161
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KungFuLakitu (talk | contribs) (→List of forward smashes in Super Smash Bros. Ultimate: Added more Ultimate data) |
(→List of forward smashes in Super Smash Bros. Ultimate: Added more details to the descriptions and fixed a lot of capitalization errors.) Tag: Mobile edit |
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|{{SSBU|Bowser}} || A dropkick. Its outstanding damage output threatens shields, being able to inflict significant damage to them. When spaced properly, it can even hit opponents hanging on an edge or lingering just below it. It grants damaged-based armor (frames 17-21), and the clean hitboxes render Bowser's feet [[invincible]] (20-25), whereas its late hitboxes have anti-rebounding priority. It can KO opponents at 63% from center stage.|| {{ChargedSmashDmgSSB4|23}} (clean feet),<br>{{ChargedSmashDmgSSB4|20}} (clean body),<br>{{ChargedSmashDmgSSB4|17}} (late feet),<br>{{ChargedSmashDmgSSB4|14}} (late body) | |{{SSBU|Bowser}} || A dropkick. Its outstanding damage output threatens shields, being able to inflict significant damage to them. When spaced properly, it can even hit opponents hanging on an edge or lingering just below it. It grants damaged-based armor (frames 17-21), and the clean hitboxes render Bowser's feet [[invincible]] (20-25), whereas its late hitboxes have anti-rebounding priority. It can KO opponents at 63% from center stage.|| {{ChargedSmashDmgSSB4|23}} (clean feet),<br>{{ChargedSmashDmgSSB4|20}} (clean body),<br>{{ChargedSmashDmgSSB4|17}} (late feet),<br>{{ChargedSmashDmgSSB4|14}} (late body) | ||
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|{{SSBU|Bowser Jr.}} || Pulls out two drill dozers and grinds them together. Deals strong knockback and great shield-damage|| | |{{SSBU|Bowser Jr.}} || Pulls out two drill dozers and grinds them together. Deals strong knockback and great shield-damage.|| | ||
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|{{SSBU|Captain Falcon}} || A powerful backhand punch that can be angled upward or downward.|| | |{{SSBU|Captain Falcon}} || A powerful backhand punch that unleashes a flaming explosion when it hits the opponent. Deals impressive damage and knockback and can be angled upward or downward, allowing it to reliably KO opponents. However, attack has high startup and ending lag and is very short-ranged, which hinders its usage.|| | ||
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|{{SSBU|Charizard}} || | |{{SSBU|Charizard}} || Rears back and then performs a sideways headbutt that deals powerful knockback. Able to KO middleweights under 85% from the center of Final Destination.|| | ||
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|{{SSBU|Chrom}} || Does a powerful sword swing with a similar animation to Roy, though has consistent power.|| | |{{SSBU|Chrom}} || Does a powerful sword swing with a similar animation to Roy, though has consistent power.|| | ||
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|{{SSBU|Cloud}}|| Performs three sword swings. High start-up and endlag but deals great damage and knockback along with immense shield-damage.|| | |{{SSBU|Cloud}}|| Performs three sword swings. High start-up and endlag but deals great damage and knockback along with immense shield-damage.|| | ||
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|{{SSBU|Corrin}}|| Extends his/her dragon arm forwards. The attack has | |{{SSBU|Corrin}}|| Extends his/her dragon arm forwards. The attack has hitboxes while charging and has incredible range with the sweetspot being placed at the tip. || | ||
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|{{SSBU|Daisy}}|| Identical to Peach. || | |{{SSBU|Daisy}}|| Identical to Peach. || | ||
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|{{SSBU|Dark Samus}} || Mostly identical to Samus with a different animation.|| | |{{SSBU|Dark Samus}} || Mostly identical to Samus with a different animation.|| | ||
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|{{SSBU|Diddy Kong}} || Does two punches while jumping in the air. | |{{SSBU|Diddy Kong}} || Does two punches while jumping in the air. Has high damage and knockback, but subpar range. Can KO when the combination of his [[Banana Peel (move)|banana peel]].|| | ||
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|{{SSBU|Donkey Kong}} || Claps his hands together. Very strong in every regard along with good range.|| | |{{SSBU|Donkey Kong}} || Claps his hands together. Very strong in every regard along with good range.|| | ||
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|{{SSBU|Duck Hunt}} || NES Zapper fires three times in front of the duo. Decently strong and long ranged though has some startup.|| | |{{SSBU|Duck Hunt}} || NES Zapper fires three times in front of the duo. Decently strong and long ranged though has some startup.|| | ||
