  • Predictable recovery, has trouble sweet-spotting the edge
  • Has a very poor roll and sidestep, crippling his defensive game
  • Head is exposed during shielding, allowing for shield stabbing
  • B-air, U-air, and N-air can not be L-canceled
  • B-Down is useless unless used against a projectile.

Home Run Contest strategies

Beginner

  • Run to the bag and up smash
  • Repeat twice
  • Run off the platform and up smash the bag
  • Short hop towards the bag
  • Number 9 Judgement

Score: 1,110 feet+

Trophies

Trophy #177: "First appearing in 1980, the Game & Watch series is the father of all portable liquid crystal games. The main character is simple and monochrome but has a timeless individuality. There are 39 different games in the series and they've sold over 43 million units worldwide. Pictured at left is the particularly popular Fire model."

Games: Game & Watch (1980)

Smash Red

Trophy #178: "A resident of a totally flat world, Mr. Game & Watch's frame-by-frame movements is distinctive. His image is known far and wide, and respected by gamers everywhere. In Super Smash Bros. Melee, he hurls sausages with his Chef technique. The random strength of his Judgement is determined by the number displayed; food appears on lucky 7."

Smash Blue

Trophy #179: "A man of great stature in the world of Nintendo characters, Mr. Game & Watch is a comparatively light fellow and doesn't feature many powerful attacks. When he's in danger of falling, Fire calls out a rescue brigade to send him skyward once more. He can also catch missile weapons with Oil Panic; once he's caught three, he can dump the bucket on his foes."

External links