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**{{change|Clown Cannon's charging animation has been altered to be more similar to smash attacks. When fully charged, the animation stops, giving a better indication of its charge time.}} | **{{change|Clown Cannon's charging animation has been altered to be more similar to smash attacks. When fully charged, the animation stops, giving a better indication of its charge time.}} | ||
**{{buff|Clown Cannon's cannonballs travel in a spiraling path, similar to ones fired by [[Shotzo]]s, instead of flying straight. This increases their effective range.}} | **{{buff|Clown Cannon's cannonballs travel in a spiraling path, similar to ones fired by [[Shotzo]]s, instead of flying straight. This increases their effective range.}} | ||
**{{buff|Clown Cannon | **{{buff|Clown Cannon has less startup (frame 43-103 → 37-97) and ending lag (FAF 81-141 → 73-133).}} | ||
**{{buff|Two cannonballs can be in play at once.}} | **{{buff|Two cannonballs can be in play at once.}} | ||
**{{buff|Aerial cannonballs keep an active hitbox after starting to fall in midair, allowing them to be used for edgeguarding. This does not apply for cannonballs that have already landed.}} | **{{buff|Aerial cannonballs keep an active hitbox after starting to fall in midair, allowing them to be used for edgeguarding. This does not apply for cannonballs that have already landed.}} |
edits