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|{{SSBU|Falco}} || Performs a two-handed overhead swing with his wings. || | |{{SSBU|Falco}} || Performs a two-handed overhead knifehand swing with his wings. Able to KO Mario at 100% from the middle of Final Destination.|| | ||
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|{{SSBU|Fox}} || Does a leaping kick forward.|| | |{{SSBU|Fox}} || Does a leaping kick forward. Has good range and decent knockback growth.|| | ||
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|{{SSBU|Ganondorf}} || Performs a slow but extremely powerful two-headed overhead sword swing, similar to Ike. || 24% | |{{SSBU|Ganondorf}} || Performs a slow but extremely powerful two-headed overhead sword swing, similar to Ike. Has great range, but has a lot of startup and ending lag. The third strongest forward smash in the game, dealing massive shield damage and allows KO at 65% from the center of the stage.|| 24% | ||
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|{{SSBU|Greninja}} || Powerfully | |{{SSBU|Greninja}} || Powerfully slashes a water blade forward dealing high knockback and damage, but has noticeable startup lag.|| 20% | ||
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|{{SSBU|Ice Climbers}} || Slams their hammers onto the ground in front of them. Very strong with both climbers present.|| | |{{SSBU|Ice Climbers}} || Slams their hammers onto the ground in front of them. Very strong with both climbers present.|| | ||
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|{{SSBU|Ike}} || Does a very slow but strong overhead sword strike.|| | |{{SSBU|Ike}} || Does a very slow but strong overhead sword strike. Has decently wide range and is very powerful, causing KOs at around 75% from the center of Final Destination.|| | ||
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|{{SSBU|Incineroar}} || Performs an enzuigiri kick, Incineroar will gloat and spread out its arms if it hits opponents. The sweetspot of the move is at its foot and when landed, deals massive knockback. By far the strongest smash attack with revenge, capable of killing at around 20% and dealing almost 60%. || | |{{SSBU|Incineroar}} || Performs an enzuigiri kick, Incineroar will gloat and spread out its arms if it hits opponents. The sweetspot of the move is at its foot and when landed, deals massive knockback. By far the strongest smash attack with revenge, capable of killing at around 20% and dealing almost 60%. || | ||
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|{{SSBU|Inkling}} || Swings an inkbrush forward. Good knockback if Inkling has enough ink in her/his tank.|| | |{{SSBU|Inkling}} || Swings an inkbrush forward. Good knockback if Inkling has enough ink in her/his tank. Known to be used after burying with the [[Splat Roller]].|| | ||
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|{{SSBU|Isabelle}} || Pops a party popper in front of her. Deals strong knockback.|| | |{{SSBU|Isabelle}} || Pops a party popper in front of her. Deals strong knockback, but has very poor range.|| | ||
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|{{SSBU|Ivysaur}} || Plants its vines on the ground and lunges its body forward. | |{{SSBU|Ivysaur}} || Plants its vines on the ground and lunges its body forward. Has strong knockback and long range, allowing KOs at 85% from the edge of Final Destination.|| | ||
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|{{SSBU|Jigglypuff}} || Kicks in front of itself with forward momentum. | |{{SSBU|Jigglypuff}} || Kicks in front of itself with forward momentum. Very similar to Kirby's and has decent knockback.|| | ||
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|{{SSBU|Joker}} || Does an overhead knife swing forward. When [[Arsene]] is present it is significantly stronger overall.||14% (Joker), 8% (Arsene) | |{{SSBU|Joker}} || Does an overhead knife swing forward. When [[Arsene]] is present, it is significantly stronger overall.||14% (Joker), 8% (Arsene) | ||
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|{{SSBU|Ken}} || A quick roundhouse kick that has a sweetspot on the top of Ken’s foot.|| | |{{SSBU|Ken}} || A quick roundhouse kick that has a sweetspot on the top of Ken’s foot.|| | ||
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|{{SSBU|King Dedede}} || A slow but immensely powerful overhead hammer swing. One of the strongest smash attacks in the game | |{{SSBU|King Dedede}} || A slow but immensely powerful overhead hammer swing. One of the strongest smash attacks in the game that can kill at a measly 30% at the edge. Its two hitboxes can also break shields very reliably.|| | ||
