Mr. Game & Watch (SSBM): Difference between revisions

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*Huge vertical recovery distance
*Huge vertical recovery distance
*High range and large hitbox on many of his attacks (for example, his [[neutral aerial]] has higher range than any other neutral air)
*High range and large hitbox on many of his attacks (for example, his [[neutral aerial]] has higher range than any other neutral air)
*Attacks have a high prioirty and can chain to death
*Attacks have a high priority and can chain to death
*Is very easy to control
*Is very easy to control
*Ledge attacks have the gradual ability to KO


===Cons===
===Cons===

Revision as of 08:16, September 30, 2008

This article is about Mr. Game & Watch's appearance in Super Smash Bros. Melee. For other uses, see Mr. Game & Watch.
Mr. Game & Watch
Mr. Game & Watch
Game&WatchSymbol.svg
Universe Game & Watch
Appears in SSBM
SSBB
Availability Unlockable
Tier Bottom (21)


Mr. Game & Watch (Mr. ゲーム&ウォッチ, Misutā Gēmu ando Uotchi) is a character in Super Smash Bros. Melee. His first appearance was in the Game & Watch series (1980), created by Gunpei Yokoi.

Mr. Game & Watch is unlocked by clearing Target Test with all twenty four other characters, beating Classic Mode and adventure with all characters (starters and unlockables) or, alternatively, by playing 1,000 VS. Matches (making him the yet hardest unlockable character in the whole series).

Clearing Classic Mode with Mr. Game & Watch will unlock Flat Zone, a level that takes place in a giant Game & Watch handheld.

Standard Moves

Neutral: Green House
Forward Tilt: Lion
Forward Smash: Fire Attack
Upward Tilt: Flagman
Upward Smash: Octopus
Downward Tilt: Manhole
Downward Smash: Vermin

Aerial Moves

Neutral: Parachute
Upward: Spitball Sparky
Downward: Donkey Kong Jr.
Forward: Cement Factory
Backward: Turtle Bridge

Special Moves

Pros & cons

Pros

  • Small and can crouch under projectiles
  • Has many strong killers
  • Can chain throw with each of his throws
  • Can combo characters, especially fastfallers, fairly well
  • Huge vertical recovery distance
  • High range and large hitbox on many of his attacks (for example, his neutral aerial has higher range than any other neutral air)
  • Attacks have a high priority and can chain to death
  • Is very easy to control
  • Ledge attacks have the gradual ability to KO

Cons

  • Very light weight, thus is able to be KO'd easily
  • Can be comboed fairly easily
  • Predictable recovery, has trouble sweet-spotting the edge
  • Has a very poor roll and sidestep, crippling his defensive game
  • Head is exposed during shielding, allowing for shield stabbing
  • B-air, U-air, and N-air can not be L-cancelled
  • B-Down is useless unless used against a projectile.

Home Run Contest strategies

Beginner

  • Run to the bag and up smash
  • Repeat twice
  • Run off the platform and up smash the bag
  • Short hop towards the bag
  • Number 9 Judgement

Score: 1,110 feet+

External links