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|{{SSBU|King K. Rool}} || Wears a boxing glove and does a single slow powerful punch in front of him. The move deals massive knockback when opponents are struck directly at the boxing glove. Can be angled.|| | |{{SSBU|King K. Rool}} || Wears a boxing glove and does a single slow powerful punch in front of him. The move deals massive knockback when opponents are struck directly at the boxing glove. A strong move that can be a finisher when combined with his down throw. Can be angled.|| | ||
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|{{SSBU|Kirby}} || Kicks in front of him with forward momentum. Powerful knockback though has some endlag.|| | |{{SSBU|Kirby}} || Kicks in front of him with forward momentum. Powerful knockback though has some endlag.|| | ||
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|{{SSBU|Link}} || Does a forward sword swing and trusts sword outward if the button is pressed again. Very strong and can | |{{SSBU|Link}} || Does a forward sword swing and trusts sword outward if the button is pressed again. Very strong and can also shoot out a spinning {{s|zeldawiki|Sword Beam}}, but only happens when Link is at 0%.|| | ||
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|{{SSBU|Little Mac}} || | |{{SSBU|Little Mac}} ||A right-handed punch that depending on the angle of the control stick will change. | ||
''Up'': An uppercut. Somewhat lacks in range, but can be a decent anti-air in certain instances. Has strong vertical knockback that can KO Mario at 102%. | |||
''Forward'': A lunging punch. A strong forward smash with the highest knockback scaling of the three variations, being able to KO Mario from center-stage at 89%. Little Mac will be granted super armor during frames 8-15 of the attack. | |||
''Bottom'': A body hook. The strongest one of Little Mac's variations and deals massive shield-damage. Despite this, it's not too useful for KOs as it has minimal knockback.|| | |||
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|{{SSBU|Lucario}} || Trusts palms forward unleashing aura. The power of the attack varies greatly depending on Lucario’s damage percentage.|| | |{{SSBU|Lucario}} || Trusts palms forward unleashing aura. The power of the attack varies greatly depending on Lucario’s damage percentage.|| | ||
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|{{SSBU|Lucas}} || Swings a stick in front of him. It reflects projectiles like Ness', and the hitbox comes out faster though is not quite as powerful.|| | |{{SSBU|Lucas}} || Swings a stick in front of him. It reflects projectiles like Ness', and the hitbox comes out faster though is not quite as powerful.|| | ||
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|{{SSBU|Lucina}} || | |{{SSBU|Lucina}} || A quick overhead sword swing. Identical animation to Marth’s though has consistent power.|| | ||
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|{{SSBU|Luigi}} || Peforms a horiziontal spearhand that deals strong knockback.||15% | |{{SSBU|Luigi}} || Peforms a horiziontal spearhand that deals strong knockback, but can be hard to land due to its short range.||15% | ||
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|{{SSBU|Mario}} || Thrusts his arms and lets out a explosive blast. | |{{SSBU|Mario}} || Thrusts his arms and lets out a explosive blast. Due to its high damage and knockback, it acts as a potent finisher for Mario. Can be angled.||17.8% (fire), 14.7% (arm) | ||
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|{{SSBU|Marth}} || | |{{SSBU|Marth}} || An overhead sword swing. Has a sweetspot that's at the tip of his sword, and that said sweetspot is still decently powerful, being able to KO middleweights at 75% from the stage's center and 37% when near the edge.|| | ||
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|{{SSBU|Mega Man}} || | |{{SSBU|Mega Man}} || Performs a charge shot from his Mega Buster. The size of the attack increases when charged. Can be reflected due to being a projectile.|| | ||
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|{{SSBU|Meta Knight}} || | |{{SSBU|Meta Knight}} || Performs a mid-level outwards slash in front of him. Surprisingly strong for its speed.|| | ||
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|{{SSBU|Mewtwo}} || Trusts | |{{SSBU|Mewtwo}} || Trusts both palms forward creating a blast of dark energy. Very powerful when the opponent is hit by the energy blast.|| | ||
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|{{SSBU|Mii Brawler}} || | |{{SSBU|Mii Brawler}} || A strong forward punch with momentum. Slow, but very strong.|| | ||
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|{{SSBU|Mii Gunner}} || A long ranged rapid-fire shot of energy from his/her arm cannon. Has excellent range with decent knockback, making it a reliable kill move from a distance.|| | |{{SSBU|Mii Gunner}} || A long ranged rapid-fire shot of energy from his/her arm cannon. Has excellent range with decent knockback, making it a reliable kill move from a distance.|| | ||
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|{{SSBU|Mii Swordfighter}} || | |{{SSBU|Mii Swordfighter}} || Performs a downwards then inwards sword slash. Has high knockback and long range.|| | ||
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|{{SSBU|Mr. Game & Watch}} || | |{{SSBU|Mr. Game & Watch}} || Thrusts a lighted torch forward. Very strong when hit at the flame, being able to KO middleweights at 65% by the edge. Mr. Game and Watch's model turns into the character from ''Fire Attack''.|| | ||
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|{{SSBU|Ness}} || Swings a baseball bat in front of him. The move is at its strongest at the tip of the bat, the hitbox comes slowly, and can reflect projectiles. || | |{{SSBU|Ness}} || Swings a baseball bat in front of him. The move is at its strongest at the tip of the bat, the hitbox comes slowly, and can reflect projectiles. || | ||
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|{{SSBU|Olimar}} || Has | |{{SSBU|Olimar}} || Has the Pikmin next in line to leap forward. Power and range differ depending on which Pikmin he uses. Can be reflected due to being a projectile.|| | ||
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|{{SSBU|Pac-Man}} || Throws | |{{SSBU|Pac-Man}} || Throws Blinky in front of him. Has a long-lasting hitbox and deals decently high knockback.|| | ||
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|{{SSBU|Palutena}} || | |{{SSBU|Palutena}} || Emits a pair of wings and thrusts them forward. Strong knockback and has a windbox in front of the wings that can potentially gimp opponents or prevent punishments.|| | ||
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|{{SSBU|Peach}} || Swings a bludgeoning weapon. Unlike in previous games, the weapon used is determined by the angle the | |{{SSBU|Peach}} || Swings a bludgeoning weapon. Unlike in previous games, the weapon used is determined by the angle the stick is held. Has three variations which have different properties - the frying pan does the most damage and deals vertical knockback, the golf club deals diagonal knockback, and the tennis racket is a semi-spike and deals horizontal knockback. ||18% (frying pan), 15% (golf club), 13.5% (tennis racket) | ||
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|{{SSBU|Pichu}} || Creates a shock of electricity from its cheeks similar to Pikachu, except it does multiple hits, has higher knockback, and does some recoil damage to Pichu. || | |{{SSBU|Pichu}} || Creates a shock of electricity from its cheeks similar to Pikachu, except it does multiple hits, has higher knockback, and does some recoil damage to Pichu. || | ||
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|{{SSBU|Pikachu}} || Creates a | |{{SSBU|Pikachu}} || Creates a trail of electricity from its cheeks. Has very high range and damage, and the uncharged sweetspot can KO Mario at around 80% at the edge of Final Destination.|| | ||
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|{{SSBU| | |{{SSBU|Piranha Plant}} || Peforms a swinging headbutt while transforming into a Prickly Piranha Plant. Very powerful when hit at its head.|| | ||
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|{{SSBU| | |{{SSBU|Pit}}||Slashes twice with his disassembled Palutena Bow. One of the fastest forward smashes in the game, and can KO middleweights at around 120% from the center of Final Destination. | ||
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|{{SSBU|Richter}} || Identical to Simon's.||18% (spiked ball), 16% (chain), 14% (chain, close) | |{{SSBU|Richter}} || Identical to Simon's.||18% (spiked ball), 16% (chain), 14% (chain, close) | ||
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|{{SSBU|Ridley}} || | |{{SSBU|Ridley}} || Rears back then breathes out a blast of fire. Doesn’t have much range, but is incredibly powerful with surprisingly low endlag. It can KO under 80% when at center stage.|| | ||
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|{{SSBU|R.O.B.}} || Shoots a small laser beam out of its | |{{SSBU|R.O.B.}} || Shoots a small laser beam out of its eyes, similar to his [[Robo Beam]]. Has decent power and range.|| | ||
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|{{SSBU|Robin}} || Thrusts his/her sword | |{{SSBU|Robin}} || Thrusts his/her sword to perform an underhand outward thrust. Very strong with the Levin Sword though weak with the Bronze Sword.|| | ||
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|{{SSBU|Rosalina & Luma}} || Rosalina | |{{SSBU|Rosalina & Luma}} || Rosalina: Emits a burst of galactic energy from her hands. | ||
Luma: A basic punch. | |||
Rosalina's deals higher damage whereas Luma's deals higher knockback. Very strong if combined together.|| | |||
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|{{SSBU|Roy}} || | |{{SSBU|Roy}} || Performs a two-handed downward slash. Deals devastating damage and knockback when hit closer to Roy, though very weak at the tip.|| | ||
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|{{SSBU|Ryu}} || Does a Joudan Sokutougeri kick. | |{{SSBU|Ryu}} || Does a Joudan Sokutougeri kick. Can KO at 110% when the heel connects, and 120% for everything else.|| | ||
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|{{SSBU|Samus}} || Thrusts her | |{{SSBU|Samus}} || Thrusts forwards and releases a small explosion out of her Arm Cannon. A fast and powerful move with the blast KOing at around 100% from center stage. The attack's damage varies when it's angled.|| | ||
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|{{SSBU|Sheik}} || | |{{SSBU|Sheik}} || A roundhouse kick that’s followed by a spinning side kick. Sheik moves forward during the attack.|| | ||
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|{{SSBU|Shulk}} || Thrusts | |{{SSBU|Shulk}} || Thrusts his Monado forward, which bursts out its beam blade. Has excellent range, and causes massive shield damage. Its blade/beam can KO at 74%/86%.|| | ||
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|{{SSBU|Simon}} || Readily aims the | |{{SSBU|Simon}} || Readily aims the Vampire Killer that lashes forward. Can be angled upwards or downwards and has longest range of any forward smash. The tip of the chain is the most powerful part of the attack, causing KOs as early as 57% from the edge of Final Destination.|| | ||
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|{{SSBU|Snake}} || Fires an RPG at the ground in front of him. Has very long startup but is devastatingly powerful.|| | |{{SSBU|Snake}} || Fires an RPG at the ground in front of him. Has very long startup but is devastatingly powerful.|| | ||
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|{{SSBU|Sonic}} || A quick wind-up punch in front of him. Has strong knockback and | |{{SSBU|Sonic}} || A quick wind-up punch in front of him. Has strong knockback and deceptively disjointed range.|| | ||
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|{{SSBU|Squirtle}} || Swings it’s head forward spitting out water.|| | |{{SSBU|Squirtle}} || Swings it’s head forward while spitting out water.|| | ||
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|{{SSBU|Toon Link}} || | |{{SSBU|Toon Link}} || A short ranged upward slash. Has very limited range, but a giant hitbox. || | ||
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|{{SSBU|Villager}} || Drops a bowling ball. It's slow, with low range, but has high knockback and functions as a projectile. Useful for edge-guarding opponents recovering below the stage, and can also be used after a down smash. || | |{{SSBU|Villager}} || Drops a bowling ball. It's slow, with low range, but has high knockback and functions as a projectile. Useful for edge-guarding opponents recovering below the stage, and can also be used after a down smash. || | ||
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|{{SSBU|Wario}} || | |{{SSBU|Wario}} || Reels back his arm, before releasing a enlarged backhanded punch. Incredibly strong though quite punishable.|| | ||
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|{{SSBU|Wii Fit Trainer}} || Does a warrior pose with forward momentum. | |{{SSBU|Wii Fit Trainer}} || Does a warrior pose with forward momentum. Extremely powerful and has great range, but is the slowest of his smash attacks.|| | ||
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|{{SSBU|Wolf}} || Thrusts his hand forward. Has some startup but great knockback and surprisingly low endlag, making it a great shield pressure tool.|| | |{{SSBU|Wolf}} || Thrusts his hand forward. Has some startup but great knockback and surprisingly low endlag, making it a great shield pressure tool.|| | ||
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|{{SSBU|Yoshi}} || Swings his head before | |{{SSBU|Yoshi}} || Swings his head before performing a headbutt on the opponent. A short ranged but fast KO option with the sweetspot taking priority over the sourspot.|| | ||
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|{{SSBU|Young Link}} || | |{{SSBU|Young Link}} || Identical to Link's, but has noticeably less range and damage. It also doesn’t shoot out a Sword Beam when he’s at 0%.|| | ||
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|{{SSBU|Zelda}} || | |{{SSBU|Zelda}} || Releases a large burst of magical energy from her hands. Has relatively high startup lag, but its high power can KO opponents at around 65% when near the edge of Final Destination.|| | ||
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|{{SSBU|Zero Suit Samus}} || Two roundhouse kicks with forward momentum.|| | |{{SSBU|Zero Suit Samus}} || Two roundhouse kicks with forward momentum. The second hit has a sweetspot at the tip of her foot.|| | ||
|} | |} | ||
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